New planet abilities and tech tree items

So how does one add planetary abilities or new skills in a tech tree?  If this is posted somewhere feel free to send a link. I didn't see a way to search only the mod forum so it all gets mixed in when I search.
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Reply #1 Top
Planet bonuses have the PlanetBonus entity names, and then each planet type entity file lists which bonuses the planet can have (default chance of a bonus is 45%, defined in the map files).

Tech tree research have the RESEARCHSUBJECT entity names, and contain the position in the tech tree, as well as the Combat/Civilian toggle. The player race entity (PlayerTech.entity, etc) files then list which of these research subjects are available to that race, and since the researchsubject file has all the info it needs, that's all that's needed.

Both the planets and the player entities use the file names of the planetbonus and researchsubjects.

Hope this helps :P
Reply #2 Top
Yes it does, but how do I open it so I can edit them? Notepad doesn't seem to like it when I use it to open them. Lots of squares and such.
Reply #4 Top
You need to download the 1.05 Reference data, in the site's Downloads section - it contains all the files in text format :)

Here
Reply #5 Top
Yah, after that you should be able to code away. obviously buff and researchsubject will be your friends here...
Reply #6 Top
the original files are compiled to save memory, use the text files provided via the games website and use them from now on. the memory loss will be minor at worst, usually.