Fleet performing Funny-Looking movements- Looking for a recommendation
I am playing a long game on the Centrifuge map. The two hard AIs ganged up early on me and pushed me back to two planets. After defeating the Advent fleet at my homeworld the other AI (TEC) turned on its weakened allie and chewed him up. After a lot of cat and mouse with the last AI, I am TEC also, we have the map split in half now. The advantage the ai currently has is has produced/spent twice as many credits as I have to date. I now have a higher credit income and reserve, plus 3X the metal and 2X the crystal which I sell on the black market. He has a huge technical advantage over me as he had hours of much greater economic activity in which to spend on research.
The ai has a larger fleet due to his historical economic advantage. If I could crush his fleet he would not be unable to replace those ships as fast as I could and I could take some territory from him while he rebuilt. That may likely force the ai into a decline that would end the game.
The reason for all this explanation is that my current fleet is made up of 150 LRMs and 50 Grada flak in one fleet. My 1 cap ship keeps getting destroyed in combat but he loses 2 cap ships to everyone I lose. He has 36 carriers and a mixed fleet of everything else including HCs. I attack him whenever he splits his fleet and then retreat when he reinforces trying to buy time to build up to 200+ LRMs.
My question is when my fleet arrives in his gravity well it appears to do a 360 degree turn. It takes a while for this many ships to accomplish this. During this turn his ships either attack my fleet or begin scurrying away. I want the garda to continue to form the wall to protect the lrms from his HC instead of speding away to go after the fighters and bombers, but would like the fleet to attack the ai as soon as possible to inflict additional casualties instead of doing the 360. I do not know what they may be doing, maybe reforming?
Any suggestions?