Glitches and Game Flaws

Alright as I have been playing through this game and having a whole lot of fun I noticed a few little things that might be addressed to improve the awesomtude of this game.  As I play i'll update the log with various things I stumble upon that are worthy of note.

Advent

1.) The Capital Class Ship called the Progenator Mothership has am ability that does not grow in potency with its increase in level.  This ability is called malice which is a very handy ability, could something be done about this.

Thats the only 'important' one i have so far.  Ill keep compiling info as I go.

Note: Anyone who identifies a serious in game bug should not post here, instead send the information directly to a developer.

8,783 views 9 replies
Reply #1 Top
Id like to add that the Vulkoras Desolator capital ship ability "Deploy Siege Platform" sometimes is out of range of planets when used. I cant comment on the auto-use toggle of this ability, only the manual use.

Using the ability on habitable asteroids always seems to work, the siege platform attacks it as it should, but on larger planets like desert or terran worlds, the siege platform can sometimes be out of range. The Siege Platform will just sit there and do nothing until it expires. This bug is reproducable by clicking the ability, and then clicking on the planet.

Researching the improved beam range Vasari tech fixes the issue, but before then, the only solution is to close as much distance as possible before using the ability on the planet. Usually im only successful when my ship is inside of the planets gravity-well grid.

Video of the bug HERE

(you'll want to download the file itself to view it, the in-browser video player has very low resolution)




But Mystx21, all of the capital ship abilities do grow in power, but the listed information may not be everything that is improved. Sometimes they leave stuff out.

For instance, the Skirantra Carrier ability "Micorphasing Aura" only shows a static range for its ability, but the ability improves the chance with level, although that info is not listed.



According to This Spreadsheet Data , listed by This SoaSE Sticky Post , the Mothership's cost reduction is 20/40/60% each level, as of patch 1.4. Not sure about the current version, if that has changed at all.

Now that iv seen the Desolator bug, the listed informaton for the Siege Platform does not seem to improve with level, but I know that the damage does improve.


There are a few other capital ships that do that, but I dont remember off hand which ones. I think 1 or 2 other TEC's, but that may have been some earlier patches.
Reply #2 Top
There's a little annoying bug I've found that is a little frustrating. Sometimes when I have a big TEC fleet some of my ships just suddenly decide they want to fly off to another planet. No phase jumping or anything, they just start to fly toward the other planet at normal speed. I don't mind too much if a couple of light frigats are doing this, but in my last game one of my seige Capitals kept doing it and It was hurting my ability to win battles. Has anyone else had this issue come up?

Edit: I usually just scuttle them, but when it's a Cap. ship that kinda hurts the wallet.  :SURPRISED: 
Reply #3 Top
Hey thats a pretty wierd bug. I used to get it every other game or so, only playing the TEC, back in patch version 1.03.


I havent played TEC since then, but I have not noticed that problem with Advent or Vasari.
Reply #4 Top
That problem used to happen with bad installs of the game. Something might have quirked up. try uninstalling and reinstalling and repatching to 1.05 that should fix it.
Reply #5 Top
Another issue I noticed today, is that the "Assault Specializiation" ability for the Vulkoras Desolator, appears to lengthen the cooldown for the planetary bombardment, insted of shortening it as the tooltip implys its use.



Note that this is only for the animation, im unsure if the damage per second is reduced. I'll get a video if I can.



I was able to test this against the Assault Platforms. They always fire once every 3 seconds or so, and with my Desolator next to it, improving the skill appeared to make the time longer compared to the Assault Platform.
Reply #6 Top
There's a little annoying bug I've found that is a little frustrating. Sometimes when I have a big TEC fleet some of my ships just suddenly decide they want to fly off to another planet. No phase jumping or anything, they just start to fly toward the other planet at normal speed. I don't mind too much if a couple of light frigats are doing this, but in my last game one of my seige Capitals kept doing it and It was hurting my ability to win battles. Has anyone else had this issue come up?
End of quote

I had this problem. Sometimes researching star to star tech fixed it.

Malice does get better: the number of enemies it effects raises with each level. It just doesn't show that.
Reply #7 Top
There's a little annoying bug I've found that is a little frustrating. Sometimes when I have a big TEC fleet some of my ships just suddenly decide they want to fly off to another planet. No phase jumping or anything, they just start to fly toward the other planet at normal speed. I don't mind too much if a couple of light frigats are doing this, but in my last game one of my seige Capitals kept doing it and It was hurting my ability to win battles. Has anyone else had this issue come up?Edit: I usually just scuttle them, but when it's a Cap. ship that kinda hurts the wallet.   
End of quote


Same here.
Reply #8 Top
Oh yeah When i play TEC and i do build a lot of Trade ports i mean a hell lot. Trade ships doesn't phase jump to another star system they just lag and stay there.
Reply #9 Top
Another issue I noticed today, is that the "Assault Specializiation" ability for the Vulkoras Desolator, appears to lengthen the cooldown for the planetary bombardment, insted of shortening it as the tooltip implys its use.Note that this is only for the animation, im unsure if the damage per second is reduced. I'll get a video if I can.I was able to test this against the Assault Platforms. They always fire once every 3 seconds or so, and with my Desolator next to it, improving the skill appeared to make the time longer compared to the Assault Platform.
End of quote



I can now say without a doubt that adding points into the "Assault Specialization" ability for the Vulkoras Desolator, makes the cooldown longer, both in the animation and the damage delt. Obviously this makes this less useful with more points into it for planet bombardment purposes.

Thank phase-space the building assault part of the ability works great though :)



edit addition #1: I also noticed that strike-craft attacking a Vasari building, will stop to require the same target, if the building enables its Phasic Barrier ability.

Not a big deal to me, but im not a game dev, so maybe it has some minor issue to it.