what does vasari have?

Can someone explain to me what i should be doing as vasari? I'm sick of using RA to win every match, but against an advent opponent, i don't know any other way to win.
3,957 views 10 replies
Reply #1 Top
Besdies RA, My opinion is that Vasari's best strength is their support cruisers, especially Subverters. Research distortion field for Subverters and get about 10-12. Distortion Field grants the Subverter an area effect stun ability that has no cap on how many enemy ships it can stun. Also, the Overseer cruiser can temporarily restore hit points on friendly ships. The difference between it and other repair cruisers is that it's repair ability can stack indefinitely.

For capital ships, I like to run two per fleet: Evacuator and Devastator. The Evacuator has excellent support abilities, and it's level 6 Drain Planet ability is awesome. The Devastator is good for tanking and has an excellent anti-strikecraft special ability. It's level 6 ability also has the potential to severely damage large numbers of ships quickly if used at the right time.
Reply #2 Top
I use the Vasari's resource capture ability on Navigators to thrust myself into an economic dominance at the beginning of the game. While my Advent friend has 2.4 and 2.1 metal and crystal respectively, I have 6.7 and 5.8. (as I expand, I can see them get really high like about 14 before they tank because of fleet logistics) I then use that power to build massive fleets, build up my credit economy, spread my culture, research, build up defenses, and explore my planets. (in that order) By the time those TEC guys have beat me in metal and crystal with their matter refineries, I can crush them. I completely ignore Returning Armada because I can make massive fleets without it.
Reply #3 Top
Id like to also add that with Phase Stabilizers, you are nearly impervious to a flank attack.

Building smaller fleets at star systems or one or two larger fleets to defend the main system works great, they can either stomp any attempt to break into a planet, or hold off a larger fleet until you can recall back (hopefully you can do it nearly immediately with your Marauder level 6 ability). You may still need strike-craft defenses, or in very hot zones, static turrets and other tactical structures, but your fleet can be right there too in the thick of it.

Enforcers and Skirimshers get a powerful heal ability, but in order to use it effectively it needs to be micromanaged in combat. Usually on small scale combat, it isnt used that often because concentrated fire will wipe out anything before it can heal. But on larger scale battles or very small scale combat, micromanaging Reintigration can save ships, resouces, and planets & structures against would-be assaults.

Also a lot of techs and abilities revolve around speed. Speed of fleet movement, jump-speed, speed in enemy detection, speed in kills. So keep that in mind, you want to be where they dont think you will be, and be able to retreat faster than they can catch you. With our last phase-space detection tech, our intel is teriffic, but you have to be vigilant or it will be for naught. With that information and Phase Stabilizers, you can be prepared for nearly anything at a moments notice, offensively or defensively.
Reply #4 Top
Hi!
Distortion Field grants the Subverter an area effect stun ability that has no cap on how many enemy ships it can stun.
End of quote

In my SP games version 1.05 as a Vasari I had big problems with Distortion Field:
1) My subverters NEVER autocasted it.
2) When I manually used it, I stunned only 1 (ONE) ship. I'm not mistaken, because I had 2 subverters trying to stop 4 bombers bombing my planet. Whatever I did, two of them were bombing. Can someone explaing what am I doing wrong?

BR, Iztok
Reply #5 Top
In my SP games version 1.05 as a Vasari I had big problems with Distortion Field:
1) My subverters NEVER autocasted it.
2) When I manually used it, I stunned only 1 (ONE) ship. I'm not mistaken, because I had 2 subverters trying to stop 4 bombers bombing my planet. Whatever I did, two of them were bombing. Can someone explaing what am I doing wrong?

BR, Iztok
End of quote


Subverters do use autocast with Distortion Field. It is better to micro it, but they will use it on their own, so not sure why you didn't see it.

The Distortion Field effect is pretty small. If there was some spread between the siege frigates, you probably just didn't get them all in the effect, or it was wearing off and they needed to regain antimatter to recast it.

Subverters are not stand alone ships, you need something there to kill the enemy. You get your best value out of them when you use several of them to temporarily stun a small fleet so your fleet can get a headstart in killing it.
Reply #6 Top
Besides Subverters, the Phase Missile Tree. These things are beauts. Bypassing Mitigation shields. It's just ungodly against Advent.

Assailants get them. Sweet. The main damage dealer in early game has them.

Fighters get phase missiles. Great. Illums are vulnerable.

Bombers get phase missiles. Great. Capital ships are vulnerable.

The flak frigate ALSO gets phase missiles, but this isn't too useful. Fighters don't have shields, but still, helps in overall support.

Phase missile penetration is already great, but then with just two (albeit tier 6) upgrades, the damage of all these ships is in increased 10% with each upgrade. I love it.

Just plain awesome.

Subs even up phase missile penetration and lower shield mitigation. Ungodly awesome.
Reply #7 Top
Yes, massing Phase Missles is just gross. 20 Assailants, 2 Desolators, 15 Bombers and 15 fighters, and everything else with Phase Missles hitting a target that just got its armor debuffed by the egg is just disgusting.
Reply #8 Top
You mean Evacuators? (The whale ships)

With 20 Assailants and 1 lvl 3 Evacuator, you can exterminate an Advent player early on with reletive ease.
Reply #9 Top
yes Egg = Evacuators. The Evacuator is all so known by SPace egg of Doom, the Whale ship, and the thing that just owned my Flagship.
Reply #10 Top
I personally love RA, the fact that you get it with each phase stabilizer is great as this structure is a must have for offensive and especially defensive movements.

I haven't had to much play time with the vasari support ships, but have found the amazing effectiveness of Enforcers against fleeing fleets (The slowing upgrade, I forget it's name but is a must have with RA especially since your fleets size causes fleeting tactics much more.)

And of course the greatness of upgraded assailants early on with the evacuator.

I will admit though, RA is what I know best to win. On a small map or where an enemy starts within 3-4 jumps of you, RA becomes increasingly hard to tech to while building an effective offensive/defensive fleet.

Can anyone tell me more tactics with all three vasari support ships?

-Thanks, RedSoviet