Information Blackout (scout killer)
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Sins Forums
Fairly new to the game. Have spent hours reading through the strategy section and it is both helpful and overwhelming at the same time. That's ok, I suspect as I gain game experience it will improve. I have been particularly impressed with the level of detail and supporting data provided by RagingAmish among others in explaining the guiding principles behind gameplay (in addition to lots of hard data).
Having a large, mobile scout force is mentioned as a critical factor in playing at a high level and I can certainly understand why this is so highly touted. When I read about it I spent some time considering how one should counter that particular strategy as it would do a lot to confuse and/or hold off an opponent who is used to having complete enemy intel as part of their overall method for play. Most obvious would be some kind of strategic counter which is able to quickly intercept incoming scouts with the intent to destroy them and deprive my opponent of their ability. I have not seen anyone mention such an idea and was wondering:
1) if it can be done
2) if it would be worthwhile
3) if there were another way to deal with it
Having a large, mobile scout force is mentioned as a critical factor in playing at a high level and I can certainly understand why this is so highly touted. When I read about it I spent some time considering how one should counter that particular strategy as it would do a lot to confuse and/or hold off an opponent who is used to having complete enemy intel as part of their overall method for play. Most obvious would be some kind of strategic counter which is able to quickly intercept incoming scouts with the intent to destroy them and deprive my opponent of their ability. I have not seen anyone mention such an idea and was wondering:
1) if it can be done
2) if it would be worthwhile
3) if there were another way to deal with it