Kortul Devistator

The Vasari are known for their powerful ships. Their Enforcers are unstoppable, their strike craft are tougher and deal more damage, their LRM frigates have more LR and fire better M's. There is one thing the Vasari military seems to struggle at though, and that is building a good battleship. I refer to the Kortul Devastator- a ship that, although powerful, does not devastate.

Lets look at some figures, shall we?
Kol Class Battleship
Hull: 3000
Shields: 1250
Armor: 5
Antimatter: 225
Total Damage: 51

Radiance Class Battleship
Hull: 2200
Shields: 1750
Armor: 4
Antimatter: 240
Total Damage: 51

Kortul Class Devistator
Hull: 2650
Shields: 1475
Armor: 5
Antimatter: 225
Total Damage: 48

So, the Kortul does four less DPS than either other battleship. Yes, the Kortul also has an ability that, at maximum level, allows it to fire 75% faster and regenerate shields at the blistering pace of 225% faster, but also keep in mind that the Kol battleship can simply use its Gauss Rail Gun ability to fire an 800 damage projectile (at max level) up to 4 times (assuming 300 antimatter at level "whatever it takes to get top tier Gauss") IN 24 SECONDS. Thats 3200 damage in 24 seconds or 133 DPS. Added to the 60+ DPS that the (now leveled up) Kol is dishing out, and you have a recipe for success.

Now I dont know the exact numbers, but assuming that the Kortul fires each weapon at least once a second and does an average DPS of 60 at maximum Power Surge level, than you deal 105 damage total. Not 105 EXTRA damage, just 105 damage.

In 24 seconds the Kol deals 3200 damage + (60 damage*24 seconds) = 4640 Damage
In 24 seconds the Kortul deals (105 damage*20 seconds) + (60 damage*4 seconds) = 2340 damage.

The Devastator needs a buff. Even assuming the target is afflicted with Explosive Nanites the Kortul STILL deals less damage. But Im not saying the Kortul should deal more damage, less is fine, just why so much less? I mean, HALF? And dont tell me that since the Kol has to wait for its antimatter to recharge before firing a fifth Gauss it balances out, because the Kortul can not keep Power Surge up indefinitely. That combined with the Finest Hour ability's +5 Antimatter per second on the Kol means you can fire said 800 damage slug once every 14 seconds.

The Radiance battleship at least serves a support role in that it removes antimatter from the target thus rendering its special abilities useless! The Devastator is a meat shield at best, and not a great one at that either. Any competent foe can easily overwhelm a 225% increase in the already sluggish shield regeneration rate. Especially when said foe is another Vasari player with Phase Missiles.

All I am saying is the Devastator needs some kind of buff. More damage perhaps? A more useful special ability besides Jam Weapons (Please. 15 seconds for 75 antimatter and it only effects fighters?) would be nice. An EMP charge perhaps that renders Strike Craft weapons off line for 15 seconds and all special abilities for hostiles in range for a period? Or swap it out with the Desolater's Phase Missile Swarm. SOMETHING to make the Kortul Devastater, you know, DEVASTATE. Or at least not be so completely underpowered.

When selected the Kortul proudly proclaims "My strength is yours." Let us add to it some strength to give.
8,449 views 18 replies
Reply #1 Top
You should do some battleship jousting some time. In all the Kol vs Kortul fights I've had, the Kortul wins. The Kortul also has disruptive strikes, which slowly dissipates the antimatter on whatever it is fighting. This limits the Kol from using its abilities, and the Kortul doesn't have this problem -- it keeps getting its shield regen and damage boost. In my experience, the Radiance and the Kortul can both beat a Kol 1v1.
Reply #2 Top
Without even reading the whole thing, I'd suggest you learn more about the railgun before making ridiculous claims about how much damage it does. Going off the infocard and actually seeing what it does to another ship are two different things. Right now, the Kol's main ability weapon is gimped.

Additionally, I'm flabbergasted to see power surge written off as some ho-hum skill when it's pure awesome.

Edit: I wouldn't be surprised actually if some real number-crunching showed that power surge caused more damage output than the railgun considering equal antimatter usage, etc.
Reply #3 Top
I would say that in the higher levels the Kortul is one of the most powerful if not the most powerful cap ship. because of powersurge at level 1 it can clear a terran planet of its defences alone without help from frigates.
the kortul is a much better cap. ship than the KOL any day. any you also have to think about sheild migitation and that would take a huge chunk off of the damage of the KOL's railgun.
Reply #4 Top
Right. Which is why if I had my way, I'd either up the antimatter cost or cooldown time on the Kol's railgun, but have it bypass shields entirely and hit the hull. If you couldn't bypass mitigation by doing that, I'd leave the cost and cooldown the same as now and still have it pierce the shields and do damage to the hull like a phase missile.

I think it makes sense in the fluff as we're talking about a hyper-accelerated round punching through shielding and armor.
Reply #5 Top
well if you made the railgun go through the sheilds it would make the KOL too powerful. The TEC's military has not been around for a long time so it makes sence that the KOL is less powerful than the other cap ships. the other ships have centuries of weapon reaserch behind their weapons and abilities the TEC don't have the wealth of reaserch to back up their weapons. there ships are pretty much the best ships and weapons are just the best they could throw together to mach the other races' ships. The TEC should be weaker and i don't think that the Railgun should go through sheilds because that would not go along with the story of Sins.
Reply #6 Top
Lol Railgun piercing shields... that would make Kols unstoppable. 4 Kols would basically kill or cripple a capship per FF shot....

Thats the stupidest idea i have ever read...
Reply #7 Top
Well, thanks for the constructive criticism there Heritor. Maybe when you're able to descend from your high horse, you can suggest the perfect way to fix it.

For those who actually want to discuss this, ships quickly get to their ~67% shield mitigation which effectively causes a level 3 800 damage railgun shot (That's off the top of my head as I can't find the damage statistics offhand currently) into a measly 264 damage shot against one ship for a fair chunk of antimatter.

As for what I was proposing, all I was really suggesting was turning the railgun into a much more powerful punch for either more antimatter or more cooldown time or even both. If someone has another suggestion, I'm all ears.
Reply #8 Top
The best way to use rail guns is either A) as an opener or b) as a finisher when the shields drop. Why would you ever spam Rail gun shots at a ship with max Mitgation?

No what your asking for is the Kol to be overpowered so it can just run up into a fight Autocast is rail gun and drop enemy capships with impunity....
Reply #9 Top
No what your asking for is the Kol to be overpowered
End of quote


Considering how great your reading comprehension was the first time around, I expected nothing less from you this time. Good job.
Reply #10 Top
No what your asking for is the Kol to be overpoweredConsidering how great your reading comprehension was the first time around, I expected nothing less from you this time. Good job.
End of quote



My reading Comprehension is fine. Your ability to use a Kol is lackluster.... Its balanced if you can't figure that out... stop playing and uninstall.

Reply #11 Top
Insults aren't going to help the matter one way or another.
Reply #12 Top
The Kol doesn't beat a Kortul, in my experience, but it is still really valuable to have in fleet. I also was using its flak ability the other day to save my ass from strikcraft, and it was a lifesaver helping my own strike craft get the upper hand. Kortul's just happen to be good for killing other capital ships. I have never tested a lvl 10 Kol vs Kortul. It could be that at level 10, the Kol's level 6 ability turns the tables.
Reply #13 Top
maybe past level six the KOL might beat the Kortul 1 on 1 but the Kortuls level six ability is devestating to a fleet and the Kol just doesn't have an ability that can devestate an enemy fleet. all in all the Kortul devestator is a much better cap. ship than the KOL no matter the level.
Reply #14 Top
And I'd have to heavily agree with the last two posters. Strange, considering how some in here just want to sling barbs about how either I can't use the Kol or want to give it an absurd level of power.

Oh well. Guess you can't always get reasonable people on forums these days.
Reply #15 Top
I think that this discussion is missing the point of cap ships all together. Their purpose isn't for the damage they do in most games, it's for the support abilities they bring to the table. Let's look at some of the most frequently seen caps-

Marza- great planet bomber, something that most fleets don't have.
Mothership- Shield regen and malice. Possibly the best cap ship in the game.
Sova- usually used for the sova rush, a powerful rush strategy with TEC.
Evacuator- Nanites and colonization. A great cap for an assail rush as the combination of the two will walk through a support cap like an advent mothership.


Notice how many of these frequently used caps are pure battleships? That's because for DPS, it's way cheaper to build LRMS or now carriers to get that damage done. Other than the nanites, which could almost be considered a support ability, none of these ship's extremely useful abilities are direct damage dealers. They all contribute to the fleet in different ways.
Reply #16 Top
Right, but all those capships you listed aren't that race's battleship. I don't think anyone would argue that the other 4 need to do really good dps, but you'd think the primary battleship of each race should kick some ass.

As it stands now, all 3 are rather good. I think all myself and anyone else was saying is that as the Kol's only offensive ability until very late in its development, the railgun as it's currently implemented is a wee bit on the weak side.
Reply #17 Top
IMO, the main civ's "battleship" is only useful as a meatshield. It tends to have enough HP/shields to soak up damage that might otherwise kill your cap ship.
Reply #18 Top
Can we please make a new forum labeled "whining goes here"? It would save us who actually know how to play the game so much trouble when browsing.