Negative Fleet Points

Iiiiiiiiiiiiiiiiiiits baaaaaaaaaaaaack!

Its an oldie but goodie -- if your fleet points are negative, you can't build any ships, even if the negative is caused by queued ships.  Just research a few levels of fleet points and you can reproduce this for yourself at will -- queue up ships using the extra fleet points and you can't build even those you have fleet points for until the research is done.
3,244 views 4 replies
Reply #1 Top
My suspicion here is it's because the queued to-build ships are in just that, a queue. You go negative because the next ship to be built would send it negative, and so it holds until that one can be built.

Fixing this is a SMoP (Simple Matter of Programming, heh heh heh) but is going to be more resource intensive. Every cycle they check for build orders, they'll have to recourse down the queue to see if there's anything to be built that could be built with remaining fleet points, and build that. Of course, you'll get the painful side effect that doing so will actually put your negative balance even lower, which means you may not can dig out, depending. And it'll have to be done seperately for each ship construction building queue.

The current behaviour might even be preferable for pure simplicity of explanation. "If your fleet points go neg, you won't be able to build anywhere" is easy to document and say. Explaining seperate building bubble-queues for each construction yard is a bit more complicated.

In that light, I'm actually in favour of keeping current behaviour and simply documenting it more clearly, converting a bug to a feature with one sentence. :)
Reply #2 Top
Negative, I have 3 "safe" ships plus the 9 or so "unsafe" ones -- it won't build any of the 3 "safe" ones. Expected behavior would be for ships to continue construction until the next ship would jam the queue -- checking to see if other ships further down the line might be safe would be nice, but thats not the bug.

E. G. I have 45 fleet points available, construction ongoing, and research queued for another 100. I queue up 4 krosovs (14 each) and 8 Kodiacs (10 each), which means I should be able to build 3 Krosovs before there aren't enough fleet points available to continue. As things stand, nothing gets built (except whatever is already in progress, until those items are finished).
Reply #3 Top
Hmmm, so it stops all production immediately upon the very moment the fleet dupply dips below 0? OK, I'll concurr: that's a bug. :)
Reply #4 Top
Hmmm, so it stops all production immediately upon the very moment the fleet dupply dips below 0? OK, I'll concurr: that's a bug.
End of quote


No; simply once construction on the current item has finished it won't start a new one, even if construction points are available.

Queue:

1 Carrier, in construction.

I queue up enough extra ships to go negative pending research.

Carrier finishes.

3 ships which I do have enough points for never start construction.