[bug] Edit: Fleet behavior whats wrong?

I've test a few times at this point. The grouped phase jump is not working. I group my fleet and right click on the move key. Bringing up the 3 green arrows for grouped jump, but the ships don't wait.

6,027 views 18 replies
Reply #1 Top
Hmm, it seemed to be working okay for me yesterday. I'll try to do a more controlled test when I get home.
Reply #2 Top
I don't think this problem is endemic to the 1.1 beta, as I have always had trouble with fleets consistently following the order of group move. Sometimes it works, other times its very bad.

Every time I have noticed it fail, was when there were strike craft out and about and not being recalled to their repsective cruisers or capitals.
Reply #3 Top
Maybe I should say its hinky from the 1.05 to the beta. Not broken just funny.
Reply #4 Top
I've never noticed this behavior. Not in the beta or before.
Reply #5 Top
I believe this is working as intended.  Ships will wait for a set amount of time and then jump whether every ship is in formation or not.  There were issues where fleets would literally be adjusting for over a minute before jumping which was tedious in the extreme.
Reply #6 Top
Is this a new thing in 1.1, Yarlen? I don't remember seeing anywhere that there would be a set amount of time ships will wait, just the 90% of the grouped ships thinger.
Reply #7 Top
My problem comes from the fact that I am more than willing to wait for all ships to get organized properly before jumping when using group move, as it allows me strike force to arrive together and not in piece meal to be ripped apart by the defense forces.

As of now, I can barely get a group to leave even close to coordinated. Some ships will just take off on the word go, others will just sit there and twiddle their thumbs, then decide to join the rest of the group.
Reply #8 Top
Is this a new thing in 1.1, Yarlen? I don't remember seeing anywhere that there would be a set amount of time ships will wait, just the 90% of the grouped ships thinger.
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This is how I thought it worked as well. Now its as Yarlen said they seem to wait a few seconds and jump. IE Cap ships jumping before the fleet and arriving alone. There's some change to it.
To fix it in game. I generally waypoint to jump. Using the shift make a way point in the jump lane. Then have them jump as the next order. I still can't get a tight jump like in 1.05.
Reply #9 Top
Dark_Cloud, are you using fleets or normal groups?

My preliminary testing shows that groups simply ignore "jump as group" setting, but fleets use it properly.
Reply #10 Top
I haven't had a chance to see this for myself yet, but yeah, let me add another vote to letting them take a decent while to get in formation and jump at once. Seemed about perfect to me in 1.05 on that front.
Reply #11 Top
I haven't tried it using just a group, but my fleets seem to be acting the same as 1.05.
Reply #12 Top
Suggestion: One way to avoid the issue of straggling ships would be to move your fleet into a clump at the end of your grav well before giving the order to jump. Methinks this would be effective if you like to have your force attack completely en masse, which I agree is the best strategy if logistically possible.
Reply #13 Top
Suggestion: One way to avoid the issue of straggling ships would be to move your fleet into a clump at the end of your grav well before giving the order to jump. Methinks this would be effective if you like to have your force attack completely en masse, which I agree is the best strategy if logistically possible.
End of quote


See the problem still happens for me, even if I send my fleet to the edge of a gravity well all together. Its really random, but more often than not they do not coordinate their jump. Sometimes its perfectly flawless, with a slight offset, but others basically turn into kind of like a line of ships jumping. I guess they listened too much in first grade ;).
Reply #14 Top
Altered_Soul, are you using the actual ingame Fleets, or groups of ships? I can't see anything wrong with how Fleets are jumping. They consistently coordinate their jump - but it is normal for a slight stagger, IC did it for the "Star Wars" effect when they pop out of the jump.
Reply #15 Top
I found the difference. Or at least one so far. In 1.05 ships jumping from frig factory to a neighboring grav well. Where I would have a fleet assembling. Ok, time comes that I need to move. So I set my flt to group jump(also set waypoint to jump). At this point the ships I have fleeted together and set to group jump. Generally when I know I'm going into a fight I have reinforcements in route before i even jump my fleet. The reinforcements jumping in would not be apart of that group jump. What I mean is they were not auto grouped to jump, even though they had joined the flt. In the beta they auto become apart of the jump as well as the fleet.
Reply #16 Top
In the beta they auto become apart of the jump as well as the fleet.
End of quote


I noticed that, but I think the 90% thing still applies.

Edit: I can no longer reproduce non-fleeted ships disobeying group jump. It seems to work fine either way.

At this point I'm not sure anymore what the bug is supposed to be :P
Reply #17 Top
Well, partly the fact that the follow on reinforcements slow the jump. Maybe I'm just being nit picky. It's not something I can't work around. Just minutely different.
Reply #18 Top

Yes, the 90% thing applies but if your making reinforcments for the upcoming battle. The effect is the fleet never jumps or til more than 90% of my reinforcments get online to jump. Which makes me have to right click on and off the group jump to make them jump prior said reinforcments ariving.  IMO I don't like it.