I see... well making a full graphic details on a model is a hard-work already, so I think I can understand that...
Thanx Kitkun! I don't know if we can report this back to their maker. After I e-mailed my zipped minidump to Ironclad guys, they sent me replies that according to the copied DXDiag, it is MY PC that sucked up, not the game [Quote: You do not have the appropriate virtual memory to play the game].
So, back to business!!
Whether turrets is somehow supported or not, I can try a bit of modeling later. For now, I want to ask something so that I can make a better adjustments...
Now there aren't any turret in the game, so I thought of a gimbals range of a weapons, like I stated before in the first post, for an example the Akkan-class Battleship has such a three-barreled cannon in its right side. Since there are no turret [ATM, until I try them out], I kept seeing something that isn't suit me well, the arc of attacking weapons. So, my REAL question is, at what file do I have to change for am arc of a weapon? You know what, seeing a large, visible cannon in the side and firing its volleys to the enemy in its above without turning first is a bit no fun at all...
Now the second 'piece of rocks'... huh... what I'm saying...
After a total universal warfare, last night [I'm trying to play for the betters, so I play more than four players in a Random Medium Scenario maps, sorry... still newbie... he... he...] AND LOSE MYSELF TO THE PIRATES!! Damn it! Oh well... ah, what I'm saying...
I after above explanation, I notice that the effects and the damage taken is not synchronized. What I really mean, is that when your ships or any ships were to get damage by weapons, the effects display first [pretty nasty], and then the damage taken kicks in. Like an example, the TEC's Cobalt Frigate fire it's full complement of forward lasers, and when it's very first laser bullets hits the shields or hulls of an enemy ships, those shields or hulls does not applied in constant way, instead all of the weapons fire must hit the target and then the damage applied. Is it a bit kind of late for between a bullet and applying the damage? Is there a way to increase this in a constant way?
Thanx for everything you can lend your help to me...
Regards,
Matsu-Taka
Matsuhiko Takagawa