Does this are original game features, or my computer is a low-end one?
from
Sins Forums
Hello, everybody...
I'm pretty new [just got here by this very new post], and I'm a Japanese, so my English is rather difficult to understand... forgive me about this...
I've bought Sins of a Solar Empire recently this week, so I'm pretty new to this game too...
I'm not sure where to place these kinds of questions, so with bravery, I've put it here...
But the thing I want to ask is not that, however after spending some hours to play it, I've got few questions to anyone about the game graphics...
- The first thing I've recognize is that every ships has been given turrets to fire, especially with TEC [what is TEC stands for?]. When I have my first taste of having Akkan-class Battleship, which is pretty powerful at the moment I play as TEC, she has a large turret consisting of gun nozzles on the right side of the ship. At first I was fascinated by her size and looks, as it looks like a stand-firm ships that could take any type of beating. Then I sent her to her first real test of war, I've noticed that the large turret on Akkan-class Battleship doesn't rotate!? Even if the targetted vessel very around her sides, especially on the right side, that turret won't rotate like any space 4X RTS game like "Sword of the Stars" would do. After noticing this, I've began to 'inspect' another ships and all of them also do not rotate too!? I try the same thing to Advent and Vasari, but almost all of them doesn't have a turret [as far as I notice it, it's pretty convinient to look at as because of their technology]. I only notice this on TEC race!? So I put this curiousness to this very post. If about "Effect" settings, I use full graphic my computer can take, that is Highest Extra, High Model, and Low Bump. If a try to increase it to Highest Model, the game then shuts down and comes a mini dump pop up. My computer also notified me of low virtual drive. My computer had just been reinstalled and it has a 512 RAM memory, also my game has been updated with 1.05 patch. My question is, does those turrets REALLY doesn't rotate at all or my computer is a low-end one?
- I've kept seeing a very attractive MODs going on in this sites, so I've come to ask some questions about this. I've downloaded Forge Tools for Sins 1.05 from Download tab in the main menu, and I've looked inside it. It shows way of modding to basic parts like changing ships properties, but I don't see about "How to add new research"-related topics. Is adding new research that hard? I've downloaded Phase Scout MOD [or maybe that's the name], and I want to make it a tutorial, but after I looked inside, a lot of files were used so I don't know what files and how to do it, as I also mod some files. Is there anyone can taught me on how to do it?
- After I take notice further, the MOD does have to include all files in "GameInfo" folder to properly work. I tried this once and don't work, that is only a modded files were in "GameInfo" folder in my MOD. Does all game files data in "GameInfo" folder has to be copied to succesfully work?
Well, that's it for now...
Regards
Matsu-Taka
Matsuhiko Takagawa
I'm pretty new [just got here by this very new post], and I'm a Japanese, so my English is rather difficult to understand... forgive me about this...
I've bought Sins of a Solar Empire recently this week, so I'm pretty new to this game too...
I'm not sure where to place these kinds of questions, so with bravery, I've put it here...
But the thing I want to ask is not that, however after spending some hours to play it, I've got few questions to anyone about the game graphics...
- The first thing I've recognize is that every ships has been given turrets to fire, especially with TEC [what is TEC stands for?]. When I have my first taste of having Akkan-class Battleship, which is pretty powerful at the moment I play as TEC, she has a large turret consisting of gun nozzles on the right side of the ship. At first I was fascinated by her size and looks, as it looks like a stand-firm ships that could take any type of beating. Then I sent her to her first real test of war, I've noticed that the large turret on Akkan-class Battleship doesn't rotate!? Even if the targetted vessel very around her sides, especially on the right side, that turret won't rotate like any space 4X RTS game like "Sword of the Stars" would do. After noticing this, I've began to 'inspect' another ships and all of them also do not rotate too!? I try the same thing to Advent and Vasari, but almost all of them doesn't have a turret [as far as I notice it, it's pretty convinient to look at as because of their technology]. I only notice this on TEC race!? So I put this curiousness to this very post. If about "Effect" settings, I use full graphic my computer can take, that is Highest Extra, High Model, and Low Bump. If a try to increase it to Highest Model, the game then shuts down and comes a mini dump pop up. My computer also notified me of low virtual drive. My computer had just been reinstalled and it has a 512 RAM memory, also my game has been updated with 1.05 patch. My question is, does those turrets REALLY doesn't rotate at all or my computer is a low-end one?
- I've kept seeing a very attractive MODs going on in this sites, so I've come to ask some questions about this. I've downloaded Forge Tools for Sins 1.05 from Download tab in the main menu, and I've looked inside it. It shows way of modding to basic parts like changing ships properties, but I don't see about "How to add new research"-related topics. Is adding new research that hard? I've downloaded Phase Scout MOD [or maybe that's the name], and I want to make it a tutorial, but after I looked inside, a lot of files were used so I don't know what files and how to do it, as I also mod some files. Is there anyone can taught me on how to do it?
- After I take notice further, the MOD does have to include all files in "GameInfo" folder to properly work. I tried this once and don't work, that is only a modded files were in "GameInfo" folder in my MOD. Does all game files data in "GameInfo" folder has to be copied to succesfully work?
Well, that's it for now...
Regards
Matsu-Taka
Matsuhiko Takagawa