Auto Strike-Craft assignment please

Before 1.09, each and every hanger bay, you have to tell them what type of SC you want to have in them (Fighter/Bomber).  It's a really annoying, time consuming micro-management, but we tolerated it.  Now, with Carriers such an important part of the game, it's twice as much a pain.

I wish there was some kind of "Auto decide SC" toggle,  50/50, you could change it later, but at least it would save us a lot of micro and time.  I assumed with all the new great little things they added, this would be in  there for sure.

 

 

 

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Reply #1 Top
Before 1.09, each and every hanger bay, you have to tell them what type of SC you want to have in them (Fighter/Bomber). It's a really annoying, time consuming micro-management, but we tolerated it. Now, with Carriers such an important part of the game, it's twice as much a pain.

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No, you didn't, because you can either select the planet (in case of hangars) or the whole fleet and it will add up all the free command points and you don't need to switch to every single ship/building to queue production. If you select 10 carriers, in 1.09 you'll get 20 (or 30 for Advent) command points to distribute without having to select anything else.
Reply #2 Top
I agree with PurplePaladin, when you are in a battle and you have another planet pumping out carriers, it would be nice if you didn't have to leave the selected fleet in order to tell the carriers what to build.

As a side note, this doesn't have to be added for v1.1, but it could be something nice to add for v1.11.
Reply #3 Top
it would be nice if you didn't have to leave the selected fleet in order to tell the carriers what to build.
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Empire tree.
Reply #4 Top
it would be nice if you didn't have to leave the selected fleet in order to tell the carriers what to build.
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If you have the whole fleet selected it will still add up all the points from all the ships capable of building strike craft, so you don't need to isolate the carriers in a selection.

Generally speaking, anything that's done by default should have some sense to it. For me, 50/50 by default makes no sense since I never use 50/50, I almost always have more fighters than bombers, so I'd have to go and instead of just building what I want, I'd have to cancel what the default is trying to build and then order mine. It just doesn't make any sense :P
Reply #5 Top
@ Kitkun
Using the empire tree will still stop you from microing for the 5-10 seconds you need to toggle. What if I am trying to micro the nano-dissassembler and the gravity bomb? What if...etc.

@ Annatar
You are assuming your fleet and production is at the same planet. For carriers, it makes more sense to have them produced 1-2 planets away so that they can build the units in safety. If you build inside the gravity well, your carriers don't impact the fight immediately and could potentially be destroyed without even impacting the fight at all.
Reply #6 Top
If you just make three times as many strikecraft per hangar, and make the hangars cost three times the logistics, (and use the keyboard to assign them) you can save a ton of time in-game :)
Reply #7 Top
I am aware that clicking on the planet or fleet will give you one little button (bottom right) to click, and assign bombers/fighters. Reguardless, you still have to do it each and EVERY time you add a hanger or another carrier. I have soooo much other stuff in the game to do, and Sins says it's trying to do away with all the mindless micro; chosing Bomber/Fighter 100 times a games is mindless micro to me.

As for the 50/50, that was just an example; there could be three settings: Majority Fighters; majority Bombers; and 50/50.

One of my two friends that might buy this game since he's seen 1.09, says he the only reason he is not getting it is because he hates the constant micro of bomber-fighter-bomber-fighter . . .

Reply #8 Top
As for the 50/50, that was just an example; there could be three settings: Majority Fighters; majority Bombers; and 50/50.
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.. which could then be expanded into preset rations, 10:1, 9:1, 8:1, 7:1....1:1 :P

And on and on. This is why there is no default production, because everyone wants something that they'll use, and that differs for everyone. And besides, having "settings" defeats the whole purpose of your initial post, which was to have hands-off building - since you'd still have to select how you want them to auto-build :P

says he the only reason he is not getting it is because he hates the constant micro of bomber-fighter-bomber-fighter . . .
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Well, if he wants to make life hard for himself.. or he could just wait until they're all built and do it once. It's not like filtering reinforcements in one ship at a time is ever a good idea :P

I know I come off harsh, but you're basically asking for a mechanics change because you're making your own gameplay harder than it should be :P
Reply #9 Top
Before 1.09, each and every hanger bay, you have to tell them what type of SC you want to have in them (Fighter/Bomber).  It's a really annoying, time consuming micro-management, but we tolerated it.  Now, with Carriers such an important part of the game, it's twice as much a pain.
I wish there was some kind of "Auto decide SC" toggle,  50/50, you could change it later, but at least it would save us a lot of micro and time.  I assumed with all the new great little things they added, this would be in  there for sure.
 
 
 
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I'd really like something like this. Even if the ships were always set to build fighters to begin with it would help a lot to have them building something. But if we could choose what they'll build ahead of time that would be even better.
Reply #10 Top
I want a simple implimintaion that wiil stop literaly TONS of time spent clicking-clicking-clicking, bomber, fighter, bomber, fighter, ect. If it works for you Anna, more power to you; it's a pita for US; it's more like C&C interface stuff.

Tolerable with Hangers, even Cap ships, but with the huge numbers of Carriers everyone will be buiding now, it breaks the pace of the game;is a continous hassel each and EVERY time you pop out a carrier, and stops the mood of the game to handle a endless task (unless you never lose a carrier the entire game).
Reply #11 Top
The only thing I can think of that would make it easier for me. Would be to select the strike units from the same screen as the build order for the hangar or ship using them. Forgetting to switch screens to SC build screen, seems to be why people forget to build them. Which is really what most people are complaining about here. Whether or not that is possible without a major revision to the UI, I'm not sure.
Reply #12 Top
Exactly FoePa, my two friends that have been trying the game off and on, they said they can't count the times they relized their Hangers were doing nothing because they forgot to go in and give them detailed instuctions to build SC; now with carriers, and their first tries with 1.09, they say they attack with their fleet, only to see their carriers sitting there, and remember, they have to go in and click dozens of times to tell them to build SC.

They remembered to do it more often the more they play now, but said it was a monotonous hassle even when they remembered.

Reply #13 Top
Simply put, micromanagement cannot be completely eliminated. Like many others have said, this type of function would make it even more time consuming. Say you need a carrier with only bomber squadrons. If it is 50/50, you'll get a fighter and bomber, now you have to cancel the fighter production and click the bomber again, now multiply that by 5 or 10, even 2, more time has been wasted because of this function. And PurplePaladin, apparently ur friends don't have enough experience playing the game, and what, are they playing the demo? The demo is okay, but doesn't show the truth of sins gameplay at all.
Reply #14 Top
All potential customers are "new to the game", and they very much dislike telling everythig what SC type to build. I'm an experienced player, and very much dislike telling each and every hanger, cap ship, and carrier what SC to build.

If a simple "button" would solve this, WE would push it, and YOU don't have to. If the AI auto-builds SC types, it seems the simplest of additions to click "Auto-Build" for humans too, as the programming is already fully written and implemented to do this.

We would much rather lose a game to an AI or human without clicking 100 extra times, than winning while doing so.
Reply #15 Top
I disagree.
Reply #16 Top
You don't have to tell each and every hanger, cap ship, and carrier what to build individually. If you select all of your units, i mean everthing, you can build from there. You can't be an experienced player if you don't know that. And i'll say it once again. Imagine that you need 5 carriers, each carrying nothing but bombers. If you put an Auto-Build in, you won't get those bombers right away, instead you'll have to cancel whatever fighters it was making, and have to select the bombers you want. It will waste more time. You don't seem to understand this. And why are you so stubborn about this. Are you too lazy just to click some icons quickly? I have such a hard time understanding where your coming from. For the last time, micromanagement is a key part of RTS games. Without it, the game becomes the likeness of a turn-based strategy game. I'm not gonna argue with you about this, but it just seems unnecessary for such a function to exist.
Reply #17 Top
Hi!
micromanagement is a key part of RTS games.
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Yep. The one who clicks the fastest usually wins, becauase he can do the most MM. And for that fast clicking he needs lots of strategic thinking. Yeah, lots and lots... :(
You know, there's a difference between fun and grind when it comes to MM. Repeating xxx times one command is rather a grind. Setting an autobuild queue for SCs with a slider to chose between fighters and bombers would be most welcome from my part.

BR, Iztok
Reply #18 Top
micromanagement is a key part of RTS games.
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Totally agree. If you just want watch play Ai.
Reply #19 Top
I KNOW I can grab an entire group and tell the units what SC to make. But still, like my last game, I had 15 Carriers, 5 Hangers, 5 Cap ships, and that meant I had to go in and literally click fighter/bomber FIFTY times  :(  God help you if your Advent, that's 70+ times!

And I was building new carriers the entire game, and with each carrier that is made during the game, you have to go back and set the SC every blinking time.

The AI already "auto builds" it's SC choices; with a simple button/slider, we could to, saving us lots of monotonous spam-clicking.

For those that like to always set their SC types, hurray for you. Nobody said this idea would prevent you from doing what your doing in any way. It would help and releive a great deal of mindless micro for many of us though.

Reply #20 Top
I KNOW I can grab an entire group and tell the units what SC to make. But still, like my last game, I had 15 Carriers, 5 Hangers, 5 Cap ships, and that meant I had to go in and literally click fighter/bomber FIFTY times God help you if your Advent, that's 70+ times!
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Perhaps then just add functionality of select the group you want then have one button that would assign fighters to the entire selection and one that assigns bombers to the entire selection. Eliminates the amount of clicking but creates some other problems.