I think the OP is saying that he sees a balance issue with the beta, and he would like it fixed in the finalized patch. I agree that generally these things should be in a mod forum or maybe a general forum, but by the same token, what's the point of a beta forum if people don't post in there 1.) what bugs exist in the beta and 2.) balance/gameplay issues that some SINS players have grievances with? Besides, although I can't really say from anything else other than conjecture, I'd figure that the beta forum gets a little more attention in regards to development than the other ones.
Personally, if a change is made to the SINS game that adds both quality gameplay and holds the general "feel" of the game, then I don't think that it should belong in a mod, I think it should be incorporated to the game that I paid for.
(Yes I know that I also paid for the ability to use mods, I'm just saying that... well, I'd like the change to be "official"? To make the "foundation" of the game to be superior to what it was before.)
My two cents: this game clearly isn't a game where the developers wanted people to be able to turtle versus other human players by simply using static defenses. However, I think that static defenses should be given a little more "oomph" so that they aren't just generally ignored in a late-game scenario (1 - 1.5 hours or more). Maybe make turrets take more tactical slots, do less damage, but have much longer range and potentially an area of effect attack. Why? Because it's just as effective versus a small battle fleet as it is versus a larger one if it can hit large clumps of vessels. Again, balance would be critical here, but they should at least make the things a little more than an annoyance... they should be threatening enough to be calculated into an attacker's list of worries, but not enough to push the favor for the defender by any more than 25%.
Also, with the recent heralding of super strike craft, I think a separate turret that does anti-strikecraft damage exclusively would be nice too.