Basic strat vs AI?

Just got this game and I love it.  However I always seem to be getting rolled back by the AI 2 to 2.5 hours into the game.  I tend to have nice big fleets and can hold or take back anything tha falls but I always get 2 or 3 AI attacking me at the same time and in the end I dont have the resources to hold.

Playing TEC on multi/huge (105 planets).  I tend to ignore diplomacy, maybe this is the issue.  I also expand slowly - usually have about 6 planets when the AI rollbacks starts.

Any suggestions welcome.
5,791 views 7 replies
Reply #1 Top
I think you answered your own question...
Sins requires everyone to always have 1 enemy. You would be that 1 for all of the AIs :)...
Don't bother building too much static defence (with the exception of repair bays as they are useful) - build a fleet instead and use it to hold/attack as required (repair bays very useful for holding).
Reply #2 Top
What I find useful is to expand as fast as possible. Start by sending out scouts, you only need a few at first so you can map the system. Then start expanding as fast as you can. When you hit a junction point where two or more jump points meet hold it and build as many defenses as possible. And then make choke points between you and the computer. Find the routes that the computers will take to you so you know what plants to do heavy defenses on. The defenses will no hold back the computer but it should hold them off long enough for your main fleet to get there and beat them back.

Also go for the computers capital ships first. I have won many battles where the computer had three or four times as many ships as me by focusing the fire on the capital ships. Normally this will make the computer run away. Though this does not always happen now with the 1.05 patch. Don't sacrifice your capital ships if you can help it. if your capital ships are taking a beating retreat and regroup also build a ton of repair ships these things can really turn a battle. I have lost battles because the computer has so many repair ships that I couldn't kill anything.
Reply #3 Top
but I always get 2 or 3 AI attacking me at the same time and in the end I dont have the resources to hold.

... I tend to ignore diplomacy, maybe this is the issue.
End of quote


Yes, it probably is. The AI gangs up on the best player. You can win if you don't ignor diplomacy. Even if you don't ignor diplomacy, it is often difficult to gain allies. So, to make it fair, start the game with everyone having some allies (pick unlocked teams). Or alternatively, click on "locked teams" only, (locked with only 1 player/'team'), so it is a true FFA (free for all), with everyone fighting each other, rather than a lopsided game with mostly everyone just picking on you.

[Tip: the player in the number 2 slot below you, and the player at the bottom of the teams list will be the ones that ajoin you on the map.]
Reply #4 Top
Thanks for the advice guys. Will give it another whirl!
Reply #5 Top
i just make as much missions as possible for the ai, also when i have to move to enemy territory and loose some ships...
Reply #6 Top
On huge multi random maps you will start on the edge of one of the systems and have one AI on each side, pirates on the center. After you explore around your homeworld, explore your sides to see who are they. Decide then which one you are going to take out and which one you're going to befriend. You'll probably want the one that gives you a "gimme X" mission. Or even better, a mission against the faction on your other side. With 50% standing or maybe less you can sign a Cease Fire and that's usually enough to switch your full attention to your target enemy.

I've had good luck thus far where I get my friend giving me missions against the faction I'm already fighting so I get to 100% standing with them and I can sign a Peace Treaty. I dunno if that's a nice coincidence or it's the way it's supposed to be.

Oh, and against the AI, preferably abstain on going with overkill fleets. By the 2nd fleet expansion you should be creating a small fleet in your center world, led by the 2nd Cap. Use this one to defend and expand on the gaps that your main fleet is leaving.
Reply #7 Top
Duende, that is good advice, and nicely explained. I've had very similar experiences to what you've described, and done much the same. I think your "freind" will often give you good missions against the other faction, because they are also their nearest threat. But every so often, they all give missions that are basically impossible to complete. Like: destroy 8 tactical structures, when the opposing faction doesn't even have that many! I just ignor these, and accept the small loss in happiness.