They are hopefully busy testing the new turret code
yeah i was going to make a really long post about this but it's already been beat into the groundkey points:1. there have already been threads about this and the response has been "no we're not forgetting about the modders blablabla" and yet we still don't have the slightest of clarifications about what the difference between the "beta tools" and the "final tools" are much less anything substantial. 2. a great many posters here are delusional: absolutely zero of this is going to be fixed. i'm not trying to be a pessimist here but really it's been how long since the game's release? at most some of this will be changed for the expansion and by that time half these mods will be dead 3. the only way mods are going to succeed is if they make do with what they have despite the arbitrary limits. it sucks for me too. but it's pretty clear this is the only real way forward soooi plan to discuss this in the next Dawn of Victory news post
This is what I fear as well.
just a quick question to clarify the limitsthe nuls are the only one i will directly have to deal with so is it per weapon type (ie max of 30) or is it per facing (max of 120) because spreading 10 nulls over 3 facings and about 60 guns is gona be realy freaking hard to look convincing
Here's the lowdown on the null or "dummy" points within a 3D model:
You may only have 10 for each type. So, 10 of weapon-0, 10 of weapon-1, 10 of weapon-2
Thats it for weapons. Same for abilities, 10 for ability-0, 10 of ability-1, 10 of ability-2
10 exhaust ports
10 hanger bays
10 total of flair points (blinking lights, turrets, special effects, etc)
Thats it. Stray from this, and the game will dump EVERYTIME.
Hope this helps everyone.