I can confirm that going beyond 10 does indeed work. The current SoA 2 mods Galaxy, and Venture refit both have about 17 beam hard points. They all fire and work as intended. Nobody has complained about any glitches due to too many points.
I did the hardpoints on those ships before i found out about the alleged hardcode limit. There are only two types of weapon on each ship.
After i found out about the limit i changed all ships that had more than 10 beams to using two types of beam weapons. There is no difference in game both graphic or perfomance wise. except that the Galaxy and Sovereign now have two sets of beam stats. I made one set of beams antilight, and able to target strike craft.
What i have heard about the supposed hardcode limit is that by putting more than 10 points per weapon you will cause memory leaks in game, because sins doesnt know how to optimize more than 10 per weapon. I do not know if that is true, or not. I have not experienced any leaks, or glitches having more than 10. That is why we need the confirmation. We do need a developer to answer these questions.
So for now it is correct to assume that 10 is the limit for any type of hardpoint. Untill further notice.
I probably answered my own question but i am going to ask anyway. Are there only two types of blinkers in game? Can you change the color of the blinker, and how would you do it if you could? Can you also change the blink rate? Reason i am asking is it would be nice if some of the trek ships had flashers on them. I was just hesitant on using them until i understood them better.