feature that is needed

there should be a way when partnerning with an AI to get cash, crystal, or metal from them.

 

there should also be away to reannsfer planets to other team members - AI or live.

 

when playing as a team, there should be a way to get team stats

3,756 views 11 replies
Reply #1 Top
reannsfer? I'm not following, do you mean transfer? If that's the case, than no. Do you think ANY world leader will transfer their country at will? No.
Reply #2 Top
Well...I'm going to have to agree with Maarek here... I wouldn't think anyone would just give up their planet... Alternatively, allow it, but have the planet go rogue for a random amount of time, modified by the level of allegiance they had when turned over...the higher the allegiance, the longer they stay rogue...

Even maybe a chance to never recover from rogue state without recapturing and having a huge allegiance hit for a determinate amount of time.
Reply #3 Top
You can scuttle your colony.
Reply #4 Top
Yeah...I found that out on accident once... I quit that game and started over. lol
Reply #5 Top
reannsfer? I'm not following, do you mean transfer? If that's the case, than no. Do you think ANY world leader will transfer their country at will? No.
End of quote


in a gameplay aspect: it would make sense, if for example a main front were far away from one team player and he might wish to have a planet or asteroid closer to the action for a forward production, supply and repair centre. as such, one team member could conquer it or it could be an allied effort, but ownership can later be transferred to whoever can make the best use of that world. this problem of course only exists because only one player can construct structures at any one planet, but thats ok.

as for realism however abstract that is: for one, leaders give up territory if they have to, when faced with an overpowering opponent or following a military defeat. one could argue last weekends events as a distant example, other examples include various provinces gained or lost throughout the centuries, aka franco-german regions, northern italy, parts of china, etc. etc. and, sometimes, countries just swap territories for one another. I think germay gave away some african colony in favour of an island closer to her homeland. so, yeah, that happens to.

that was geeky now. in any case, giving away planets, be it for allied team operations or in the wake of an enforced cease-fire would be a welcome diplomatic addition imo.
Reply #6 Top
yes that should have been transfer - and i was talking about within a team

what i was getting at in multi star games and you help a team mate out by taking a choke point planet from the other team in thier star system - espically if it is just off their sun. you may not want a planet in their star system or want to keep a flrrt there to defend it.

about the other if i can transfer cash, metral and crystal to a AI partner there should be a way to have that AI partner to do trhe same. that fact that you can not do so with a AI partner but can with a live partner really limits any partnering with AIs. i can only play a few minues here and there or on my nights off - i work over nights. so i like to play team games with an AI partner against AI teams. i'm willing to bet that the all AI teams transfer these back and forth.
Reply #7 Top
I think that would be a great way to do it. I mean really at one time was'nt half the world a colony of England, France etc... There are a many reasons to give up one's ownership of a colony/planet that could be beneficial to both sides. By allowing this transfer it would allow for a greater diplomatic part to the game.

SIN ON  :HOT: 
Reply #8 Top
What would be fantastic would be if any team member could build stuff on another team mates planet. Say for instance one teammate is vasari, then he could build a phase gate to get his forces in the far away world. Let's say another player researches Trade, then that player could build trade ports on all of the teams planets (instead of asking the vasari player to build 4 labs and tech it up, ask the TEC guy to do it). Same thing for advent and culture, etc. Think it could be a really cool idea, and make the most of teams.

On the flip side, you have to be careful of idiotic teammates, who will steal all of th logistics slots from you.
Reply #9 Top
allowing a team mate to build something in your world would wrk if you had to ok it first - i like the idea that a partner who was playing vasari could build a phase gate there. that would help out in over all defense and even offense. for example youcap a world in an eenmy star system then they could put a phase gate there and save the expense of caping a planet to do so.

or make certain things like phase gates and trade ports team assets instead of personal that the whole team would benefit. as i see it there could be improvements to benefit team play. right now team play is limited - it is reall a collection of indivuals playing some what together
Reply #10 Top
What would be fantastic would be if any team member could build stuff on another team mates planet. Say for instance one teammate is vasari, then he could build a phase gate to get his forces in the far away world. Let's say another player researches Trade, then that player could build trade ports on all of the teams planets (instead of asking the vasari player to build 4 labs and tech it up, ask the TEC guy to do it). Same thing for advent and culture, etc. Think it could be a really cool idea, and make the most of teams. On the flip side, you have to be careful of idiotic teammates, who will steal all of th logistics slots from you.
End of quote


well, especially with things as phase gates there could be problems with balance. but I doubt you are suggesting that once built all races can use the phase gates, because that would be a bit too much. also, when combined with ra I also see a problem here. or with superweapons like the novalith which could then be build an any allied planet. and I probably miss a few potential abuses still. dont get me wrong, it could be a brilliant way for deeper team play, but I am just sceptical whether it does or does not meddle to much with game balance.

it could be a research item though, and it could differentiated for tactical and logistical strucutures.
Reply #11 Top
now that is a good point makr it a reasearch idem with eight reasearch labs with a very high price in $$ - metal - and crystal.