2 quick questions about the Map Designer

I need to change some default things in it, but how?

1. Every player gets 3 planets by default (edit: well ok, 3 planets gets created per player). This I do not like. How do I set this to 0 and force the players to each get one of the available planets created by the Map Designer?

2. How do I remove the militia units orbiting uninhabited systems?

Thanks!

4,629 views 7 replies
Reply #1 Top
1) Its been a while using Galaxy Forge, and I don't quite understand the question.

2) Right click on the planet, and click edit. There you'll be able to edit the militias.
Reply #2 Top
I'm talking about the ingame editor, not the standalone Galaxy Forge.
I was thinking maybe there is a way of altering the way the ingame editor works, perhaps by modifying some files that it uses?
Reply #3 Top
The GalaxyScenarioDef file has the settings for the in game maps.
Reply #4 Top
Thanks for the tip. I was able to remove the militias by replacing

planetItemsTemplate
templateName "Template:DefaultStart_Terran"
subTemplates 2
template "Template:DefaultHomePlanetSetup"
template "Template:LocalMilitia_Terran"
groups 0


with

planetItemsTemplate
templateName "Template:DefaultStart_Terran"
subTemplates 1
template "Template:DefaultHomePlanetSetup"
groups 0



I couldn't find a way to only make the player start with one planet though. And that still wouldn't be enough, I don't want the home planets to be as far out from the sun that they are by default either.
Basically I want an easy way to create two random solar systems, each with one player in it but with lots of neutral AI's. The ingame editor lets me do all this but puts the starting planets too far away from the sun(s) for my liking.
Reply #5 Top
I strongly recommend Galaxy Forge then. It allows you to precisely place every planet you want, and you can choose the phase lanes, militias, starting resources, etc.
Reply #6 Top
The ingame editor lets me do all this but puts the starting planets too far away from the sun(s) for my liking.
End of quote


This bothers me too about the in-game edit, but I have never found a way to stop it from doing it. Even with all the distance sliders at minimum, it still separates those few starting planets considerably.

What you may be able to do, though, is to create the map with the in-game generator, then open it in Galaxy Forge and move those planets closer. You would have to assign starting positions to the players then for it to work properly (the in-game generator does not create starting positions).

This is also the reason why Galaxy Forge maps from the user path Galaxy folder auto-end when started. They have start positions, but the game gets confused because it only wants maps without them from that folder ;)
Reply #7 Top

I've now found a way to remove the extra planets that gets spawned for each player by going into the galaxy file and setting extraPlanetGroupCount to 0 and deleting the extra planet configs. I was also able to change the distance the home planets are from the sun by modifying the homePlanetStarRadiusRange value.

The home planets for each player still get spawned. The thing is that I can't seem to find a way to make one player start with a terran planet, another player with ice and a third on an asteroid and so on. Anyone know if this is this possible to do?