Corvette Heavy Fighters!

hey guys, i'm just wondering about this type of entity being placed on sins universe. i know each race has its own bomber and fighter crafts, but how about a fighter class vette that uses the ability wich flak frigate lacks. instead of making flak frigates faster, why not add a research tree on corvette class fighters to chase off fighters. make flak frigate use of escorting heavy frigates thus protecting the perimeter of a group unit or fleet.

my question is, will we be seeing any of these type of corvette fighter class implemented in soase universe?

44,585 views 18 replies
Reply #1 Top
Doubt it.
Reply #2 Top
Doubt it.
Reply #3 Top
umm... ya. maybe a mod someday? :D
Reply #4 Top
Argh. No idea I accidentally double posted...

Anyways, if you can do modeling or can get a model, than a mod shouldn't be very hard.
Reply #5 Top
I dont really see what your asking for. What exactly do flak frigates lack that you think a corvette should have ? And what exactly is a corvette in Sims ? We have frigates and cruisers.

I increased the range of my flak frigates. This allows them to stand behind the main combat ships, and still cover them properly, and allow them to start shooting at squadrons a lot earlier. I also allowed autocannon on cruisers and capital ships to act as flak as well. Very very minor modding changes and greatly improves the fleet flak capacity.

Why "chase off" fighters when killing them quicker is so easy to mod in ?

I cant see why you would want a second flak type of ship.
Reply #6 Top
was really asking for another type of fighter class besides bombers and fighters. maybe an anti heavy corvette fighter unit that can handle flak frigates. specialized type of hull for fighters or type of phase hull array to counter flaks.

apricotslice, if you didn't read the main topic name wich is heavy corvette fighter was meant to see if any corvette class type of ships would be made for sins units. maybe a unit that is a littlebit cheaper than flaks.
Reply #7 Top
Dont think anyone whos played Homeworld will disagree with this post :D
Reply #8 Top
Seems kind of redundant to me... A fighter-ish unit that's meant to counter the counter to fighters? Why?

I enjoyed Homeworld as much as the next guy but I just don't see a ship like this filling any gaps that really need filling. Or are we just going for the 'variety for the sake of variety' objective?
Reply #9 Top
@ sakhari.

variety sake would be a perfect word. epic on sins is pretty huge. why not make it even bigger with variety choices and also why not have ships bigger than the capital ships that are currently in placed, but not to alter timeframe or longate the game it self. maybe making research tech tree having choices and/or multiple path to proceed with either capital ship investments or with the same path as to either create a choice of having 1 bigger ship than a capital ship that can equal to about 3similar capital ship.

also, regards to corvette units on same cost to making 1flak frigate equaling to a choice of same cost to making 5squadron of heavy corvette anti frigate unit to handle 1flak frigate. this way, we have more variaty choices of paths we freely choose for our tactical needs for that certain offensive or defensive objectives.
Reply #10 Top
I just dont see the point. Flak frigates in my game are not a serious problem. I just gave my carriers more squadrons, and the squadrons more fighters/bombers, and I usually have far more strike craft than any number of flaks will handle. In fact, I dont remember a situation where enemy flaks caused my strike craft any real problem. The main reason I upped the number of strike craft was not flaks, but wanting them to get the job done faster.

I found homeworld far too specialised. The mission requires one specific type of ship and if you dont have it, you fail the mission. Drove me nuts, and I hate games that can only be moved through using 20/20 hindsight.

"Heavy Corvette Fighter" means to me that you want a corvette that acts like a fighter, not a fighter that targets heavy corvettes. Thats why I said I didnt see what you were asking for. The topic name does not adequately convey that you actually want a fighter that targets flaks.

The simple answer seems to be build more bombers, since these seem to actually target ships more than anything else, and they quite effectively take out flaks. The secret is in numbers. 2 squadrons of bombers or fighters are going to have a problem taking out a flak. 20 will not. So build 20. When in doubt, send 50. If they have 20 flaks, send a 100 ! The other answer to flaks is to target them with long range frigates or HC's.

The game already has plenty of ways of countering flaks, without needing anything new to do it.
Reply #11 Top
lol@apleslice

this type of fighter class unit would be usefull in many ways. anti fighter and frigate in a fighter class form is just a few. if you have fewer flaks on the field then that means you can have additional frigates besides a whole screen load squad of flaks.

"Heavy Corvette Fighter" means to me that you want a corvette that acts like a fighter, not a fighter that targets heavy corvettes. Thats why I said I didnt see what you were asking for. The topic name does not adequately convey that you actually want a fighter that targets flaks.
End of quote




lol a corvette that acts like a fighter? corvettes 'are' a hevier class of fighter craft thats just a tad bit heavier than a normal fighter strike craft. and your exactly right, was not talking about a fighter that targets heavy corvettes although there would have to be a counter and balance for such a corvette class that are deployed. btw this topic is all about having a corvette type of fighter ships in soase. not a fighter that targets flaks as you quoted on top saying lol.

if you would want a full load of bomber squadron without taking up space by creating fighters you would need anti fighter corvette to have them on escort formation. this is an example on what you can use corvettes for. then the other guy would have to counter you by making fighter strike craft then thats where you have to create a frigate dedicated at attacking corvettes. maybe a frigate that is as agile as the flaks but instead of chasing fighters, it chases corvettes.

no this is not about countering flaks slice, its all about corvette units for sins game. don't try to twist the topic, because its all about corvettes fighter class ships being made available for soase universe.
Reply #12 Top
It sounds like your talking Homeworld style ships, and I'm not sure the comparison is apt for Sins.

If you need more flak, but dont want more flak ships, then add flak to anything else you want. Capital ships and Crusiers especially. Its easy to do, just change a false to true in each ship file and give them guns all the way around.

Frankly, I find the frigates underpowered and undershielded as it is, why create something smaller and less powerful again ? By middle game, I ignore all frigates except for flaks. My concentration is on HC's and Carriers, with a few robots and commands for support.

When your fighting battles with 500+ ships in the gravity well, the frigates are the ones that go down first. Strike craft are fine, because they are rebuilt automatically, but having corvettes in there would just be providing the enemy with cannon fodder and achieve little. imo.

It sounds to me like you just like Homeworld style fleets and want them in Sins, and your trying to create a niche for them.

But I dont see any need at all, given the flexibility of modding in Sims.
Reply #13 Top
id love a different type of new ships, something between caps and heavy cruisers
or a type of carrier/heavy cruiser that would have a squad of strikecraft and good weps and defenses but be expensive, they could be like mini capships.
Reply #14 Top
that would be cool, mini cap ship that maneuvers like a strike craft meaning it goes up down barrelroll with no movement limits.
Reply #15 Top

Hey guys, I was browsing by and found this old post from a long time ago. I think my wish just came true on having a corvette class ship and a different type of capital ship that equals to many capital ship a.k.a Titan class ship.

 

my question is that, is this how a corvette class would play a role as an anti fighter/frigate craft?

just a thought that came to my mind.

Reply #16 Top

How about just give flak frigates fighter movement--just not as fast.  All you have to do is create a folder named as your mod idea on your desktop, create another folder inside it named "GameInfo", copy the three faction's flak frigate entity files into it and then change "Uses Fighter Movement" from FALSE to TRUE.

Bingo--you have a mod.  You can play with speed settings and the like until you get what you want.

It's a little more complicated  to mod a new fighter type in but it isn't terribly difficult.  You can then bump it's armor values, guns, abilities and all up.

PM if you really want and I'll help you do it.

Reply #17 Top

this is almost similar to using mission man from the old homeworld on map makers. I use to make homeworld 1 maps then few on homeworld 2 but only on maps not altering ship decoding. im sure its a matter of adding/subtracting existing hull points, laser damage, ship speed, copying/pasting ship models and the likes. Similar or near to having the right code text for the type of mod right?

The reason why I brought this up again is because we will have corvettes for Rebellion and I am wondering if those corvettes will play as anti fighter/bombers, anti light frigates, anti structures or frigate escorts or other types of special mission such as raids on undefended roids/planets. Just curious on what role they will play on since we have little info in regards to corvettes for Rebellion.

Reply #18 Top

Thanks Sinperium, I will take that offer when I can come up with something in mind to mess with. I think I may need to start from scratch since I have no clue on how to any type of mods besides small experience on making maps lol.