Mod disabled in beta?

I was trying my first mod, a defensive buff mod, with the beta. I did it all according to the document, converted the bin data to text, modified, and copied everything to the mod folder. I load the mod in the game, no errors reported, start a new game, and nothing, everything is as it was before. I restart the game, no change. I convert the modified data back to bins, no luck.

However, I copied the modified data to the original game folder, not to the mod folder, and it works.

Are the mods disabled in the beta?

BTW, I have doubled the range and damage of the turrets, and doubled the amount of strike craft for the defense hangar. It's working well in a middle sized map (50 planets).
1,888 views 4 replies
Reply #1 Top
Most mods don't work with 1.09 as the current mod tools are designed for 1.05. Usually, they crash the game when you try to load them.
Reply #2 Top
Most mods don't work with 1.09 as the current mod tools are designed for 1.05. Usually, they crash the game when you try to load them.
End of quote


The only tool I used was the data converter. If you read what I wrote, I just tried the mod, I didn't download a 1.05 mod, I modified the 1.09 files. The mod seems to load but doesn't work, no hangs or anything, but it works ok if I replace the files in the game folder, instead of loading the mod.


Reply #3 Top
Make sure the mod path goes like Sins of a Solar Empire\Mods\Mod Name\gameinfo (And any other folders for files used in the mod.)
Reply #4 Top
Make sure the mod path goes like Sins of a Solar Empire\Mods\Mod Name\gameinfo (And any other folders for files used in the mod.)
End of quote


It's there. The game recognizes it and loads it, apparently. It appears as enabled, but doesn't work.