improve AI pls

It is not exactly from beta experience, but lately, especially in a bigger games (with more than 4 players) people leave or get dropped almost every game. And the AI that takes over the leavers is so, sooo stupid. Very frequent thing to happen is when u command the AI to attack or deffend a planet, it either amass its fleet a jump away but without actually joining the battle, or jumps in the battle and 10 sec later jumps out. Either way u get screwed. Very often happens when u command it to attack and it had jumped in, to decide it is overwhelmed and jump back, when my ships are jumping in too, usually eben being in the hyperspace. So please, add more options in the AI control in multiplayer games. Let us choose when to attack, stay or retreat. Or give us direct control over AI's actions. That is needed in order for games with leavers to be more competetive. Otherwise so many games are being ruined. Thanks
4,430 views 9 replies
Reply #1 Top
I believe the ai that comes in if a player leaves is just a "normal" difficulty one.
Reply #2 Top
The point is not at what difficulty it is set, but that it badly needs more control from the player/s. Especially on key feautures like attacking, deploying ships, and retreating. These things need to be done with player's permition only, or at least the player to be available to override the AI about that. Otherwise the game just isn't adequate.
Reply #3 Top
Otherwise the game just isn't adequate.
End of quote
Your welcome to your opinion but it is only that an opinion. You should be glad its not like most RTS where if your allie disconnects/quits its not even replaced with an AI. It just either sits there, or all magically disappears.

Reply #4 Top
Of course its an opinion. But still i believe many people would like to have more control over the AI. In my opinion that should make the loss of a teammate much more bearable, even in early game.
Reply #5 Top
Well the Devs needed to see what it is that players do in games.
Reply #6 Top
yep, its annoying that the Ai jumps in to a gravity well and then immediattly jumps out leaving you by yourself, even when both fleets combined you have clear advantage. especially when it aslo whispers that its completed its mission, pissed me off so much last time i declared war lol.
Reply #7 Top
Let me guess you guys are just pinging the gravity well for them to join you instead of Clicking on the Planet to let them know you want them to attack it?
Reply #8 Top
Nop, I click on the planet and it still jumps out. Besides thats only one side of the problem. It usually masses its fleet a jump away of the target planet/asteroid and waits there for ages before eventually it decides to jump in (just to jump out 15 sec later).
We celarly need more control over it, some way to overrun its play pattern, so we would be able to effectevely count it as an ally u can rely on.
Reply #9 Top

Yeah, I have the same problem. I currently only play single-player, 3vs3, with all AI's on unfair difficulty... When I tell AI to attack a planet, it agrees, gets its huge fleet one jump away from the planet and then just sits there stupidly the whole time, while my fleet gets raped by combined fleet of 3 enemy AI's (which DO team up against me). I've loaded the game and tested it for time- stupid AI accepted missions, then sat for 15 minutes in the gravity well of neighboring planet. AI needs to follow orders thoroughly or just REFUSE missions for various reason. If it does accept the mission to attack or defend certain planet, it needs to do so promptly. Usually, on Hard difficulty I can take on 2 enemy AI's without any help from my allies but that's kinda difficult on Unfair or when I'll be playing MP upon release of 1.1 and have AI allies. Hope this gets fixed in 1.1