We celarly need more control over it, some way to overrun its play pattern, so we would be able to effectevely count it as an ally u can rely on.
Yeah, I have the same problem. I currently only play single-player, 3vs3, with all AI's on unfair difficulty... When I tell AI to attack a planet, it agrees, gets its huge fleet one jump away from the planet and then just sits there stupidly the whole time, while my fleet gets raped by combined fleet of 3 enemy AI's (which DO team up against me). I've loaded the game and tested it for time- stupid AI accepted missions, then sat for 15 minutes in the gravity well of neighboring planet. AI needs to follow orders thoroughly or just REFUSE missions for various reason. If it does accept the mission to attack or defend certain planet, it needs to do so promptly. Usually, on Hard difficulty I can take on 2 enemy AI's without any help from my allies but that's kinda difficult on Unfair or when I'll be playing MP upon release of 1.1 and have AI allies. Hope this gets fixed in 1.1
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