Any plans for an ME mod

I love the game mass effect and I was just htinking how great mss effect space battles could be.

 

Three factions

Systems Alliance they are the human faction

Council A large alliance of the three major alien Powers with a combined council fleet also if possible modding in the citadel as a planet would be sweet.

Geth/Reapers a large race of synthetic cyborg robots that overthrew there masters the quarians.

The reapers are an ancient race of machines that are like massive ships.

The pirates could be replaced by the batarians a race of 4 eyed pirates and mercs.

 

  Alliance crest

 

 

 

Citadel fleet with capital ship Destiny Ascension citadel itself  in the background.

 

Citadel

 

 

Sovereign surrounded by a fleet of geth ships.

 

 

 

 

 

 

 

Geth ship up close more of a frigate or cruiser.

 

 

 

Essentialy the batarians could be the pirates with a differant name.

 

 

I feel the sins of a solar empire engine would be great to represent the mass effect universe but of course it would require the modder to have a good knowledge of mass effect and an idea of what its ships would look like because so far there wouldnt be enough info on the reapers to design a whole fleet right of the game info.

 

I know this is only an idea so plz dont shoot it down.

 

Now the batarian pirates

 

 

 

 

38,819 views 56 replies
Reply #1 Top
Its a great idea, except the Mass Effect government isn't quite that simple, with just the Council, the Systems Alliance, and the Reapers/Geth.

Even though the Turians have a seat on the Council, there is still the Turian Hierarchy.

Asari may be the founders of the Council, but there is still a separate Asari government (well, they don't really have a government TBH).

Salarians have a Council seat, but the Salarians still have their own separate semi-feudal government.

A Council fleet would be doable, but the Turians aren't in the Council to foster harmony, its to use that power for the good of the Turian race. Salarians? A nice comfy Council seat gives a lot of protection against being attacked. No-one wants to piss off a Council member, and attacking their species will do that.

So to be realistic, we would need the Council, the Systems Alliance, the Turian Hierarchy, the Salarians, and the Reapers/Geth.

Balancing all those factions will be tough, especially when the Reapers get involved, seeing as how
[SPOILER]

They are an unstoppable race of A.I. dreadnoughts.

[END SPOILER]

Of course, for balancing, we can go by species and their tactics in general, with Turians focusing on lots of armor and kinetic shielding, Salarians on high-powered lasers and knowing everything about everything and everyone, the Systems Alliance using combined arms tactics and highly mobile fleets, and the Reapers on swarming the enemy with disposable Geth until they get a Conduit running and a Reaper shows up and blows everything to bits.
Reply #2 Top
Its a great idea, except the Mass Effect government isn't quite that simple, with just the Council, the Systems Alliance, and the Reapers/Geth.Even though the Turians have a seat on the Council, there is still the Turian Hierarchy.Asari may be the founders of the Council, but there is still a separate Asari government (well, they don't really have a government TBH).Salarians have a Council seat, but the Salarians still have their own separate semi-feudal government.A Council fleet would be doable, but the Turians aren't in the Council to foster harmony, its to use that power for the good of the Turian race. Salarians? A nice comfy Council seat gives a lot of protection against being attacked. No-one wants to piss off a Council member, and attacking their species will do that.So to be realistic, we would need the Council, the Systems Alliance, the Turian Hierarchy, the Salarians, and the Reapers/Geth.Balancing all those factions will be tough, especially when the Reapers get involved, seeing as how[SPOILER]They are an unstoppable race of A.I. dreadnoughts.[END SPOILER]Of course, for balancing, we can go by species and their tactics in general, with Turians focusing on lots of armor and kinetic shielding, Salarians on high-powered lasers and knowing everything about everything and everyone, the Systems Alliance using combined arms tactics and highly mobile fleets, and the Reapers on swarming the enemy with disposable Geth until they get a Conduit running and a Reaper shows up and blows everything to bits.
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Yes well I was under the presumption you couldnt add more factions you could only convert the existing factions.

But yes thats true the 3 races of the council would really have to be seperated if such a mod was to be accurate but beause they bassicaly share ship design seperating them would basicalyy be having differant factions with the same capital ships dreadnoughts and some other ships that would have to be thought up.


Ya the kinetic barriers wouldnt be hard to simulate just change the name of the kol battleships sheilds and give the ability to every capital ship.


Also do you think it would be possible to make a versioon of the citadel the problem with that is that you would have to destroy the citadel and it would just seem wrong for it not to be destroyed.

Reply #3 Top
Not a whole lot is known about most of the ships used by each race. Would be an interesting mod, though.
Reply #4 Top
Not a whole lot is known about most of the ships used by each race. Would be an interesting mod, though.
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That is the thing anyone making a ME mod would have to have a good image in there mind of the known ME ships then create the rest because theres only about 6 types of ships known you know.



Dreadnoughts
reaper sovereign
geth dropships
normandy
Ascension
citadel sorta?
Reply #5 Top
Well, a fair amount is known about each species's individual tactics, simply from the in-game Codex.

Salarians rely on stealth, sabotage, and information to win.

Turians have bigger, more powerful ships than everyone else.

Alliance uses combined arms tactics and high mobility.

Geth spam lots of weak ships, until they get a Reaper to obliterate everything.

A Council faction, consisting of the best, most powerful and expensive ships from the Turians and the Salarians, plus the only ones with access to Asari ships. Did I mention the Ascension?

So, we know what Alliance ships look like, they are part UNSC, part TEC.

Turian ones probably are big, heavy, expensive, and slow

Salarian ones are faster and smaller than everyone else's, most likely looking Normandy-ish.

We know what Geth ships look like, kinda like Geth, seeing as their ships are Geth.

Asari ships would most likely be like their commandos. Few in number, something you do NOT mess with. Supermodel ships with a Mike Tyson punch.

Like the Codex had a Turian general saying, "Asari commandos are some of the best soldiers in the galaxy. Fortunately, there are not that many of them."
Reply #6 Top
Well, a fair amount is known about each species's individual tactics, simply from the in-game Codex.Salarians rely on stealth, sabotage, and information to win.Turians have bigger, more powerful ships than everyone else.Alliance uses combined arms tactics and high mobility.Geth spam lots of weak ships, until they get a Reaper to obliterate everything.A Council faction, consisting of the best, most powerful and expensive ships from the Turians and the Salarians, plus the only ones with access to Asari ships. Did I mention the Ascension?So, we know what Alliance ships look like, they are part UNSC, part TEC.Turian ones probably are big, heavy, expensive, and slowSalarian ones are faster and smaller than everyone else's, most likely looking Normandy-ish.We know what Geth ships look like, kinda like Geth, seeing as their ships are Geth.Asari ships would most likely be like their commandos. Few in number, something you do NOT mess with. Supermodel ships with a Mike Tyson punch.Like the Codex had a Turian general saying, "Asari commandos are some of the best soldiers in the galaxy. Fortunately, there are not that many of them."
End of quote



Yes the salarian ships would I could see be more as cruisers while asari would be frigates/cruisers and turians would be mainly capital ships accept for the Destiny Ascension.





Reply #7 Top
Well, its not that. Like the Codex says, you would have to be an idiot to take on a dreadnought with anything but a dreadnought. And the Salarians aren't stupid. They have dreadnoughts.

I was merely saying that the different races have different military setups. Turians have big, powerful ships.

Salarians are smaller on average, but they know everything there is to know about the other side to compensate.

The Alliance is like the United States in space. We use mobility to our advantage, same with the Alliance. We have fast, powerful ships because we have a much smaller armed force than any other species, so we have to make the most of it.
Reply #8 Top
omg, not mass effect, NO!
Reply #9 Top
omg, not mass effect, NO!
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What mass effect is the best game there is.

Anyway yes the codex does say this but then would that meanthis is an only capital ship mod because apart from the normandy and the dropships of the geth there really is no mention of warships accept for fighter carriers of the alliance and dreadnoughts.
Reply #10 Top
Those ships are so amazing!
Reply #11 Top
Those ships are so amazing!
End of quote


Yes they are.
Reply #12 Top
Alliance dreadnought






Alliance fleet with a mass relay in the background that would be a cool addon that could have to be captured to go to other planets quickly like the time that it takes for a ship to get to another planet could be greatly slowed down unless you capture a relay.


Reply #13 Top
In the Mass Effect Codex isn't there a list of ships that could be used for this?
Also Why not have the Geth/Reapers, Citadel species and perhaps the Quarians who focus on spamming weak ships rather than strong ones also since they have enviro suits they wouldn't need tech to colonise ice or lava worlds and since each ship has a large population everything above frigates could colonise worlds.
One of the Quarian Capships could be a life ship which is huge agricultural ship that could maybe give a bonus to starting planet development.
Also it's been said that Quarians are skilled miners so they could have bonuses to their Crystal/Metal mines.
Reply #14 Top
In the Mass Effect Codex isn't there a list of ships that could be used for this?Also Why not have the Geth/Reapers, Citadel species and perhaps the Quarians who focus on spamming weak ships rather than strong ones also since they have enviro suits they wouldn't need tech to colonise ice or lava worlds and since each ship has a large population everything above frigates could colonise worlds.One of the Quarian Capships could be a life ship which is huge agricultural ship that could maybe give a bonus to starting planet development.Also it's been said that Quarians are skilled miners so they could have bonuses to their Crystal/Metal mines.
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Well basically because the alliance is an aggresive military power activly involved in the was against the geth and reapers the quarians are just stepping out of there shells in terms of sendig a few ships to explore the unknown regions for reapers and planets.
Reply #16 Top
Actually as soon as i saw Mass Effect I thought it would be great if someone did a space mod for this game. You should give it a shot  :d 
Reply #17 Top
Actually as soon as i saw Mass Effect I thought it would be great if someone did a space mod for this game. You should give it a shot   
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Im talking about someone else doing it I cant mod.
Reply #18 Top
And that is the problem.

Hey CanadaMan, you have your next mod project for after the Halo mod!

One question. Who gets the Normandy?
Reply #19 Top
And that is the problem. Hey CanadaMan, you have your next mod project for after the Halo mod!One question. Who gets the Normandy?
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Well that could be a problem because its a joint operation between the turians and alliance but then it is commander shepards ship and a spectre ship.


So I would have to say it would be a council ship because after every main mission you as shep have to check in with the council not the alliance.
Reply #20 Top
I would say the Alliance. That's who the Normandy seems to operate under really.
Reply #21 Top
I would say the Alliance. That's who the Normandy seems to operate under really.
End of quote




Yes that is true I guess you know since there are no heroes in this game why not just make a normandy class ship and put it in the capital ships factory maybe restrict the amount allowed to be created to 2 or 3.
Reply #22 Top
Also if there were o be a normandy design ship it should be given to both the council fleet and the Alliance fleet.


To counter this the geth shoud get a sleek black ship simialar to normandy.
Reply #23 Top
No. The Geth don't use stealth. Flashlight heads, remember.
Reply #24 Top
Just make stealth an upgrade for frigates since the technology was resarched by Turians and Humans they both get the stealth upgrade but to balance it give the Geth a different ability that could be just as useful.
Also I was reading the Codex and it says that there is no FTL sensors so the incoming fleet research won't work in this mod.
Reply #25 Top
Well, yeah, but in ME they used fighters for scouting in systems. However there isn't a lot of empty space in Sins. The researches could be done, simply as "Advance Scouts" or something else plausible.