Sovereign22 Sovereign22

Any plans for an ME mod

Any plans for an ME mod

I love the game mass effect and I was just htinking how great mss effect space battles could be.

 

Three factions

Systems Alliance they are the human faction

Council A large alliance of the three major alien Powers with a combined council fleet also if possible modding in the citadel as a planet would be sweet.

Geth/Reapers a large race of synthetic cyborg robots that overthrew there masters the quarians.

The reapers are an ancient race of machines that are like massive ships.

The pirates could be replaced by the batarians a race of 4 eyed pirates and mercs.

 

  Alliance crest

 

 

 

Citadel fleet with capital ship Destiny Ascension citadel itself  in the background.

 

Citadel

 

 

Sovereign surrounded by a fleet of geth ships.

 

 

 

 

 

 

 

Geth ship up close more of a frigate or cruiser.

 

 

 

Essentialy the batarians could be the pirates with a differant name.

 

 

I feel the sins of a solar empire engine would be great to represent the mass effect universe but of course it would require the modder to have a good knowledge of mass effect and an idea of what its ships would look like because so far there wouldnt be enough info on the reapers to design a whole fleet right of the game info.

 

I know this is only an idea so plz dont shoot it down.

 

Now the batarian pirates

 

 

 

 

38,791 views 56 replies
Reply #26 Top
I thought they used frigates with their FTL communications to scout ahead hence why they made a cloaking frigate.
Reply #27 Top
No. The Geth don't use stealth. Flashlight heads, remember.
End of quote


Well not exactly a stealth ship forr the geth just a black ship that could be used for scouting.
Reply #29 Top
Just spent the last several minutes just looking at the pictures...

(...Think I'll google it and see the rest)

*******

Here's a map of EVE ships I found when googling Mass Effect Ships:

I'll just hotlink it so it doesn't take up too much room
WWW Link

Has anyone seen the work or Robert McCall???

The city-scapes remind me of his work (my favorite futuristic style)
Reply #30 Top
Just spent the last several minutes just looking at the pictures...(...Think I'll google it and see the rest)*******Here's a map of EVE ships I found when googling Mass Effect Ships:I'll just hotlink it so it doesn't take up too much roomWWW LinkHas anyone seen the work or Robert McCall???The city-scapes remind me of his work (my favorite futuristic style)
End of quote




Some of those remin me of ships in sins but they are nice.
Reply #31 Top
Just had a thought for a ship the Leviathen of dis its a massive ship that was uncovered and stolen by the batarians it could be given to the geth or the pirate batarians.
Reply #32 Top
In Mass Effect IIRC the main weapons are missiles and railguns aren't they? With Lasers serving as anti-fighter/bomber weapons and aren't used against big ships so all the ships would have to follow those rules
Reply #33 Top
In Mass Effect IIRC the main weapons are missiles and railguns aren't they? With Lasers serving as anti-fighter/bomber weapons and aren't used against big ships so all the ships would have to follow those rules
End of quote


Yes that is true space battles are more artillery fights but remember sovereign had a laser so maybe other geth and atarian ships could have lasers.

I beleive the geth actually did have laser weapons because think they had those pulse rifles and those were like laser weapons so that could give them the advantage.
Reply #34 Top
Just had a thought what if the quarian fleet could be added and replace one of those huge pirate bases.
Reply #35 Top
Well, lasers were actually used as anti-capital weapons, IF the fights got close enough. Most fights were between fleets at long ranges, with dreadnoughts firing their spinal mass drivers and the cruisers providing escort duties. Frigates would move in fast and circle-strafe around the bigger ships after their kinetic barriers were down. And lasers were useful against big ships because kinetic barriers stop solid projectiles, not lasers.

So, lasers will actually be useful in this mod, simply close the distance and let them fire away, ignoring their shields. Salarians will have an advantage here with their near-ultraviolet long range, high powered ones.
Reply #36 Top
Well, lasers were actually used as anti-capital weapons, IF the fights got close enough. Most fights were between fleets at long ranges, with dreadnoughts firing their spinal mass drivers and the cruisers providing escort duties. Frigates would move in fast and circle-strafe around the bigger ships after their kinetic barriers were down. And lasers were useful against big ships because kinetic barriers stop solid projectiles, not lasers.So, lasers will actually be useful in this mod, simply close the distance and let them fire away, ignoring their shields. Salarians will have an advantage here with their near-ultraviolet long range, high powered ones.
End of quote




Yes lasers would be good and you are right about the frigates But should lasers be used on mass or just for certain capitals.
Reply #37 Top
I would say heavy cruisers and dreadnoughts. They have the most heat capacity, and lasers generate a lot of heat.
Reply #38 Top
Since the Normandy has GARDIAN Lasers and that's a frigate that means everything but fighters and bombers has lasers
Reply #39 Top
Okay. How do you propose we balance lasers then?

Bigger the ships, more powerful the lasers? Makes sense to me.

And is there anyone who is willing to make a Mass Effect mod? I'd be willing to help, as a coder.
Reply #40 Top
How about the Bigger the ship the shorter the recharge limit to simulate advanced heat capacity or simply more lasers.
I could help brainstorm for the mod
Is it possible to replace wormholes with Mass Relays?
Also should the artifacts be Prothean/Reaper objects such as the citadel to increase culture spread or population and a Prothean Beacon to quicken research time.
And what about a planet ability being Quarian miners that allow you to mine quicker but with a drawback of having lower taxes to simulate paying the Quarians.
Reply #41 Top
How about the Bigger the ship the shorter the recharge limit to simulate advanced heat capacity or simply more lasers.I could help brainstorm for the modIs it possible to replace wormholes with Mass Relays?Also should the artifacts be Prothean/Reaper objects such as the citadel to increase culture spread or population and a Prothean Beacon to quicken research time.And what about a planet ability being Quarian miners that allow you to mine quicker but with a drawback of having lower taxes to simulate paying the Quarians.
End of quote




I like this idea about replacing the wormholes with mass relays and the artifacts would be we already know a few.


The leviathen of dis

the crypts of the zeioph

What if you had to find Sovereign to be able to get him that would allow for a bit og growth before the reaper which I beleive is the largest ship out of all the fleets comes into play.

Protheon ruins and reaper ruins it would be a bit of a interesting thing the reaper artifacts could give your ships more sheild and weapon strength while the protheon ruins could help with econamic advances.

The Citadel should be added as a planet controlled by no faction at the beggining if should be capturable and when its taken large advances in trade incom and ship building time could be decreased a bit.

This would give a good advantage but there should be somthing to counteract the citadel.

Luckily we already know what that is Omega.

If you havent read the book ascension you wont know but Omega is a giant astroid in the terminus system that attracts people of all sorts.

This would be intersting counteract to the citadel abilities allowing for decreased prices when trading with batarian pirates aswell as maybe build new exclusive omega ships.


To the Quarian miners that would be interesting aswell as tax decreases but it cant be allowed to mass produce metals because then low taxes wouldnt matter.


Back to the Citadel and Omega they should be put on differant sides of the galaxy so that not one player can take both right away and pwn everyone.

The bonuses should be balanced.

Also Spardason21 and Badwolfwho thanks for the support.
Reply #42 Top
The Leviathan since it's a biological star ship should be the big cap ship for Batarians or Terminus Systems

The crypts since they contain the bodies of a space faring species might of been from before the Protheans and that might of been their Ilum so that could give a bonus to star ships

Sovereign could either give a huge boom to culture thanks to indoctrination or if possible allow you to if you control the citadel to summon Reapers,

The Citadel could be the starting planet of the Council species and since it has the arms closing ability it could have a huge defense bonus as well and since the Keepers patrol it there could possibly be a faster repair speed as well.

The Omega could be the starting planet of the Batarians or Terminus system if they are made to be a playable faction. Like the Citadel can summon Reapers maybe Omega could summon the Collectors who's ships give price cuts at planets they are stationed at or a capture ability. If the Citadel has the bonus to health and regeneration then give Omega extra tactical slots due to the ever changing nature of it.

With the Quarians I thought maybe half taxes and 1.5 or 2 times the amount of metal/crystal collected from mines.

Also if the Terminus System are a playable faction then their super weapon could be a radio that summons a big pirate attack on any known system that also causes a drop in culture due to fear of pirate slavers
Reply #43 Top
The Leviathan since it's a biological star ship should be the big cap ship for Batarians or Terminus SystemsThe crypts since they contain the bodies of a space faring species might of been from before the Protheans and that might of been their Ilum so that could give a bonus to star shipsSovereign could either give a huge boom to culture thanks to indoctrination or if possible allow you to if you control the citadel to summon Reapers,The Citadel could be the starting planet of the Council species and since it has the arms closing ability it could have a huge defense bonus as well and since the Keepers patrol it there could possibly be a faster repair speed as well.The Omega could be the starting planet of the Batarians or Terminus system if they are made to be a playable faction. Like the Citadel can summon Reapers maybe Omega could summon the Collectors who's ships give price cuts at planets they are stationed at or a capture ability. If the Citadel has the bonus to health and regeneration then give Omega extra tactical slots due to the ever changing nature of it.With the Quarians I thought maybe half taxes and 1.5 or 2 times the amount of metal/crystal collected from mines.Also if the Terminus System are a playable faction then their super weapon could be a radio that summons a big pirate attack on any known system that also causes a drop in culture due to fear of pirate slavers
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Yes I like that but would it be possible to make the citaels arms closable in terms of imagery.



The bataians should replace the pirates in my opinion since we really dont know enough about them to create a faction accept that they have the leviathen.


The ideas for omega and the citadel are great aswell I get where your coming at with the quarians.


Should the migrant fleet be added somehow like they come to a system and strip its resources dyr and if they come to one of your systems if you dont pay or destroy them they take up all your resource in that system.
Reply #44 Top
Unless it's possible to make it like the Relic World shield in Sins Plus but I don't think it's controllable.

We might learn more about them in future games/books but if they were to be in as a playable faction I'd say it should be with the Terminous System if we don't find out more about them then they should be pirates with the Leviathan being their capship.

Maybe instead of the Batarians being pirates then make the Quarians the pirates but instead of attacking you what they do is come to your sector and maybe do the Embargo ability. Raising someone else's bounty would simply be the tribute systems make to convince them not to come.

I've thought of some other planetary abilities as well

Light Metals: Either make Fighters and Frigates have heigher armour or reduce their cost.

Heavy Metals: Either make Cruisers and Capships have heigher armour or reduce their cost.

Rare Metals: Give a credit boost to the planet that found them symbolising the value of these metals or give a weapons boost because they all relate to a weapon type I believe e.g. Uranium: Nuclear Bombs, Polonium: Poisonous rounds.

Gasses: Increase ship speed because reactors are powered by them.

League of One Medallion: Allows you to see nearby planets without any ships being there.

Asari Writings: Gives a bonus to research due to the wisdom of Matriarch Dilinaga.
Reply #45 Top
What about the Turian Colony stuff?
Reply #46 Top
I have another few ideas mainly artifacts

Protheon Data discs could add 2 free tech advances.

The cipher could add 3 military tech for free.


Now we need some military and tech ideas.


Protheon trade ships

Reaper mining lasers

Reaper advanced kinetic barriers

protheon production decreases build time

reaper genocide

greatly decreases the time for a planet to be annexed.
Reply #47 Top
What about the Turian Colony stuff?
End of quote


They could give you an old Turian rebellion fleet maybe?

@ Soveriegn: Why not have some weapon mods or armour mods researchable like the explosive rounds mod that gives the missiles extra power or Armour Piercing Rounds that increase damage against ships and Medical Exoskeleton that increases health regen time. Also Polonium rounds which gives bombarded planets a radiation after effect
Reply #48 Top
I think the mass relays should be what you use to phase jump to other systems. so instead of going to the star, you go to the mass relay.
Some people get this confused, but GARDIAN lasers are actual lasers, not plasma bolts like in starwars or sins. so it would have to be like the beam weapon that the advent has. just a lot smaller.
Reply #49 Top
I think the mass relays should be what you use to phase jump to other systems. so instead of going to the star, you go to the mass relay.Some people get this confused, but GARDIAN lasers are actual lasers, not plasma bolts like in starwars or sins. so it would have to be like the beam weapon that the advent has. just a lot smaller.
End of quote


Maybe there could be two types of relays the first is the big long range relays that links between solar systems and the second are the smaller range relays that link to another one in the same system.
The GARDIAN Lasers don't have to be smaller just shorter range as it says in the Codex it is for 'knife' range space battles

The ships in Sins is six frigates, five cruisers and four capships so does anyone have some idea what they can be?

I have a few personally.

Frigates: Dropship: Instead of the bombarding ship we have dropships that send down troops to take control of the planet the Geth get the Geth Dropship and the other factions may need to have them made up.
Assault Frigate: Frigate. Pretty self explanatory

Heavy Cruiser: Cruiser

Capships (Humans): Dreadnaughts, fight at long range and are less capable at GARDIAN ranges. First ability: Railgun: Fires the railgun that one hit KOs anything that isn't another Capship
Supercarriers: Carries a large amount of Interceptors and fighters
Stealth Frigate (Normandy): The Stealth Frigate can stay cloaked for an infinite amount of time unless they activate FTL or weapons. Second Ability: Mako drop: The Stealth Frigate drops the Mako on a planet and drains planet health and population for a certain amount of time. Third Ability: Drive Core: The Stealth Frigate's oversized drive core temporally doubles speed and manuvering ability. Fourth Ability: Distress Beacon: The Normandy activates a distress beacon which turns off it's stealth system and summons the fifth fleet to it's location
Reply #50 Top

I'd like to refer the creators of this mod to the sacrifice of angels mod and how they implemented the borg.  They made them almost unstoppable.  Make the capital ships for the reapers/geth/collectors as follows: Sovereign/Harbinger/maybe 2 other reaper models?/collector ship

but make the reapers extremely expensive and cost research only late in the game.  Sovereign can be mid level research since sovereign needs to show up earlier in the story.  The collector ship can be a little later to fit in with the flow and the Harbinger much later.  Possibly create a geth capital ship though?  so there aren't as many reapers, maybe have a basic reaper design so that if in mass effect 3 *crossfingers* there are battles with multiple reapers, we don't have to have to many reapers.

I'm offering to help make maps for any mass effect mod efforts, but I'd request that they use distant stars planets (tweaked) to have all the sol planets.  We need the citadel as planet type, the collector base as a planet type. 

The star base for the Alliance can be the Cerberus station from ME2 unless they show a better station in ME3.  Also the Alliance should be a mix of alliance and cerberus.  There could even possibly be a seperate research tree for Cerberus tech.

The star base for the Reapers/Geth can be the geth station we see in ME2.

The star base for the Council can be something haha I don't think we've seen council stations except the citadel which shouldn't be popping up all over the game by planets lol.

Make the pirate bases omega and use the mercenary groups as the pirates.

The SR-1 should be the scout but still have the ability to fight, like the constitution class ships in the sacrifice of angels star trek mod.  Because the normandy SR-1's primary point is reconaisance.  She wasn't designed with fighting in mind.  The SR-2 should be a cruiser.

I really hope that someone gets this mod going.  It really has the potential to be one of the best sins mods.  But I would also stress the use of the ingame codex for help making the mod more accurate.

 

edit: just had a great idea, instead of having the culture structures in the game, make the reaper/geth be indoctrinators of some kind.