Game is running slowly

No my pc isn't old .. read post plz

First system:

Intel Q9450 @ 3.2GHz
4GB DDR3
GTX280 (one)
Zalman CNPS9500 heatsink fan
WD Veloc 10k 300GB hdd
Asus P5Q3 deluxe mobo (with SATA2.0)
Vista64, fully updated including drivers

I can run Crysis and Mass Effect just fine, so it's not a rendering problem.
The game runs slowly when I have 8-10 computer opponents on a "large-ish" size map and the speed is set to "4x" or higher.  This becomes more noticeable when there are near max size fleets for many players.  But the thing is, my system is only ever using MAX 30% or less cpu load at any given time.  Being zoomed in (with lots of rendering) or zoomed out (minimal graphical requirement since I'm just seeing 2D sprite icons) seems to make no difference.  Yet at the higher speeds, processing seems to grind to a 1x slow speed.  RAM usage stays around 70-73% (non gaming OS idle is usually around 36-40%).  I'm running it fullscreen at native lcd resolution, and see the usage through the keyboard display.  Also hdd light is not constantly on, so it is not accessing the page file on the hdd.

Soooooooooo why is it running slowly!  I would think the load should be on the cpu for more ai calculations at higher speeds, but usage never goes above 30% (note this is not on a single core, the 25-30% is some from each of the four cores, so it isn't like this is a single threading problem where it only uses one core).  Help!

Thanks




13,334 views 24 replies
Reply #1 Top
Uhm... Sins only uses one core after texture loading.
Reply #2 Top
So why am I not seeing one core at 100%? In games like C&C3 I see one core at 100%, and the rest doing nothing. In sins I'm seeing at most one core spiking to 50%, with average total usage at the before mentioned 25-30% (which may not be all the game using it).
Reply #3 Top
Do you have anything on in the background?

I would agree that it's probably the processor limiting the speed, as I'm running a Core 2 at 3.0GHz, and I will always lag later in the game at 4x speed. Really late in the game, it may even lag during 2x. I only get graphical lag when zooming all the way into massive battles.
Reply #4 Top
I'm thinking it has something to do with memory usage. One thing I've noticed is that if a ship jumps to another planet, missiles that were heading for it don't get destroyed, they just seem to cross the vast empty space. For example, one time I had my fleet enter a system, and the enemy fleet ran. I got some of the ships, but quite a few made the jump before getting destroyed. I then followed the ships to the next system, where they proceeded to jump again towards their homeworld. I stopped here to raze the planet, and a little later when the system was clear, I saw a cluster of phase missiles going across the system.

Obviously I can't be sure that they were following one of the ships that had escaped, but I can't think of any other reasonable explanation. In task manager the game can use over 1.5 gb of ram. When on a fresh boot, vista uses 32-35% of physical ram. When I quit the game (on my custom map where there can be ~8 players with full food fleets), sometimes the OS will only have around 25% physical ram used. Normally I used to see this on my old system when the app would try and get huge amounts of memory allocated, and so part of the OS would be moved to page file so the game can get more. Maybe this is what is happening? A huge overload of ships, weapons fire and planet objects?
Reply #5 Top

Well, normally i would say a quadcore isn't the right choice for most of the games still, but since you do have the Q9450 CPU you are actually in a good shape.

I have a similiar Setup but with a core2duo E8600 (3.33 Ghz), 4 GB DDR3 1600Mhz and Geforce 9800 GX2, bought GX2 because it runs faster on 1280x1024 resolution than the 280 which has the lead in the higher resolution 1600xsomething. I actually plan to trible SLI 280 one day though.

However, i notice the same issues on huge maps and 8+ AIs in mid games.
One would think with such a machine you could play everthing smooth :p

Reply #6 Top

I too notice that my 10 player huge universe can consume as much as 1.5GB of physical RAM. Watching the constant change in memory allocation, makes one wonder if the process is hitting the 2GB virtual address apace limit for 32-bit addressing.

Just a thought...

Reply #7 Top

I have a Phenom 9600, and on Huge maps, (especially I've finished a really long one, Huge random map) later on game slows down like hell. So, that's why I jumped on medium maps with lots of planets & stars

Reply #8 Top

Fireseal, I also have a Q9450 with 4Gb DDR3, but running on a 790i m'board with twin 9800 GTX on Vista 32 (so less available of the 4Gb.)  All drivers are up to date and like you, Crysis, Grid, Supreme Commander, etc run smoothly at max settings - as you'd expect after spending this much on a PC!  Sins (patch 5) is the only game that just doesn't want to play.  

Even with 4 opponents on a medium map, the game slows down massively once the AI players begin building their fleets.  When loading a savegame from the previous evening the effect is immediate, so it's not a gradual thing.  At its worst, I get 5-10 seconds of smooth play, then everything but the mouse cursor and music stops for anything between 30s and 2 minutes.  It's entirely unplayable.  I have also noticed that exiting to the main screen from the 'game stats' screen takes around 5-10 minutes.  There are no error messages, the game doesn't crash, it is simply unplayable.

I've tried dropping resolution, switching every effect off, switching absolutely everything to minimum, stopping all other tasks running on the PC, setting the game affinity to every conceivable combination and permutation of cores, running as administrator, running with and without SLI, etc.  Nothing makes any difference.  Memory, processor load, HDD load, etc are all normal (i.e. not 100%) and vary with each test I do - so they don't seem to be part of the problem.  Had it been a memory problem, I would have expected the pagefile to go ballistic, but this isn't the case.  Processor and graphics temperatures are all fine so its not a heat issue.  I have tried everything I can think of and can only come to the conclusion that it's the game itself.

Any admins out there with a clue why this is happening?  There are 2 of us with very powerful machines that should be able to run your game without any problem, but in both cases the game slows to less than a crawl.  Why?

Reply #9 Top

Count me too.I have

Phenom 9850

790FX mobo + 2GB DDR2 1066mhz

2x Radeon 4870X2

32bit Vista

 

Tried this on this PC aswell

Phenom 9600

790FX mobo + 2GB DDR2 1066mhz

Radeon 3870X2

32bit Vista

I was playing on HUGE maps (with 9 hards) but after a while, game slows down to a degree that you cannot play. Though I finished that game to get my achievements, BUT it was a pain. Tried setting affinity to 1 core, 2 cores, 3 cores, nothing changed, oddly, when I changed affinity, it resulted in something like a fps lag every 3 seconds, as you play slowly, you may miss it. In short, this wasn't the solution.

 

As the post over mine said, I tried lowerin every setting, but it was the same so I just put them all highest again, there wasn't any difference at all after a game period. I really don't know, but even minor occurances could result in disconnect from a multi-player game, if multi-code lets every client to desync, just a thought.

 

Funny thing is, even game is eating nearly all of your memory, when you hit MENU, game returns to it's normal speed. I mean when you scroll around while game is paused, you'll see that game is back to it's original speed. When you press close, you play like 10x slowed mode...

Reply #10 Top

Yup this is a problem of SINS not being properly multithreaded.  I've noticed on my friends AMD X2 5000BE system @ 3ghz the game only uses one core and pegs it at 100%.

I have an E8400 that is clocked at 4ghz and when I play sims it splits the usage across both cores and it runs about 50 / 50 % which is EXACTLY what I see with applications that are not multithreaded.

 

Not sure why the intels behave differently, but I'm sure it has something to do with core archeticture or something. :)

 

Stardock, when can we users expect SINS to take advantage of these expensive multi core systems some have invested in?

Reply #11 Top

I hobbled together a and AMD Sempron 1800+ with 2GB or RAM and an AMD Radeon 9550 video card. I set the game to 1280x1024. It runs smooth even when I have 150 Illuminator Vessels and 200+ pirates in combat with each other and I zoome in to micro.

Reply #12 Top

you can run crysis :D??

nice...

 

1 thing tough.. is your game lagging? or is it SLOW? cuse i think it should run fine....

 

if it lags it might be Ram memory

Reply #13 Top

Do any admins / moderators read these posts?  It's been 2 months and there hasn't been a single response to this issue from anyone in Stardock.  The game is now back in its box, and I doubt if I will play it again.  First time I've bought one of your games Stardock, and I'm not impressed with either the playability or your support...

Reply #14 Top

Do any admins / moderators read these posts? It's been 2 months
End of quote

Like anyone else, we generally read recent posts. If something slips past when it's been recently posted to though (possible if it's on a weekend or holiday), it's not generally going to get further attention unless/until someone digs it up intentionally.

The bottom line though is that, as has been said elsewhere, Sins is primarily single-threaded. Only texture loading is done independently, so for game performance purposes, a faster CPU with fewer cores will do better than one with many but slower cores.

The only known outstanding performance issue I'm aware of is in relation to the Advent shield bubble ability. Otherwise, the best bet for issues is to contact [email protected]. Stardock support only handles account/install issues for the most part.

Reply #15 Top

Cooling helps. I don't know how you rigged your computer but making it run cool (and quietly preferably) makes a lot of difference. I myself use a dual core 3 ghz processor and 4 gig's of DDR2 ram with an ati 4850 and the game runs fine, even on huge maps with lots of (cpu)players, with the sole exception of large fleet battles, which zoomed in which provides me with some slowdown in-game.

For example, a friend of mine who has a very simular or even better setup uses a stock cpu-cooler and "non-performance ram" if I would dare call it that and he has the same problems you seem to be having.

The same applies to for example crysis or cod4. Whilst my computer can run these games smoothly for many hours on end (eight on cod 4; all settings maxed out and it only stopped because I pressed the quit button) at high settings whilst having the heat performance of an airconditioner, my friend's computer suffers the occassional hick-up or two, three, eighteen, whatever and randomly crashes to desktop after about two hours of playing.

Reply #16 Top

Kryo, thanks for your response and for letting me know that you do read the posts.  Since you've now read this thread you can see that there is a serious outstanding issue for a number of us with very powerful machines, where the game inexplicably slows, and not just by a small amount - my earlier post described the serious nature: "At its worst, I get 5-10 seconds of smooth play, then everything but the mouse cursor and music stops for anything between 30s and 2 minutes."  It's not just an issue of 'playing better' - it's an issue of the game practically freezing on machines that are much more powerful than the multi-core specs you quote on your website, so this is not a hardware issue.  I'll do what you suggest, though, and email Ironclad games directly, although since this is the official games website, I'm disappointed that you say you don't actually support the game itself.

Staalin, thanks for your response too, and cooling was my initial concern but this isn't a cooling problem. I use a Zalman cooler in a Cosmos case (lots of big fans) in an air-conditioned room.  Even with Crysis running at 40fps on max settings at 1280x1024 the GPUs don't get much above 60C and I've been monitoring the CPU and GPU temps so know that this isn't the cause.  No other game suffers this way, so everything points to a software problem.  If I get any joy out of Ironclad I'll post back here.

Reply #17 Top

Hmmm... I have an AMD 3Ghz Dual core, 3Gb RAM and an 8800GT and i think i finally nailed it by putting everything on high and turning bloom off. Bloom seems to be an FPS Chomper. But i have only just stated a game with these settings - it might slow down later :S. On the back of the box it says it is enhanced for multi core. To me that means not only will it use it, but it was built on and will get benefits from it - now you say it doesnt?  o_O Me confused. Awesome game though, really awesome.

Reply #18 Top

Quoting kryo, reply 14


The only known outstanding performance issue I'm aware of is in relation to the Advent shield bubble ability.
End of kryo's quote
Those Defender Frigates? Pain-In-The-Ass. Even on the 4850.

I'll try running a Multiverse game on the laptop tonight and see what happens.

Reply #19 Top

So is it possible to make sins run on more than one core?  I don't know to much about computers when it comes to threading and all that **** but is it possible to enable more than one core through an update?  I personally have a really crappy computer

1.6ghz single core
1gb ram
64mb video mobility radeon 9600

but it get's to me when people don't get what they pay for...

Reply #20 Top

Thats really as much to blame on the manufacturers as it is the developers XselenS. Wouldn't it be grand if Intel or AMD found a way to automatically split the workload between cores.

And then comes Quantum Computing - then, we're ALL screwed.

Reply #22 Top

I'm disappointed that you say you don't actually support the game itself.
End of quote

Aside from common issues with known solutions, gathering additional info for the devs, or handling account/install issues, which can be done here on the forum, reports need to go to the guys with the code. Granted, the devs do come here as well, but if you want to be sure they see it, that's the best way.

It's a matter of practicality, not policy; if our guys took support tickets on Sins they'd just be acting as middlemen to IC's people anyway. Dealing with IC directly regarding technical issues makes it faster and easier for everyone.

Reply #23 Top

Kryo there is NO WAY to contact Ironclad for Tech support on there website!!!!

Reply #24 Top

Quoting jpinks, reply 23
Kryo there is NO WAY to contact Ironclad for Tech support on there website!!!!
End of jpinks's quote

Kryo did say this in reply 14 above, perhaps you missed it..

Otherwise, the best bet for issues is to contact [email protected]
End of quote