Multiple mod use at the same time?
Ideas?
Ideas?
Here you go, it's called Beyond Compare and has a 30 day trial period, should be long enough 
http://www.scootersoftware.com/
Good luck! I don't actually know what and how the SW mod works, haven't tried it, so I'm afraid I won't be of much help to you on the specifics, but if you run into trouble I might be able to help if you post the errors you get (go into the Setting folder in your user path, open user.setting and towards the bottom turn on the few error reporting options on by setting them to true).
Thank you very much! I'll be sure to let you know if aything goes wrong....since I have no idea what I'm doing ![]()
umm.....what do you mean by 'user path'.....
god I'm so hopeless ![]()
The place where you put your mods
There's a folder there called Setting ![]()
...I knew that >.>
But now, I've run into another problem: my comp can't find the program I need to open it. I went to mods, then settings, and found the user.setting but when I double click it, my comp can't find a prgram to open it with.
Use notepad ![]()
....seriously?
Yeah, can you tell I'm not good at this? Seriously, the last thing I did that was anything close to modding was putting bottle-rockets on my Big Wheel when I was 7...
...and that didn't go too well ^.^'
Ok, so I did that, now how in the hell do I work this program?
I've been able to compare the files and even 'sync' them...but when I try to do a data and text comparison, there is an error in opening the files!
I also tried to do a text merge, just for the heck of it....and the same thing happened.
What's going on?! T_T
If you open the files in notepad, do they appear as standard text? Or seemingly random letters all over the place? If the latter, the file's actually in the binary format.
(Never used that program and no time to test...)
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Well, when I opened user.setting, it was in standard text.
Could that be the reason? Because whenever I tried to compare them, three options on how to do so appeared: one f which was Binary. The other two were 'Rules based' and 'CRC'
But if you try the .entity files they're not in text? If so, that means the mod team converted them to binary, and this is going to get a lot trickier. There is a way to convert binary back to text by using the ConvertData.exe included in the mod pack in the downloads section, but you'd have to do it for every file.
As for the program itself, the comparison options don't have anything to do with what the files are. Binary comparison means it will compare the files based on the binary values for each character (every letter/number/etc has a default binary value), and what you should use for the most accurate comparison ![]()
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If it was coded to allow that as an argument ![]()
Try *.entity first, then there's only about two more files that need tweaking, gameplay.constants and galaxyscenariodef.galaxyscenariodef, IIRC.
If you're trying to combine Sins Plus with SoGE beta, you'll also need to know that the Planets in SoGE have a MUCH bigger gravity well, so you'll need to tweak that too. It's a relatively problematic merge, I must say. 
*the sound of his head exploding can thusly be heard throughout both the known, and unknown universe*
x.x...........................
oops, sorry...
Yeah, that's a relatively ambitious merge. Just getting the galaxyscenariodef file right would take an experienced modder a day easily.
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