Defense Turrets need to come in 2 flavors and need to be able to be upgraded...

   Currently the TEC get a gauss canon defensive turret. They also need an anti-ftr turret. And then the turrets need a tech upgrade option to get shields.

 

I'd love to see this added to the 7 Deadly Sins mod...

5,783 views 9 replies
Reply #1 Top

Its easy enough to change the gauss to anti fighter. Theres a one line command where you change false to true and it will then fire on anything that moves.

Shields can also be specified by changing the 0 to a value.

You could probably do these in the existing research parameters if you wanted.

I upped their hitting power, range and ability to hit fighters and bombers. Didnt bother with shields though, and havent actually lost a lot of them yet either.

When the gauss hits with about 90, and you put 20 of them around a planet with a gravity well range, nothing much sticks around long enough to kill many of them :) Nothing short of a major fleet action anyway !

Reply #2 Top

After thinking about it, I'd rather not have the turrets fire at ftrs and neglect firing at ships... So how do I go about adding an upgradeable Flak Ability on the Turrets? That way I can get them to fire at both without neglecting the other. That'd make more sense too cuz having multiple turrets that do diff things cuts on ur tactical logistics cap.

So what files do I open to add Flak like the Capital ship TEC has?

Reply #3 Top

TEC do have two types of turret (essentially). Causs Cannon, Hangar Defense. Give the Hangar Defense some fighter squadrons, and you've got anti-fighter defense. Sure, the hangar defense isn't a 'turret' per se but it performs the same functions, and that's all that matters in a tactical sense.

Reply #4 Top

Yeah, I've used Hangar defenses and I still get swarmed by enemy ftrs and killed. How do I turn on the turrets to fire at ftrs? What file do I open and what line to I change and what editor do I use? Notepad?

Reply #5 Top

How do I turn on the turrets to fire at ftrs? What file do I open and what line to I change and what editor do I use? Notepad?
End of quote
Let's see...

First, you need the Forge Tools from the downloads section. (Or a mod that already changed the files.)

Second, open up the files that go like PlanetModulePhaseMissileDefense.entity / PlanetModuleTechGaussDefense.entity / PlanetModulePsiBeamDefense.entity (Something like that.) using notepad. (If you see only random letters all over the place, those are the binary versions and you need to get the Forge Tools.)

Third, the line that needs to be changed should be something like "CanFireAtStrikecraft". Change it.

Fourth, copy the entire Gameinfo folder into a folder with the name you choose for your mod into the Sins mod folder. (Check the options - mods screen - show mod path in the game to see where to put it exactly.)

 

Note that this won't work with 1.09.

 

:fox:

Reply #6 Top

Omg are you retarded you are trying to  take the easy way out. defenes are never going to be enough in the standard game. you need to know how to use you ships and defenes togther.

Reply #7 Top

Perhaps they wanted to just try something different. Doesn't mean they're not good at it.

 

:fox:

Reply #8 Top

Thx Kitkun... I'll try the forge tools and see what I can do. I'll be modding the 7 deadly sins mod to make this work... and it's less about being a noob and not knowing how to get my defenses and ships to work together, but more about a starting point for learning how to customize the game to my liking. Thanks for the feedback everyone, I freaking love this game.

Reply #9 Top

Whoohoo! I added FlakBurst ability to my turrets! I gave the turrets 100 anti-matter and a recharge rate of 1. So they should be effective vs ftrs while concentrating their main guns on enemy ships. Thanks Kitkun!