Defend against Culture influence
Can anybody tell me how to counter culture attacks on my planets? It seems that this is a Vasari tactic. The culture was going down until I lost the planet. is there a way to counterattack this?
Can anybody tell me how to counter culture attacks on my planets? It seems that this is a Vasari tactic. The culture was going down until I lost the planet. is there a way to counterattack this?
Station capships around those planets to slow the growth, or build culture orbitals of your own to repel it with your own culture.
or, if you have the power, smack that planet with a surgical strike
more often than not, the npc will build 3-5 culture towers at a planet, so, use a fleet to draw them to another world, then move in a fleet than can smash the towers fast, and then bail
Raiding the culture centers is only a short term thing since they will be rebuilt pretty quickly.
Scout the planet, determine how many they have, and build more at yours. If you cant build more, put more on the planets that phase line to your vulnerable one, so their culture supports it.
Once you get a culture problem that endangers a planet, you need a lot of capital ships to repel it properly, so its not always an answer either, unless you are staging a large fleet there. Capital ships repel .3 (from memory) which isnt much use when the planet is throwing 30 at you.
I saved a planet of mine at 3% once, but only by building 5 to counter the enemies planets 4. Subsequently, the enemy lost its own planet to my culture ![]()
My way is to go in, nuke everything, then either take and hold it, or let them have to rebuild from scratch.
I once saved a planet at 1%, but then they steamrolled it... ![]()
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I usually deal with culture by calling them silly english conigits and flinging a cow at them. All from the top of my culture center of course.
The unity will claim you all, even those of you that smell of hamsters and elderberries.
Culture is a tactic that all races can use - they have a research (lvl 2-3 tech iirc) that allows the structure to be built - top right hand corner next to Trade Port. Build your own, cap ship repel and blow up their culture buildings are the only solution.
How does culture work?
If a line of planets , with 'P' being my planets, have all logistic slots filled with culter stations as shown below
P-P-P-P->ENEMY Planet with less culture production and less rear planet culture supporting - I am gueesing at this as I can't figure out how behind the front culture helps quantitatively - and still the planet has a culture alligience change of +0.07/sec and 100% allegience.
How can the enemy planet resist. how does culture really work? How much is lost passing through friendly planets on the way to the enemy planet.
It seems better to spend the resources on a fleet to kill the planet and only use sufficient culture to stop enemy culture.
Another question: if I have 4 planets all with direct phase lanes to an enemy planet is the culture attack stronger than that serial example above.
Third question. Does the number of phase lanes that a culture producing planet have effect the spread rate detrimently. An example, if a planet has 4 lanes, does each lane propagate 0.25 of the culture? Or does each lane carry the full rate.
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thanks for reply. I have been experimenting with culture and it only seems useful to stop enemy culture, very rarely has it been worthwhile, even Advent culture does not seem that overwhelming. I am playing against unfair AIs and started to wonder if they also get a culture bonus as well as the resource bonus. That said culture did eventually destroy an ai that I trapped in a cul de sac of 4-5 planets from a desert culture broadcast centre, still an attack fleet would have cleaned them out sooner, but the fleets were all busy elsewhere but for some carriers used for periodic scouting raids.
I have another question. Does phase lane length cause culture spread to attenuate down the lane such that a really long phase lane provides at the opponent planet only a negligible culture attack.
Culture bonuses are only recieved once you have upgraded culture output techs.
TEC - Enhanced antimatter regeneration.
Advent - Enhanced shield mitigation.
Vasari - Enhanced damage output.
Phase lane length doesn't affect culture rate. It does affect how long it takes to get to the next grav well.
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by culture bonus I meant additional culture generation, depending on the ai level, eg, a hard ai gets a culture generation rate of 1.5 x normal rate while an unfair ai gets double the normal culture generation. Wondering about it as it seems almost impossible to push with culture late game. In a game I once scuttled every non-culture logistic structure on my 8 planets to build all culture and it did not overwhelm any planets - although it came close to taking down one before the ai responded.
Oh. Don't think so.
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don't let the game get to culture wars!! i guess this only applies to small maps though..
Just trying to understand how culture works, its not documented well in the manual or in the game. And I can't figure out how the Advent culture cannon works, I shot it at an enemy planet which did not appear to change allegience at all ( I was planning to attack the planet and wanted the shield bonus and to deprive the enemy of their culture bonus).
Did the enemy culture at least retreat/get replaced by your own? In most cases, the Deliverance cannot flip a planet neutral in one shot - it can take multiple successive shots to cause the planet to revolt, depending on how far that planet is from the enemy capital and how strong enemy culture is there. It still causes the planet to generate your culture at 25.0/sec minus the rate of hostile culture being produced there (though I did get a case of 50.0/sec from an asteroid with only one phase lane).
On that note, your ships also have their damage output increased by 15% at a planet hit by a Deliverance Signal.
How to deal with culture issues:Upgrade your culture spreading tech. Put up culture structures Also...
Advent:move your capital closer to the front lines, build culture near the front lines. Build your superweapon, bomb THEIR front lines, bomb YOUR front lines, bomb their capital. Just ... keep firing wads of culture at strategically important location on top of the culture structures. Deliverance can be YOURS!
TEC:Build culture structures ... lots of them ... ANYWHERE (front lines is better still) and research the tech to reduce loss of culture from passing through a planet.
Vasari:Raid them, blow up their orbital structures. Use your superweapon to disable their structures for 3 minutes, then 3 minutes later, use it again. You may not have opera, but doggone it, you have salvage. This means you should wipe things out, even if they will only end up rebuilding them. You get PAID to be a thug, be a thug already. You ARE the UR-QUAN masters. Act like it. Mexican standoffs are not for you. Get some mutually assured destruction already. You get refunds, they do not.
Moving your capital is something people always hesitate to do, figuring it is not worth the cost. I have found it has significantly improved my success in culture conflicts and is worth it's weight in culture structures IF there is a cluster of planets of good enough quality that you are not taking a massive infrastructure hit. As the Advent, you can also use your superweapon to ensure your loyalty goes up a lot faster than it goes down near the former capital, allowing you to recoup your moving costs and more.
Even at 2:1 odds, culture is a war you can win, except maybe as the Vasari who really need to exterminate a nice buffer zone.
That said, I am relatively new to unfair difficulty, and have only had a handful of tussles with it on the culture front. Still, as TEC or (especially) Advent, you should be able to use culture to your advantage, though it comes at a cost of planet slots (which in the case of TEC could be even more uber space ports, but in the case of the Advent are less than impressive anyway)
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