GRRR! I knew i forgot to do something before i released the update.. Forgot to remove the damn hanger defenses from all the factions again. It shouldnt matter though because most if not all the ships have at least one weapon that can fire at fighters. If the fighters still pose a problem just go into the factions player entity and remove the hanger defenses yourself.
The cloak has proved beyond my skills to implement. I tried every trick i can think of, and it just aint happening. Sorry guys.
I am no coder. If someone wants to take a crack at the sins AI by all means feel free to do so. All of the factions use the vanilla sins AI. Maybe someone can make them NOT retreat.
Movement (specifically the "screeching halt syndrome") = Hardcoded. Aint gonna happen. Again tried every trick, and idea only to meet with failure. The workarounds caused more problems than they solved.
As far as the balance. All of the ships are not in yet, and wont be for a while. Once i get the non canon units in then we can take a crack at seriously balancing this.
Right now i am working on structures. We got the demo ships, now we need the structures to go with them