Redo all captial ships

redo capital ships

if you go to downloads and see the beta 1 screenshots, you will notice that it is an awsome capital ship.  why did they change it from awsome looking HUGE ships like that, to tiny little things that get killed by like 3 ships?

 

they should make them MASSIVE with HUGE GUNS!!! not way too OP, but they should be able to hold there ground against some smaller fleets.

5,755 views 14 replies
Reply #1 Top

As far as I know, they just changed the mesh upon release.

 

:fox:  

Reply #2 Top

I think they should have made them bigger too but some of the mods such as The Last Stand are adding ships like this.

Reply #3 Top

they changed it to make them more like what they want them to do capitalships are not the beall to end all there the support beams for the fleet. if you still think they should be then you know noughthing of navy doctriants as they apply to space as well as water.

Reply #4 Top

Ehm ..

 

Why should one know about any "navy doctriants" to play or help shaping a game ? If you want stuff like that, go fight for oil or something -.- It's about science fiction, you can't know how "capital Ships" behave here.

 

Topic:

I think they should scale a bit more. They do just fine at the beginning - say for about 45 min. But after some research, they surely may become pointless when doing focus fire.

Reply #5 Top

if you're talking about the first 2 screens that's a Vasari Kostura cannon (or whatever it's called) I think

if not, sorry I don't know about the last screen but it's not that big IMO (btw I can see a mothership on the background so they won't have changed cap ships that much after beta 1 I suppose)

Reply #6 Top

so what your saying is that you want capitalships to destroy everything that is what you are saying here.

the size is right anyway for the craw maning it also look at the size of the capitalship to the size of a planet and you would see that it is about 2-4 times the size of any navy capitalship that would be in the water on the planet.

Reply #7 Top

if you're talking about the first 2 screens that's a Vasari Kostura cannon (or whatever it's called) I think
End of quote
What two screens?
the size is right anyway for the craw maning it also look at the size of the capitalship to the size of a planet and you would see that it is about 2-4 times the size of any navy capitalship that would be in the water on the planet.
End of quote
Scaling is a bit relative in Sins.

 

:fox:  

Reply #8 Top

they should make them MASSIVE with HUGE GUNS!!! not way too OP, but they should be able to hold there ground against some smaller fleets
End of quote

They are massive, especially the Advent's Mothership. I haven't seen huge guns (big turrets) on space ships in a long time, the biggest (most recently) i can remember right now are the hiigaran destroyer's guns in HW2, and they werent huge imo. Still, making any ship bigger would hamper their movement in the gravwell, as they would bump with everything.

As it stand right now, compare the size of a capital ship with that of a Terran planet in game. Thats massive there imho.

Reply #9 Top

I think they would look better if they were bigger but I agree with Gabal, compared to the size of the Terran planets, they are big, you'd have to increase the size of the planets if you were to make the C ships any bigger

Reply #10 Top

About the ship sizes relative to a planet mesh:

Most planets uss a mesh that is roughly 5000 units in radius (the Earth is roughly 4000 miles in radius, 8000 miles in diameter)...  If you declare each unit to be a mile, then the KOL is over 800 miles long, and a fighter is 4 miles long 

  On the other hand, if you made a fighter 50 feet across (.01 units), them zooming would take forever, and it would ruin the game...

  I think the sizes are right for when you play, although I liked in the Starwars ship-taster mod that the gravitywells were a million or so units arcoss, as it felt vast like space does...

 

 ( Also, two units on the mesh translate roughly to 1 unit for weapons ranges)...

Reply #11 Top

Quoting Kitkun, reply 7
What two screens?
 
End of Kitkun's quote

the screenshots at the download section (Beta 1) he's refering to

Reply #12 Top

.... they should make them MASSIVE with HUGE GUNS!!! ....
End of quote

 

Froid anyone?

: :snowman:

Reply #13 Top

well. they did do a good job on them, maybe they should come up with a capitol ship that takes like 3 crew points, 100 fleet stuffs, and you can only have one.

 

kinda like a station that moves =D...btw!  has anyone preordered the dig in expansion they're coming out with?  i want it!!!

Reply #14 Top

Quoting BlackWindx, reply 3
they changed it to make them more like what they want them to do capitalships are not the beall to end all there the support beams for the fleet. if you still think they should be then you know noughthing of navy doctriants as they apply to space as well as water.
End of BlackWindx's quote

I disagree, applying current naval doctrine to the 3d battlefield is a terribly ignorant fallacy (granted SINS isn't very 3d). 

Even if I were to accept that space warfare is nothing but "water combat tatics against a black background" the technological differences inbetween what we know now about tatics would be revolutionised when you consider such things as shielding.

But for a moment I'll even disregard that aspect of the combat and simplify things even more.  Let's pretend that capital ships are the equlivent to carriers and battleships to try and support your claim.

Then all carrier capital ships would have much better ordinance interception (such as the Block B varient of the Phalanx), and larger strike craft yields.  Carrier ships would be launching strike craft from 2 or 3 gravity wells away with their support fleet clustered around them.

All combat "battleship" type capital ships would be much heavier armored (Navy ships today have just a quarter inch of armor, while the battleships are protected by several inches of steel) and would contain much more powerful guns than the current iteration if you considered them to be futuristic variants of the current USN Iowa class.

 

Let's reverse your theory and apply SINS style combat to modern naval warfare.   Naval engagements would be won by guys in rubber speed boats with huge missile launchers mounted on them.  You could fight and win engagements with support cruisers alone.