hiya dudes
been a while, but i am back with a new update on my 4e race "altaria's"
they are massive overpowered, so i sugest playing this race as 1 VS 10 on large maps while they other 10 are in a single group
start might be a little dificult sinds this race depands a lot on research.
also their hull is quite small so if your shield is down expect to loss your capital ship very fast
not show more SS to spoil the Race
whats new VS version 1.03
to much
for starters
3 unique capital ships, Remapped + retextured
2x Carriers, 1 Battleship this battleship is really awsome
Unique Race portret
Advanced Capital ship
new Defense Platforms
127 Research Tech's (engine Technolgy) (capital ship reseach) and tons more
+2 other mods buildin, Sins+, Bailknight (gas colony) (Weapon FX)
with version 1.03 of sins you can copy the directory Textures in the mod directory
with lower versions you need to Rewrite the Textures directory inside your Sins directory.
this is my last update, might still do a balance update, or a FX update
injoy
http://files.filefront.com/Altariarar/;11656200;/fileinfo.html
http://rapidshare.com/files/141497160/Altaria.rar.html
Tested this Mod, with Sins Version 1.03
extensive, found no problems
know issue's
some Research costs are to low and speed do not match their Tier
feedback is welcome especaily on the research area, i kind of out of idea's. and might over do their power
at their are overpower but still have their weakness's