is this normal.....?
Hi to all! Ive been playing SoaSE for a week and some questions just pop up. Dun usually speak in forums before (pure watching usually), but think I may just ask.
I created a map with Forge almost since I started playing the game, and ve played with it ever since. The map consists of 6 smaller system surrounding 1 huge system (the # of planets in the huge system almost double the total # of planets in the systems surrounding it). Forget about the huge system btw, as I have never really get to it in my games. In the first game I played, I have 6 players homeworld set in the 6 small systems, 4 in the huge. I started in one of the smaller system, and after solely controlled it, another faction just kept sending fleets into my system. When I was really annoyed, I sent in my fleets to their home system to get rid of him (he also started in 1 of the small system). Eventually I won, conquered all his planets. In the process, I noticed his home planet kept switching after I burst up the previous. And I didn't get him defeated until I conquered all his planets.
Then, in another game, I moved 2 more players into the huge system, which made it 6 ai in the middle system, and 4 in the surrounding systems (including me), so 2 small systems were uninhabited at the start. After the game started for sometime, I targeted one of the uninhabited systems (which was already colonized by another faction). I got rid of them after a while, then sent my fleets to their home system. Their home system had 2 choke points (hope I got the term right), only 1 planet is connected to the star, and that planet only had another phase lane going to another planet. My first fleet jumped in the first choke point, and eventually defeated their large fleet (they retreated after a while, although I dun know why. Their fleet looked larger than mine, or at least the same size as mine). In the process, I destroyed 1 of their cap, and dun know how many other smaller ships. My second fleet went in then, going for the second choke point. This time they didn't run, and I had to fight them to the very last ship (their fleet is still big, but may be a few ships less than mine). After I destroyed their fleet and most buildings around the planet, I got some diplomacy message (some requests from another faction, nothing important). I went into the diplomacy screen, clicking around, and amazingly I saw the faction I was at war with was defeated! They still have like 5 planets, and I wasn't attcking their home planet? And the planet I was assualting didn't even fall (still have more than half hp). Well, I saved and restarted this battle. Checked first the enemy wasn't defeated in the diplomacy window before jumping in, and kept checking it often during the battle. I noticed then he was defeated after the first cap ship was destroyed (or maybe earlier, can't tell). They still have 2 cap ships and half of their fleet fighting but their whole faction was defeated????? I knew the ai would surrender in this game, but did they surrendered in the middle of a battle? And the remaining fleet just kept fighting after their leader surrendered? I mean, was that normal??
Sorry for the long post, maybe Ive kept silence for so long I just can't stop talking
More details for the above situations: the first game was 1.05, and when I went attack that faction, we owned 1 smaller systems each. They kept fighting until the last planet fell, and I got a message saying I defeated another faction. The second game was 1.09, I owned 2 smaller systems before jumping into their homeworld. They only have 1 system by then. I didn't get any message that he was defeated. I wouldn't even know if I didn't look in the diplomacy window. So my question is, why did the ai decided to surrender in the middle of a battle?? And in the first game, why the enemy didn't surrender but the seond did? What made the ai surrender???
I actually have other questions beside the above one, but this post really looked too long, may be I will ask sometime later.