Orbital Refinery - anyone know the mechanics?

Hey all,

I've only been playing for about a week, but I couldn't find any real info about the Orbital Refinery structure.

Does anyone know the following:

Does placement matter on the map? Should I place it between the extractors or closer to my factory groups?

Is it really worth the return in shorter games or is this a longer term strategy?

Does this collect resources from other planets or only the planet that it is placed on? In other words, should I place one on every planet or stagger them? As log slots are at a premium, I typically place only place them on planets where I have more slots available, but I'm thinking that I should be placing them on asteroids... Not sure about that though...

Your thoughts would be greatly appreciated. I've searched the boards, but I haven't come across any posts with this type of data... If I've missed the link and you can post it, that would be awesome.

Thanks!

~ Scards

16,699 views 17 replies
Reply #1 Top

Does placement matter on the map? Should I place it between the extractors or closer to my factory groups?
End of quote

Nope, placement doesn't matter :)

Is it really worth the return in shorter games or is this a longer term strategy?
End of quote

Probably not. Mileage varies, but most agree that it's easier and cheaper to build trade ports and use the credits to buy the resources in smaller games. In large games I've used refineries, but you also tend to have enough basic income just from the number of planets you own that you don't need the extra from refineries in order to keep up with research/production. So I personally play it by ear, so to speak. I play mostly Random maps, so resources can get pretty lopsided sometimes. More in the next paragraph :)

Does this collect resources from other planets or only the planet that it is placed on? In other words, should I place one on every planet or stagger them? As log slots are at a premium, I typically place only place them on planets where I have more slots available, but I'm thinking that I should be placing them on asteroids... Not sure about that though...
End of quote

Refineries have a range of 1 jump. So if you build a refinery at a planet, it will also serve all planets one jump away. Each colonized planet can support 3 refineries, neutral mines can support 4. This makes refineries useful in that if you have a really nice intertwined cluster of planets, the 3 refineries max out all of them. And this is my most common use of refineries. If I see that I have a very nice group of planets (usually 4+) all linked, I'll drop the 3 refineries because it will benefit all 4 planets. Otherwise, I don't really bother.

Also note that the Advent don't have a separate refinery structure, their trade port can change to serve as a refinery but without the 1-jump range, it will only work in that grav well. On the flip side, it will also give a bigger boost.

Reply #2 Top

cool... thank you very much for the info...

I thought that the OR structure required log slots... Good to know that it does not. I'll try the stagger method that you mentioned.

Reply #3 Top

Quoting Scardia_1, reply 2
cool... thank you very much for the info...
I thought that the OR structure required log slots... Good to know that it does not. I'll try the stagger method that you mentioned.
End of Scardia_1's quote

 

Actually it does require log slots

Reply #4 Top

Yeah, I don't think I said anywhere that it doesn't require logistic slots :)

Reply #5 Top

What about Advent they don't have a refinery, although I heard that Advent's trade port can be used as a refinery but I don't belive that :cylon:

Reply #6 Top

Quoting Annatar11, reply 4
Yeah, I don't think I said anywhere that it doesn't require logistic slots
End of Annatar11's quote

ahhh... my bad... :)

Reply #7 Top

Quoting Overlord, reply 5
What about Advent they don't have a refinery, although I heard that Advent's trade port can be used as a refinery but I don't belive that
End of Overlord's quote

My reply does cover that :P

Reply #8 Top

(1)yes it does matter.

(2)place your refinaries where there are volcanic and ice planets they contain more recources.

(3)place it between or close to your mining facilities because it reduces travel time between local recources and the factory.

(4)in the long term you will thank me because as you need more fleet size for your forces which then the inflation or cost start to increase and eventually consumes 75% of all recources which if that then gos into negative or minus income, then it starts to take away valuble recources(building them is abit of a double bonus-(1)it helps reduce dependancy on the black market (2)helps when the stock market as crashed (3)increases recource income

(i recomened you do this withthe trade ports as well but dont put it nex to the factories)

(5)yes it does take up logistical slots but only 4 and besides you only need one which eith the TEC you can research aditional 4 slots so really your not taking up any valuble slots

any more help you can contact me at [email protected]

Reply #9 Top

Quoting Annatar11, reply 7



Quoting Overlord,
reply 5
What about Advent they don't have a refinery, although I heard that Advent's trade port can be used as a refinery but I don't belive that


My reply does cover that
End of Annatar11's quote

 

Yea well how do I turn them into refinerys?

Reply #10 Top



Quoting Overlord,
reply 5
What about Advent they don't have a refinery, although I heard that Advent's trade port can be used as a refinery but I don't belive that
End of quote

After you research Resouce Focus. Click on your Trade port and you will see the ability to transform it into a refinery. :lol:

Reply #11 Top

Quoting i_love_it, reply 10



Quoting Overlord,
reply 5
What about Advent they don't have a refinery, although I heard that Advent's trade port can be used as a refinery but I don't belive that


After you research Resouce Focus. Click on your Trade port and you will see the ability to transform it into a refinery.
End of i_love_it's quote

ok thx

Reply #12 Top

what about commercial ports?

 

Does it works the sasme way (1 jump blabla?)

Reply #13 Top

No, trade ports don't have a jump limitation, but they only produce a certain number of ships so not every trade port is going to "connect" to every other one :)

Reply #14 Top

So how do you play with it?

 

One for each planet?

Reply #15 Top

It doesn't matter, to start trading you need 2 trade ports on any two planets. After that, every port you build adds a static amount of credit income. Building 4 ports on one planet and 1 on another is the same as 2 on one and 3 on another. It is good to build them on as many planets as possible, because the longest uninterrupted chain of trade ports (like if you have 5 planets connected in a chain, building ports on all 5) will give a bonus to trade income. Neutrals/things you can't colonize don't break this chain.

Reply #16 Top

yeah, so 2 on the same planet is kinda useless.

 

But I got it thanks

Reply #17 Top

Two on the same planet is only useless if they're your first two. :P