Well, on that note...
1. Yep, agreement here...
2. I would like the coasting thing.. Perhaps have tiny jets shoot out vapor towards the front when they decelerate. As far as slamming into each other, the movement AI should no better. Just don't let ships run into each other in the first place...
3. I think everyone who plays these games wants turrets that turn. Missiles should just fly off at a near-miss trajectory and detonate after say, 10000 units. Better collision checking.
At any rate, as far as physics go, I would love to see some sort of recoil from large weapons hitting small ships. When an LF gets hit by Cleansing Brilliance, it just sits there! Sure, CB has no mass (unless we called it a particle cannon in lore), but still! A cannon that big has to do something when it hits its target!
For graphics, how about some better shields. When my Kortul is fired at, all you see is a shield bubble in the way... I would like to see some ripple effects... Perhaps when shields go down, you get the look of what happens when you slow-mo pop a balloon. I want a rip like effect.
As far as weapons, I want turrets.. Not things that look like turrets but spit out rounds in random directions. I want the turrets to follow their target. If this happens, turret turning speed could get rid of the whole heavy weapons can't do good damage to LRM's. This is stupid. If a fighter flies through the path of CB, it should get vaporized. More weapons would be nice too... Some heavy anti-cap weapons would be nice on a Kol.. And then have little dinky things to take out SC. This should apply to just about every ship...
As far as AI's go, make things work when on autocast. Ie: for flak burst, have the thing fire when it is most likely that you will get a lot of them. In other words, don't use it on anything less than 5 squads (unless there are 5 squads in the entire grav well which would be detectable).
Make it so fighters don't auto attack flak. For whatever reason, my fighters love attacking flak when there are LRF's right beside the flak. What the cause of this is, I have no idea, but fix it...