A small question about maximum populations

Errr.... does anyone out there know how to tweak some values to increase the maximum sustainable population in a game? Don't get me wrong, 2000 is pretty good, but I've been working on a big epic-scale 7-star map, and I sort of need a bit more than 2000 for that ^_^;;

 

Any help is welcome

5,517 views 6 replies
Reply #1 Top

You'll have to mod the RESEARCHSUBJECT_MAXSHIPSLOTS entity files.

 

:fox:

Reply #2 Top

Heh.... thanks.... and errr.... sorry about the multi-posts ^_^;

Reply #3 Top

Ok...... turns out those files just deal with how much the research costs, its prerequisites, and how fast it researches.... there doesn't seem to be anything about population capacity in them >__>

Reply #4 Top

there doesn't seem to be anything about population capacity in them
End of quote

On the contrary :) From MAXSHIPSLOTSTECH0:

researchModifier
 modifierType "ShipMaxSlots"
 baseValue 100.000000                        <--- This means you start with 100 fleet points
 perLevelValue 150.000000                   <--- This means researching increases fleet points by 150
researchModifier
 modifierType "IncomePercLost"
 baseValue 0.000000
 perLevelValue 0.093750                       <--- This is the -% income for research

Each MAXSHIPSLOTS research subject increases "ShipMaxSlots" by some number of the previous research.

 

Reply #5 Top

I should clafiry.. the way the MAXSHIPSLOTS and MAXCAPITALSHIPS research works is that it doesn't say "at this rank you have x fleet points", it keeps adding fleet points to your current total. So you start with 100, the first rank adds 150 and you get 250. If the next rank adds another 150, you'll have 400, so on so forth until you reach 2000 with the addition from MAXSHIPSLOTS7 ;)

Reply #6 Top

Hmmm... so, it IS there, it's just completely counter-intuitive so that nobody would dick around with it? I mean.... now I pretty much need to make a spreadsheet to make sure I come up with the number I wanted XD

 

Either way, thanks alot..... you've been a big help :)