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TEC Capships

TEC Capships

How do you guys say these things stack up?  It looks to me like the Kol and the Marza are the best, with the Dunov being the worst; the Sova and Akkan atleast have somewhat useful abilties in the form of Embargo and Colonize.  Also, what are the best abilities to put on them?

21,107 views 36 replies
Reply #26 Top

I just played a game against a guy with 3 marza (lvl 6) and a few kodiaks

 

 

kicked....ass.

 

I couldnt believe how great his fleet was.

 

 

Reply #27 Top

that's the missile barrage talking.

Reply #28 Top

When will they put in a campaign?

Reply #29 Top

and here it comes - EVENTUALLY!!!!!!!!!!!!!!  they haven't said.  at all.

Reply #30 Top

Like it was said before all worlds fell silent because Chuck Norris round house kiked everyone to paste and Mr.T Kept saying "Shuttup Foo" So everyone who survived Chuck Norris commited suicide because of Mr.T.  Also the cure for any cancer is Chuck Norris' Tears. Too Bad he never Cries  Ba Boom Ching. It funny is it not!!

Reply #31 Top

i once held a 16 cap fleet all level 10 and hangered with nothing but bombers, all reasearch done in military tech tree too. Absolutely crushed any fleet that tried to battle it. It was amazing that each cap could take on and destroy its own frigate every minute or so. Beat a 50 + ship fleet.

Reply #32 Top

A Kol with Finest Hour and a fully upgraded gauss gun can kick some serious ass. I took a level 8 Kol(1 Fighter sqaudron, 1bomber squadron) against twenty pirates; twenty pirate ships destroyed in 15 minutes.

Dunovs are very convienent when they're upgraded too.

Marzas with a level three radiation bomb/missile barrage combo can clear a gravity well fast.

Reply #33 Top

The Kol is just damned tough. It has Finest hour which will restore its Antimatter, and you need a dunov to cast its lvl 6 to reduce antimatter costs by 300% less, then turn autocast on and pummel the enemy with repeated gauss cannon shots.

Reply #34 Top

Quoting GoldenShadow, reply 8
The Kol is just damned tough. It has Finest hour which will restore its Antimatter, and you need a dunov to cast its lvl 6 to reduce antimatter costs by 300% less, then turn autocast on and pummel the enemy with repeated gauss cannon shots.
End of GoldenShadow's quote

I was signing on to see if there were any replies and I thought, "Damn! I need to try that!":D

Reply #35 Top

I just had a game vs AI I turtled in for all 16 caps. I farmed XP until everything was level 6 or higher, I went out with 2 marzas, 9 Kols and 5 Dunovs. Then I took them out to look for a good fight. I found a nice fully upgraded advent starbase.  I attacked and found out you can destroy those really fast with the machine gun guass cannons from 9 Kols at once.

Fully teched out, you can park them all under a starbase with docking booms + finest hour, you will have a +9.5 antimatter per second. Add with culture bonus and naturally higher antimatter restore rate of high level ships with upgrades. Then you end up with never running out of antimatter. The only limiting factor is the cooldown times.

Reply #36 Top

The TEC caps are sweet.  And ppl really need to give the Dunnov's EMP blast ability more credit.  Hey...it deletes sheilds ppl!!  The Dunnov is what makes the diff in late game with TEC..because it deletes the shields off of anything it hits with EMP blast and sucks antimatter like'a hover vacuum.  I'm not scared of fully upgraded starbases anymore because of it.  Zap the shields and antimatter, then blasts it to bits with the Orgov's.