Have yet to beat hard!!!

Im rather new to the game, playing againdt the AI to get better.

I've played about 3 games against hard, and got whooped in all three.

is there any strat. advice the good guys could give me?

P.S. My fav race is advent

18,860 views 29 replies
Reply #1 Top

Stay on the offensive. For easy, they almost never attack, Medium it's common, but Hard it's almost all the time. Kepe the pressure up and don't go onto the defensive at any point.

Reply #2 Top

I have issues with hard as well. I know you have to keep moving ALL THE TIME and never stop producing ships...thats all I have heard.

 

If you'd like to try to play a 2v2 against AI, you can email me at [email protected] or im me on xfire at squigglethecow

maybe, since we both havent beat a hard AI yet, we would figure out how to kick their butt.

Reply #3 Top

Until you master it, choose maps with less phase lanes. This allows more block points, and stops them hitting you all over the place. Gives you more time to consolidate and build fleets. Also, lock teams so that they will fight with each other as much as they do with you.

Reply #4 Top

Scout ahead.

If one enemy is near (1-2 phase lane) , rush them with your caps + 10-20 LRF and they'll die.

If all the enemy are far, take your time to build up your force then kill the nearest or strongest enemy. In the mean time try to get a cease fire with at least one of the other enemy. Repeat until you win.

And remember to keep your enemies/allies equally weak, and you can manipulate your allies AI to attack other AI.

Reply #5 Top

Use the scout rush, I just killed off an Unfair AI player that would have owned me if i didn't. Play as either Vasari or Advent, sell 200 metal and buy 100 crystal. Build 6-8 scouts (depending on your micro skill) and kill off the enemy constructors, and keep orbiting the planet and gravwell without getting killed so it will take longer for them to respawn and so you can kill em off before they build labs or mines.

They still had about 14 colbalts by the time I finally researched illums, and they took out my scouts (but gave me enough time to build up illums) and we went back and forth a few times, he even took out my other outpost and colonized a bit before i conquered everything.

Reply #6 Top

I have a similar issue with this.  I enjoy the combined tactical and strategic aspects of the game, and have no desire to engage in old-school RTS "whoever clicks fastest, wins" sort of gameplay.  Being on the offensive from the very start seems to degenerate to this sort of thing - it's whoever can pump out cobalts the fastest, then micro-manage the battle so that you have a couple of extras frigates left at the end.  I certainly can't click faster or micro-manage better than the AI, which has perfect and realtime access to the combat stats of each ship in the battle.

Part of the problem seems to be the maps.  I use randomly generated maps, and I frequently get stuck with completely crap positioning.  Are there good, non-random maps that people would suggest for starting out in an FFA game against several hard AIs?

Reply #7 Top

Umm I had problems with hard AI as well.  Then I actually try to finish some of the missions, which resulting in alliances and resources from my AI allies.  Never stop producing ships, and don't make too many mistakes.  I actually likes to play D as tech and build up my fleets, so don't forget to build the repair bays.   You need at least two separate fleets in the beginning to handle their rushes.  I keep on needing more metals as TEC, so I recommond to research the higher metal collecting civ tech, but that's just me. 

Reply #8 Top

Umm I had problems with hard AI as well.  Then I actually try to finish some of the missions, which resulting in alliances and resources from my AI allies.  Never stop producing ships, and don't make too many mistakes.  I actually likes to play D as tech and build up my fleets, so don't forget to build the repair bays.   You need at least two separate fleets in the beginning to handle their rushes (Single fleet works wonders, too).  I keep on needing more metals as TEC, sometimes, so I recommond to research the higher metal collecting civ tech, but that's just me.

P.S. Why don't you try to play the medium sized map "Fire and Ice?"  The map is pretty straight forward, best for 2v2, and have easy chock points to control.  Best of lucks.

Reply #9 Top

Under no circumstances let them build up a large fleet (more than 50 ships).  You will most likely die then (unless you have substantially more ships than that. Lrms vs. Kodiaks doesn't work either ;))

Reply #10 Top

Stepped up to to Hard versus the AI a while ago. It sure doesn't mess around, does it ?

As stated above, keep moving. Don't turtle, don't count on static defenses. Don't let them build a huge fleet. If you don't see their fleet for a while, you can bet when it does show up it will be nasty. Hard Ai's tend to mix a lot more ship types, so don't SPAM your own fleet. I use static D, a lot, but mostly as pirate defense or to augment my defense fleets. It can turn the tide of a mostly even battle but won't defeat a decent sized attack. I tend to use one or two repair bays, and the rest hanger bays (fighters only).

You can't afford to waste time or resources on luxuries. Plan what you need in advance. Don't waste energy on techs you won't use right away. Decide what your fleet combos will be in advance, and plan the techs you'll need as buffs. If you're going for economy, this is doubly important, since your fleet will be weak at the start.

I've found that I can't live without a large AoE weapon ( Advent Cb/Malice combo, TEC Marza MB in 1.09 ). It will stomp out the small stuff, and allow the rest of your fleet to clean up whats left. So getting your caps to a decent level is IMPORTANT. Can't strees that enough. Nothing turns the tide like wiping out 20-30 LRMs in as many seconds. At the very least, the enemy has suffered a huge economic loss replacing ships.

If you're defedning ( huge warning bells if you are ), fight under the protection of your repair bays. Research repair cruisers ! Bays won't help you deep in enemy territory.

Sometimes losing a battle isn't a bad thing. As long as they're crippled afterward, it's still a victory of sorts. I like to have a few planets with three frigate bays, so a new fleet is just a few minutes away. It's a flaw in the AI. It can manage much better than a human ( out clicks you every time ), but it tends to not have very many frigate factories. If you both loose a large portion of your fleets, multiple factories gives you a huge advantage as long as you have the resources to rebuild at will. I find late game I have more money/resources than I can spend, so this works very well if you're going to grind against the AI.

Lastly, the fleet is everything. if you aren't hitting your fleet cap continually, or sweating how to get the cash to raise it, something is wrong.

 

Reply #11 Top

1v1 with Hard/Unfair computers is a joke, even with the 1.095 improvement. All you've gotta do is build units continously and expand towards comp, which tends to make a second capship by the time you've 20+ lrfs. Advent comps will mass carriers, so tier 2 tech, x5 carrier with all fighter, 2 bomber squads. Tec likes light frigates, counter with lrfs. Vasari is random fleet thrown at you, which lrfs will eat up.

Reply #13 Top

1v1 vs AI is easy.

In some map, you don't even have to colonize, just go straight to enemy homeworld and kill him. >_>

Reply #14 Top

Hard is rather fairly easy to beat. Unfair is also easy to beat. I usually battle in a large map or medium. Average time for Hard to beat is 2 hours. While unfair is 3-4 hours.

Unfair Aggressor is usually where you get your hardwork. They will attack you regardless of where you are in the system. I've had an Unfair Aggressor AI skip all the planets in a large map and rushing me with 25 Cobalt and 1 Kol.

I'm a TEC. I have never used any other race nor do I want to. My TEC strategy is always like this:

Build in Order:

Capital Ship Factory

1 scout

1 Akkan

6 Frigates

2 Civ structures

Research Trade ports

Buy 2 trade ports each for your 1st 3-5 planets.

Buy a 3rd one if you like. This should give you a lot of credits early on the game.

 

Reply #15 Top

Pointless, you would lose if you try to rush trade ports like that, especially up against the unfairs.  6 frigates in the beginning equal death.

Reply #16 Top

It is 'hard' on hard, I think perhaps unfairly so - for example, some opponants seem to have 3/4 capital ships very early, along with a fleet of lesser ships!

I have medium nailed as far a winning tactic are concerned, so I thought Id try hard - I got squished big time. I tried again, this time just pumping out ships to beef up the fleet, ignoring the more rewarding (to me) tech trees - this worked much better, but a lot less fun, and certainly too frantic (from a RTW lovers' perspective)

In the end, I compromised, and set two thirds of the nine AI players to hard difficulty, and the rest on normal. This turned out to be a lot more balanced, and after a few days, I won last night (7Deadly Sins Mod) I played as TEC, having the colonise CS first, followed buy Colbolts, and teching them up for lasers, shields and the disable enemy power core tech. I then get the Marzda Dreadnought (I have found this is one of the strongest, after constantly losing the Kol CP's to enemy fire) I then focus on getting the 5 military structures for the Kodiak cruiser - once you have this, you really do have a fighting chance - even more so on hard (the Enforcer is you're playing as Vasari is more or less the same)

I then try and scount for ship graveyards and make half a dozen colony frigates, these derelict ships are a fantastic idea, and really do help beef up your fleet, or leave them orbiting one of your frontline planets.

Later in the game, I found it's best to use up all tactical slots for the planets, as at the very least, it will take an enemy force a lot longer to take your planet, and give you more than enough time to send reinforcments.

Overall though, hard is, I think, just a little too hard, and a huge jump from medium, from my point of view at least.

Reply #17 Top

Dont  forget to keep on building ships , even at peace time. <-- this is all the advice you really need.

Reason why Hard AI beats new players , look at the fleet size graphs. New players make ships during the times when theres a war going on however moment theres peace , the new player starts doing 4x stuff like making culture and he forgets to keep on making ships. So lets say Hard AI comes back after 20 minutes of peace time , he will find that a new player has the same amount of ships at the end of the peace time as he did at the beggining of that peace time . The AI however has been constantly making ships during that 20 minutes peace time so when they meet after the 20 minutes , the Hard AI has double the newbs fleet. Offcourse , the new player , because its war time , will forget all the 4x stuff to start churning out ships , but its usually too late.

Look at the end game charts , note the amount and length of times your "fleet size" chart has stayed flat. Compare it to the Hard AIs fleet size chart and you will find it just goes up and up and up.

Reply #18 Top

It may be just me but smaller maps with fewer AI seems harder than massive 10player FFA maps. You are forced to fight contiously instead of letting the AI bash the shit out of each other while you turtle to bits, research all your stuff and then just rampage later on. I have lost a few 1v1 vs hard AI in my time because of crap positioning and bad luck but I have yet to lose a huge FFA against the AI. So I suppose my tip would be to just keep playing small random maps until you get better at it. Playing a 10hr long game will definately not help you improve as much as 10 times as many shorter games. And I suggest keeping the random maps, otherwise you will just learn the tricks needed to beat a certain map but still lose every time on any other map. If you just want to beat the AI then as people suggested you can swing the balance towards you with premade easily defendable maps but you will not improve as much.

Reply #19 Top

Quoting SD, reply 5
Use the scout rush, I just killed off an Unfair AI player that would have owned me if i didn't. Play as either Vasari or Advent, sell 200 metal and buy 100 crystal. Build 6-8 scouts (depending on your micro skill) and kill off the enemy constructors, and keep orbiting the planet and gravwell without getting killed so it will take longer for them to respawn and so you can kill em off before they build labs or mines.

They still had about 14 colbalts by the time I finally researched illums, and they took out my scouts (but gave me enough time to build up illums) and we went back and forth a few times, he even took out my other outpost and colonized a bit before i conquered everything.
End of SD's quote

 

I didn't like this either, so I went about making a map that gave me an edge and avoided the early game fights.  Now I play on custom created maps using the in game map editor.  Start with my own solar system and give them all solar systems to fight over.  It turns into an end game battle, and if you are advent your fleets should be able to slaughter the computers.  If you are TEC then use your massive resource advantage to build the doomsday devices or send in a bunch of sacrificial fleets to gain strategic advantage.

Reply #20 Top

Blimey I downgraded to Easy from Medium as I found that too hard! I'm spending 3+ hours just getting a foothold in easy and beating back pesky pirates!

Reply #21 Top

Just wait until unfair difficulty. Who ever said that its easyer on large maps is right vus it gives you a chance to build up your forces.  However it take ages to win.

Reply #23 Top

Taking ages is the whole point ! :)

If the game doesnt last 3 days at least, then its too short for my liking.

Thats one reason I make my own maps. The smaller random maps are designed for fast total combat games and I prefer a slow strategic game.

Games that take only a few hours to play are of absolutely no interest to me.

Reply #24 Top

heh, try going unfair, that's a real test!

Reply #25 Top

Quoting apricotslice, reply 23
Taking ages is the whole point !

If the game doesnt last 3 days at least, then its too short for my liking.

Thats one reason I make my own maps. The smaller random maps are designed for fast total combat games and I prefer a slow strategic game.

Games that take only a few hours to play are of absolutely no interest to me.
End of apricotslice's quote

 

I agree, I love the endgame strategic battles that involve choosing playing the computers against at each other and sliding in at opportune moments to gain ground.   That being said...I feel the game can sometimes be limiting when you start reaching the end.  You can build super weapons and easily destroy everyone else, or play a slow game of diplomacy and war to wear away your enemies one by one.