FAO modders

Some of you have done very well considering you have been working in small teams and sometimes on your own.  My only worry is that some of the mods are/will take far too long to come out because of the previous point I have mentioned and people will have moved on.

That's the biggest thing the modders are up against, people moving on and getting into a new game.  Is there really any point modding a game that will not see the light of day for two years after release date? which is the way some of the mods are going.

It's very admirable that people are taking time to mod games but I just feel there is no point for some of them when people will have already moved on by the time you have released your mod.

On a side note.  How many FPS do the game devs expect people to actualy want to play when it's the same old shit with better graphics? I'm not a cyber soldier so FPS have no appeal to me personally but come on....how many are there now!

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Reply #1 Top

Personally?  I don't have any want or need to release the mod I am working on.  Sure, when all is said and done, I'd love to share it, but I am working on my mod for personal gain, and I feel that only when I feel that it's complete, will I put it up for others to enjoy.  Modding is a hobby, and like all hobbys, not for everyone.  It is the same as model airplane building, it is the same as any other recreational habit. 

I like Sins, It's a great game, and when I played it, I thought "Wouldnt it be cool if..."  And then Shazam. I find it's easy to mod.  When all is said and done, I can play Sins, and have a grand ol' time, not because others have benefitted from my mod, but because that is what I envisioned the game to be.

Reply #2 Top

I have to say, as a modder, that I will not stop until my dream is realized.  I put out releases every couple of months to keep people wanting for more, and I find that is the key to keeping people playing the game and playing the mod.  Fans are always telling me that if it was not for my mod, they would have shelved the game months ago.  That gives me great joy to hear that, and that is what keeps me pressing on to get the next release done.  I definatley see your point, especially with mods that are not out yet and seem like they will take forever to make.  But, realize that everyone mods for their own reasons, and to some modders perfection is everything, especially if you are recreating another universe like Star Wars or Star Trek or if you are reinventing an old game Like Master of Orion or Star Control.  Everyone has their reasons for modding.  The good thing is that Sins can be modded, and given the right tools, fairly easily.

So, sticking up fro my fellow modders, we do what we do because we like doing.  Whether someone plays the mod or not sometimes is meaningless, as long as it gets done.  For, me, having people actually play it and tell me how much they like it keeps me going, and I will keep doing it until I hear that not one single person plays Sins anymore, and then I will mod only for me. 

I hope this helps you understand.

DANMAN - maker of 7 DEADLY SINS