Rojonia Rojonia

Turn-based option

Turn-based option

I would like to see an interface option that allows the player to define a pause after a user-defined interval (e.g. one minute). In effect, this would make the game seem almost like a turn-based game, which happens to be my preference. A mouse-controlled button would also be user-friendly. It would actually be a hybrid, a new game concept! I like a less hectic pace. I think such an option would attract TBS players. It beats me why RTS developers have not figured this option out out long ago. It is so simple to implement.  and will not detract from the RTS player's enjoyment of the game. Why not include this in the next patch? It is a no-brainer and will sell more games.

85,863 views 38 replies
Reply #26 Top

I like the idea of having a turn based option, could be a tough one for the Devs to implment not sure its in line with where they want to take SoaSE but it would be a nice addition.

Reply #27 Top

That's the whole point of my argument - it is taking the game in a dirrection it was never DESIGNED to go. You design a truck to move large amounts of cargo. You can't then want it to transport the family. Your requirements are contrary to the product's design, hence the product will not (and can not) do what you want, unless there is a major retrofit. And putting seats in the cargo area of a truck would only turn it into an ugly bus... It is a silly example, but I hope it makes a point. Sins is a RTS game. Real Time Strategy. You cannot go - it would be good to add an option to make it a TBS.

Reply #29 Top

Quoting Rojonia, reply 21

Incidentally, I don't think the variant that Horneraa mentioned (where you cannot do anything between pauses) is a viable path to follow. For one thing, there would be a problem with pirates where you have to react within a split second sometimes (you would get murdered). Secondly, it would be more complicated to change, requiring additional software modifications, which may not be trivial. You have to be able to take action at any time in this game as it is set up.
End of Rojonia's quote

Given that the pirates are limited to the same decision time you are, as with any AI in any game/format. The strategy behind this is based on making a decision based on the information you have. So, a change I would make is the ability to see into gravity wells at all times. Fog of War wouldn't work in this system. The end result is, you see pirates are in one gravity well, and your opponent are in the next, but who is gonna jump where? You make your decision based on knowing that. It is different and hard to envision (let alone describe), but I hold that it could work... It would be a vastly different game and would take work to build, but I think it is viable and can be done fairly easily using SINS as a backbone.

Reply #30 Top

Quoting Hack78, reply 2
That's the whole point of my argument - it is taking the game in a dirrection it was never DESIGNED to go. You design a truck to move large amounts of cargo. You can't then want it to transport the family. Your requirements are contrary to the product's design, hence the product will not (and can not) do what you want, unless there is a major retrofit. And putting seats in the cargo area of a truck would only turn it into an ugly bus... It is a silly example, but I hope it makes a point. Sins is a RTS game. Real Time Strategy. You cannot go - it would be good to add an option to make it a TBS.
End of Hack78's quote

We understood you the first time. I don't want the devs to do this. They need to be concentrating on improving the game they already have and getting those expansions out without pushing back ship dates. I can't say I want anybody to do this, I am just discussing it like an adult.

Quoting Shadow_of_Light, reply 22
it is a good indea on its own.. but brings to many problems.... i doubt it could be "simply"implemented as you cannot turn a RTS into a TBS that works  100

the game is about constant thinking, if you had 1 turn to do certain moves for your empire your turn would last around 10 min (late game) ... whilst the game is about doing as much as possible in the least possible time.... not doing everything 100%
End of Shadow_of_Light's quote

You are exactly right, SINS is about quick thinking and efficiency. However, I am not in the least talking about SINS, I am talking about a turn-based version of SINS. Who is to say the same idea applies in a different version. The best way to look at the idea is to drop everything from your head and start thinking about using the same ships in a different game. Then it starts to build into something usable.

What you have with SINS and the Iron Engine is an incredibly versitile physics engine capable of simulating real space battles on epic scales. The rules of the game: how its played, how fast ships move, and all the contraints and possibilities of the game are a framework built around the engine. I am suggesting that some elements of that framework be torn down, and the same engine be used with a different framework to make a Turn-based version of the game. Most mods don't go that far, but some have. CounterStrike and Day of Defeat are my big examples.

EDIT: So sorry for the double-post!

Reply #31 Top

Hellz to the NO!!! At least in my opinion...

Reply #32 Top

PAUSE (for use in sp)

if this has been mentioned in the thread I missed it.

However I sort of like the idea but at 10-20 minute intervals for 30 seconds as an option in both sp and mp. Not sure about the details. A total loss of unit control and decision making would be terrible if one was in the midst of criticial actions.

in mp things can get hectic in the mid game (and this can be a very long game) nevertheless players work this out if they are lanning for fun, but in competive play I think this idea will not fly unless IC introduces a new tech nicknamed the pissbreak that is a special power that cost 5000 credits (or something) and works like armistice for 2 minutes.  Just beware that as described an enemy fleet then can then fly through your empire into the unguarded heart and wreak havoc once the pissbreak is over.

Reply #33 Top

The pause was mentioned earlier.

If the game is too fast, you could always turn the speed settings down...

Reply #34 Top

Quoting Rojonia, reply 4
I should have explained that I am talking about a single player game, not multiplayer. Your objections do not apply here. I cannot see any problems.
End of Rojonia's quote

 

why  not just pause the game when you need to . I prefer turn based games myself , as i find it very relaxing sitting thinking about things while having a cup of tea :) (total war series and CIV being my favourites) . I just dont see a need for turn based when you can pause the game whenever you want and still be able to issue orders etc..

 

Reply #35 Top

Now, I'm not sure about this, correct me if I'm wrong, or even if someone has said this already (I only read the first few posts), but isn't there a game called "Galactic Civlizations" which is essentially Civilization in Space? I mean...that is what you're looking for right?

 

Converting Sins (or any other RTS for that matter) to have a TBS option is definitely NOT no-brainer, unless you mean it's an idea with no-brain behind it, because that's what it is. One cannot simply take a RTS game and make it TBS, it just doesn't work like that. The mechanics behind RTS and TBS games are too very different to be put together. Sins, because it relies on groups of units for battles, certainly wouldn't work as a TBS. Most TBS games usually have a single unit representing a group of units and a dice roll is done to solve battles. Sure, there are games in which large armies can fight in a TBS style, but that takes a long time, and this game is long enough as it is.

However, if you're not looking for a Civlization like game, I would recommend the Total War series, it's a hybrid of RTS/TBS and I find it very enjoyable when I want to play a TBS but actually have to use my mind for battles instead of basing it entirely on chance.

 

Reply #36 Top

Quoting evilpanda518, reply 10
...One cannot simply take a RTS game and make it TBS... ...The mechanics behind RTS and TBS games are too very different to be put together... ...Most TBS games...
End of evilpanda518's quote

Certainly not in the traditional sense of TBS. Most TBS games might be that way, but not all. I am beginning to thing I am the only chap on the internet with an imagination. Nobody is trying to turn SINS into Carcossone.

Quoting evilpanda518, reply 10
...it's a hybrid of RTS/TBS and I find it very enjoyable...
End of evilpanda518's quote

Why can't SINS go in that direction? Did I miss something?

Reply #37 Top

Why can't SINS go in that direction? Did I miss something?
End of quote

Yes

Sins does not have two distinct modes like Total War games (ie. TBS strategy and optional real time tactical)

Reply #38 Top

I am beginning to thing I am the only chap on the internet with an imagination.
End of quote

It's more likely that there's a disconnect between what you're imagining and what the OP seems to be asking for (which is a feature that's more or less already available in this game). 

The thread is going in two different directions so naturally there's going to be some cross-traffic.