Research Scaling
I was wondering if the fleet research amounts could scale with the size of the galaxy.
For example, If I have 1 star and 8 planets, in a game I have the same research costs and numbers for number of fleets and number of capital ships as I would if I have 10 stars and 85 or 90 planets.
With a single star, the current limits are fine. If you get up in the 90 plus planet size maps, It is easy to run out of fleets becasue of supply, but if I control 20 planets it is easy to support a larger fleet force.
On another rearch related thought, I was wondering if when you finished researching everything down a tree, if you could start to randomly add new things to reaerch. Just extend what is already there. This more has to do with the way Iplay. I usually play single player with 9 or 10 opponents or more and max out research and ships.
I know the expansion will help some with the giant space stations, but if they eat at your supply numbers, you may just end up with the same issue.
I am not sure how reasonable this is for the engine, but just a thought. The random research keeps you making guns or butter decisions and not just military ones in the end game.