Some thoughts on autocast and intelligence
Hi everyone!
I would like some autocast abilities to be used by the ships more intelligently.
- colonize: a colony cap-ship should always wait until all bombardment frigates have been destroyed, to auto-colonize a planet. Even better would be, if my ships would attack those at first (the attack priority for the colony capship in particular could just be changed to siege frigates). Another nice little tweak would have a colony cap-ship save the amount of antimatter needed for colonizing, so it wouldn't waste it on other abilites (which also are on autocast). The improvement for the player would be that, I don't have to micromanage the acquission of a plante (esp. a neutral one).
- Advent carrier: The telecinetic push ability acitivates as soon as one fighter or bomber squad enters this abilities range. So just the first squad gets repelled, right? Intelligent behaviour would have the carrier wait until more strike crafts are in range. Maybe wait just until the first squad that has entered range is about to leave it again. So the carrier would let some strike crafts attack in order to hit more of them with the repell forces ability. Question just out of interest: Is even possible to muster such a massive force of bombers that would destroy a carrier (or any other capship) in just one strike run?
- planet intelligence: The game can alway tell me what and how many ships and structures have been in a gravity well the last time I gathered intelligence. Now if I also have the monitor phase space research (2, or for vasari every jumps) the game should add the detected ships to the last intelligence data. Of course if the opponent build new ships and structurs around said planet I wouldn't know that. Also Advent and TEC might not see enemy ships jumping back. So the intelligence report might (or most certainly will not) be exact, but a better estimate than the game gives me now.
What do you think?
