Galaxy Forge Help!!

I've been playing around with the galaxy forge and im really impressed with all that you can do with it. However im having some trouble, whenever i make my own map where its important that each race start where i place them they appear randomly on the other home planets.

is there anyway to fix the locations to be more permanent?

thanks ^_^

6,806 views 7 replies
Reply #1 Top

Use Edit->Players to set team values. At -1, they will be randomized; 0, 1, 2.. correspond to teams 1, 2, 3.. in the game.

Reply #2 Top

I have already tried this, but for the sake of the arguement I just tried again & it still randomized the starting location.  I tried changing the team index to everything from 1-9 and set the appropriate teams in-game (accounting for the fact that team index 0 is actually team 1 in-game) no matter what I changed it to the starting locations were still randomized.

 

I cant tell you how frustrating this actually is in terms of map making, I can assure you that I did do the team indexes correctly & even tried to do them incorrectly, but to no avail.  I am not sure why it isnt working, but I have checked, double checked & checked again.

I do hope we can figure out what we are doing wrong though & I would be happy to send the map files to show the correct indexes.

 

Sincerely,

Adm. Cobbs

Reply #3 Top

Ok so I finally figured out what I have been doing wrong...*_*

Not only do the team indexes have to be correct, but you also have to set the random seed to 0.

 

Thanks a million

Reply #4 Top

Well I was wrong...

 

I must have been lucky before, but it just started me off in the wrong spot again.  This is getting really frustrating & I would really like to know why this is happening.  If one of the dev.s could lend a hand with this issue I would appreciate it greatly. 

Thanks so much.

 

 

Reply #5 Top

Is there any hope of finding a resolution to this issue, cause I have literally tried everything....

No matter what I do, the starting locations are randomized.

 

Any help would be appreciated.

 

Adm. Cobbs

Reply #6 Top

Im am also encountering this problem and have spent some time trying to solve it, though Im no closer than you are.

How can TeamIndex correspond to team number when TeamIndex is 0 based?  You can't have a team 0.  I made a map thats 2v3v3 but its nearly impossible to gets us to start in the locations we all agreed upon.

Furthermore what is TeamGroupIndex?

I'll continue to work on it and let you know if I find anything, please do the same.

Reply #7 Top

Okay, Ive gotten closer.  No matter what I can't get starting locations to be perfectly planet based but if TeamIndex 0 corresponds to team 1 then I can get us starting in our correct systems though which homeworld in that system is still random.  its better than nothing I guess.

Still no Idea what TeamGroupIndex is so I just left that at -1.