Countering The Advent Strike Craft Swarm

My fleet:

1 Space Egg
2 Carriers
2 Desolators
1 Devastator
65 HC
40 LRM
50 Carriers
30 Subverters
26 Sentinals
110+ Fighters

Usually I dont even bother with Sentinals, but I knew the Advent had 55 Carriers. What I didnt know was that Advent get 3 strike quads per carrier. Not only that, but after doing some math I found out that they do more damage per squad than Vasari craft!

Anyways, I won the battle (Duh, Vasari are unstoppable!), but lost ~130 supply points worth of ships (luckily none of my caps). These kinds of losses are unheard of for me. My carriers hand off healing duty to conserve antimatter and heal longer, my Enforcers used Reintegration, my Sentinals used Charged Missiles... Everything went as planned. The only thing I can think of to do different is to use Jam Weapons on my Devastator.

I want to know if I am missing something or is there really no way to take few casualties against a huge swarm of strike craft. I could build 25 more carriers to cancel out his numerical advantage but that would take 350 fleet points. Scuttling all 40 LRM units and 9 Enforcers just to achieve near parity- not even really equal considering his squads do more damage than mine- seems like I would be left weaker in a ship-to-ship engagement. Any other ideas or strategies I could employ?

14,908 views 22 replies
Reply #1 Top

I don't think you have explained what you are asking very well.

But reading between the lines as best I can, I can only say

"Dude - you are playing Sins with major end game fleets meeting. Expect to lose some ships"...

Reply #3 Top

"Dude - you are playing Sins with major end game fleets meeting. Expect to lose some ships"...
End of quote

Right.

 

I'd swap the 40 Assailants for the equivalent worth of Enforcers or Transporters. Those things suffer against Advent Fighters, while HCs and Fighters wouldn't fare that badly.

____________________________________________________________________________

As for the strikecraft, here's a little comparison table I made ages ago:

 

Fighter Squadron:

Advent             9      40/1         378 HP     11.7 DPS Laser                       144s
Vasari              4      85/3         391 HP     10.4 DPS Phase Missile             96s
TEC                 6      60/1         378 HP       9.6 DPS Autocannon              120s

Bomber Squadron:

Advent             7        75/1         551 HP     17.5 DPS Beam                     126s
Vasari              3      140/5         525 HP     17.1 DPS Phase Missile            90s
TEC                 5      100/2         550 HP     16.5 DPS Missile                    125s

 

It shows ships-per-squad, hull/armor-per-ship, total squad HP, total squad DPS and total squad build time. Total squad HP factors in Armor as 5% Hull per point of Armor. This is also not including technology upgrades, which is in the advantage of Vasari and TEC since they have easier access and better armor/hull upgrade capabilities while strikecraft are not affected by Advent's superior shields. Vasari construction times are also a fair bit better and both their squads use the same weapon.

 

But all those advantages are hogwash because the Advent have got moarr squadrons!!! While 1 Vasari Fighter Squad may be capable of neutralizing 1 Advent Fighter Squad, the Advent have an extra squadron in each carrier and each hangar that can fly without being contested.

Reply #4 Top

But all those advantages are hogwash because the Advent have got moarr squadrons!!! While 1 Vasari Fighter Squad may be capable of neutralizing 1 Advent Fighter Squad, the Advent have an extra squadron in each carrier and each hangar that can fly without being contested.
End of quote

 

Advent pay more for that extra squadron.  I don't have the exact numbers, I'm on the road, but just wanted to point out they aren't free. 

As far as counters, in addition to using fighters and flak, don't forget:

 

Kol has Flak Burst -- this is actually really powerful against masses of fighters.

Dunov -- has the magnetize hull ability...again, really powerful.

Halcyon -- has telekinetic push, very effective ability against swarms

Kortul -- has the jam weapons ability...this is the weakest of the cap ship abilities, but it still provides protection while your fighters & flak do their job.

 

 

Reply #5 Top

I don't know the cost of the Advent carrier, but it is more.  Also, the Advent carrier takes up 20 fleet supply, while the Vasari takes up 14.  So, if you think about it, the Advent had 55*1.5 carriers to your 50 carriers.  I should also note that Advent SC pop like flies, and the vasari do not.  I don't know why you had 30 subs, you don't need that many.  I also notice that you don't have any LFs.  LFs counter Carriers by destroying the ship.  Jam weapons also works for taking out the first wave of SC by allowing your SC to survive and do some damage.

Here's the main problem with your play philosophy, you are focusing on killing the SC without killing the ship that builds them.  You need the LFs to attack the carriers and destroy them.  Once the carriers are dead, it is just a matter of time before you get air supperiority.  LFs take only 50% damage from SC, and do (I think) 100% o 125% damage to Carriers.  LFs are also faster than carriers to they can chase them down.  Additionally, all LFs have some AM damage tech that you can research.  Carrier's produce SC with AM.  Without the AM, those carriers are nothing more than cannon fodder and cap ship food.

[EDIT] Advent hanger bays also cost more and take up 6 tactical slots as opposed to 4.  You can't even build an advent hanger bay on most worlds without upgrading your planet infrastructure first. 

Reply #6 Top

Its an end game battle though,  If you playing agianst someone and you loose NOTHING in your end game battle then your either cheating or your playing a plant.  So when you ask if there is a way to counter it you just did.  If you won the fight you countered the swarm.

I can't believe anyone would build a fleet of carriers that massive and not include the Advent Mothership for her Malice ability and sprinkle in a couple Raptures for thier concentration aura.  The whole point of the Advent is thier cap ships abilities synergize with one another.

Reply #7 Top

Quoting Howdidudothat, reply 5
I don't know the cost of the Advent carrier, but it is more.  Also, the Advent carrier takes up 20 fleet supply, while the Vasari takes up 14.  So, if you think about it, the Advent had 55*1.5 carriers to your 50 carriers.  I should also note that Advent SC pop like flies, and the vasari do not.  I don't know why you had 30 subs, you don't need that many.  I also notice that you don't have any LFs.  LFs counter Carriers by destroying the ship.  Jam weapons also works for taking out the first wave of SC by allowing your SC to survive and do some damage.

Here's the main problem with your play philosophy, you are focusing on killing the SC without killing the ship that builds them.  You need the LFs to attack the carriers and destroy them.  Once the carriers are dead, it is just a matter of time before you get air supperiority.  LFs take only 50% damage from SC, and do (I think) 100% o 125% damage to Carriers.  LFs are also faster than carriers to they can chase them down.  Additionally, all LFs have some AM damage tech that you can research.  Carrier's produce SC with AM.  Without the AM, those carriers are nothing more than cannon fodder and cap ship food.

[EDIT] Advent hanger bays also cost more and take up 6 tactical slots as opposed to 4.  You can't even build an advent hanger bay on most worlds without upgrading your planet infrastructure first. 
End of Howdidudothat's quote

I'll give that a shot. I never use LFs since HCs do twice the damage, have twice the HP, twice the shields, and more than twice the armor for less than twice the cost. You seem to know what you're talking about though.

Ill scuttle 10 subverters, 10 LRMs and 10 HCs to build 32 LF's

I suppose this means the primary role of heavy crusiers is to tank the damage, not dish it out, eh?

Quoting krunkert, reply 6
Its an end game battle though,  If you playing agianst someone and you loose NOTHING in your end game battle then your either cheating or your playing a plant.  So when you ask if there is a way to counter it you just did.  If you won the fight you countered the swarm.

I can't believe anyone would build a fleet of carriers that massive and not include the Advent Mothership for her Malice ability and sprinkle in a couple Raptures for thier concentration aura.  The whole point of the Advent is thier cap ships abilities synergize with one another.
End of krunkert's quote

I dont expect to lose nobody, but I certainly expect to lose less! Most end game battles I've fought I lose maybe 50 sleet points, at most. Thats because with Reintegration and Repair Cloud I can heal my HCs for 48 hull per second. No fleet Ive ever faced is so carrier heavy though.

If I recall, the enemy DID have a Mothership and Raptuure. They fell before the power of the Egg in the beginning of the battle though.

Reply #8 Top

I suppose this means the primary role of heavy crusiers is to tank the damage, not dish it out, eh?
End of quote

LFs are quicker than HCs and also have the AM abilities.  I would admit, Vasari's AM ability is<Advent<TEC, but it is good.  Also, the damage multipliers are more in LFs favor.  Bombers tear HCs to sheds.

And yeah, to some extent, HCs are great meat shields, especially the Vasari with the reintegration.  What is truely fantastic about the Vasari LFs is that they get the reintegration ability as well.  Vasari have undeniably the meatiest LF in the game.

 

[EDIT] I just looked it up (and modified these numbers for v1.1). Bombers do 100% damage to HCs, Fighters do 50% damage to HCs.  Bombers and fighters do 50% damage to LFs.  HCs and LFs to 125% damage to carriers.

Speed of LFs are 800 and acceleration is 200.  Speed of HCs are 600 and acceleration is 125.  The carrier is 500 and 100.

Reply #9 Top

Well, I once had around 20 Kodiaks, 2 Sovas (lvls 5 and 9), one Kol (lvl 7), one Marza (lvl 6), one Akkan (lvl 8) and one Dunov (lvl 5), 40 Percherons, 50+ Cobalts (Just a small boost for firepower and to add some bars to make my fleet look powerful lol), 10 Gardas, 2 Cielos, 20 Hoshikos, 15 LRM's. I lost at least around 270 Supply Points worth of units, including some of the following:

 

20 Percherons (IDK How, I think it was their Illums), 15 Kodiaks, 20 Cobalts, 3 Gardas, 5 LRM's, 1 Cielo, 15 Hoshikos, and I'm honest to god I almost lost both my Sovas (Those Hoshiko sacrifices were necessary lol).

 

But the enemy only lost around 140 supply points and retreated. Why?

BECAUSE I HAVE SOME PRETTY HARD BALLS OF STEEL. lol xD

 

I've been known to rarely retreat unless I have less than 60 units remaining, so I can preserve the remains of my fleet and boost experience on them. I had at least 230 ships remaining after the battle, not even close to retreating, hell no!

Reply #10 Top

One time some of my ships shot at some of their ships.  They shot back at me... There were explosions.  It was cool...um...What was the question again?  Oh Yeah!  This one time at space camp......

 

Reply #11 Top

lololol

Reply #12 Top

Uh, once, in my relatively isolated life in my mother's basement, I spent 9 hours straight building a fleet of 20 Kols, 300 cobalts, and 1 Kodiak Heavy Cruiser to act as a scout for my fleet (Since he's beefy).

Long story short, I steamrolled the easy comp I was playin dude! IT WAS AWESOME! L33T haxxors ROFL!

Reply #16 Top

lul

Reply #17 Top

Advent pay more for that extra squadron. I don't have the exact numbers, I'm on the road, but just wanted to point out they aren't free.
End of quote

 

Yes, their Hangars and Aeria Drone Hosts are more expensive and take up ~1.5x the fleet/tactical points of the others, but if I remember correctly, the net cost per squadron is less than the others. Not by too much though.

So the slightly weaker but slightly cheaper Advent squads equal out with the slightly more powerful Vasari squadrons. The TEC squads still suck.

 


I suppose this means the primary role of heavy crusiers is to tank the damage, not dish it out, eh?
LFs are quicker than HCs and also have the AM abilities.  I would admit, Vasari's AM ability is<Advent<TEC, but it is good.  Also, the damage multipliers are more in LFs favor.  Bombers tear HCs to sheds.

And yeah, to some extent, HCs are great meat shields, especially the Vasari with the reintegration.  What is truely fantastic about the Vasari LFs is that they get the reintegration ability as well.  Vasari have undeniably the meatiest LF in the game.

 

[EDIT] I just looked it up (and modified these numbers for v1.1). Bombers do 100% damage to HCs, Fighters do 50% damage to HCs.  Bombers and fighters do 50% damage to LFs.  HCs and LFs to 125% damage to carriers.

Speed of LFs are 800 and acceleration is 200.  Speed of HCs are 600 and acceleration is 125.  The carrier is 500 and 100.
End of quote

 

The Ravastra Skirmisher by itself is not tough enough to make up for it's premium pricing vs. the Cobalt and Disciple. After Reintegration is researched(which can be counted as 480 Hull for the Skirm and 720 Hull for the Enforcer), it's so much tougher that it's the most cost effective meatshield as far as LFs are concerned(same thing counts for the Enforcer vs. other HCs).

But still, the Skirmisher and Enforcer both deal poor amounts of DPS for their prices. The TEC ain't much better at this, but the Advent ships are great at DPS/price ratios.

Reply #18 Top

Actually, I think you'll find that TEC does pretty darn good DPS / price.  Advent does good DPS / fleet capacity cost.  Tragically, I won't crunch the numbers on this.

Reply #19 Top

Quoting Cykur, reply 18
Actually, I think you'll find that TEC does pretty darn good DPS / price.  Advent does good DPS / fleet capacity cost.  Tragically, I won't crunch the numbers on this.
End of Cykur's quote

 

Nope. The Disciple, Illuminator, and Fighter/Bomber Squadrons(via the Aeria) have better DPS/price than their TEC counterparts. The Kodiak beats the Destra here, though.

All the aforementioned Advent vessels top their respective categories as far as DPS/fleet-cap is concerned.

Reply #20 Top

You should definitely be using the Kortul's Jam Weapons ability.  While it doesn't kill the enemy strikecraft, it does take them out of the picture, giving your fighters and sentinels time to wear them down.  A Kortul with level 3 Jam Weapons can chain it and theoretically keep enemy strike craft weapons disabled for as long as it's Anti matter holds out.

If you're TEC, the Kol's Flak Burst ability is murderously effective against Advent strikecraft.  One shot of Flak burst at level 3 is insta kill against all advent interceptors within it's radius.  Two bursts will wipe out advent bombers.

Reply #22 Top

Nope. The Disciple, Illuminator, and Fighter/Bomber Squadrons(via the Aeria) have better DPS/price than their TEC counterparts. The Kodiak beats the Destra here, though.

All the aforementioned Advent vessels top their respective categories as far as DPS/fleet-cap is concerned.
End of quote

 

I eyeballed it...sho nuff, its true.  The only one I was thinking about was the LRM, and it in fact WAS the best at one time...1.03 or 1.04, don't remember.  But the Illuminator is a bit better now in terms of pure DPS / cost.