I love the Ship names....maybe wanna add the Han Solo ship with the pirates. The ship would be bloody fast and heavily armoured..only backdraft would be that you can only build one inside the entire game (Hansolo has only one life you know ) .
Weapon wise, the Han Solo would be jam packed with 2 ballistic missile launch tube causing massive AoE damage at long-range. He could also have Computer Control technology, taking over ennemy ships (rallying them to his cause).
As a buff, he would boast the attack power of friendly ships in gravity well by 50%..or something like that!
Looks like a nice conversion ! Lot of work though....but what doesnt require work !
In your series of races...we might wanna add my race 'The Nephils' (which I started modeling for...)! He's a pretty long overview...with intro
My turn to through something down!
Ever had the feeling you were being observed...or notice that whatever you would do, life would always be generous to you. You know..the Truman Show feeling! Well guess what!!! IT'S ALL TRUE!
The story of mankind is nothing but an intergalactic broadcast led by a mysterious race, known only as the Nephils. Though, the human specie is unique and evolved now, it was only thanks to the innovative ideas the Nephils graciously gave them. But not the give idea you might suspect! Hell no..the Nephils are sleek little bastards who enjoyed watching humans suffer during the prehistoric ages. Only when their ratings started to go down, did they decide to give the humans a challenge. And thus, a few days later, a meteorite was diverted using the Salack's Preparator gravity-impulse weaponry and was set on a collision course with earth. The blast, which was closely calculated and monitored by the Nephils obliterated all dinosaur life form, burnt forests, in an attempt to gather humans, who up until then where everything like animals.
Later on, they gave them fire (which was ignited by firing an ultra-precision wave beam on a tree), taught them how to tame (a mental confusion beam aimed at a pack of wolves which rendered them completely helpless), to believe (a Nephil used a cloaking device to masquerade himself as a human 'saviour' and martyr and introduced the concept of God) and to wage war (well they didn't really have to implement that because after the introduction of the religion concept to the humans, they begin killing each other in the name of that religion! A back draft which delighted the spectators) .
The show was an interplanetary instant hit..with aliens login in daily to watch the latest human 'discoveries' and screw-ups. Wanting more, the Nephils introduced science, computers, chemical toilets, even the Internet (a fragment of a Beregion BattleFortress's mega drive) was introduced to them.
But then, the Humans went too far. In the year of 1969, an unpredicted solar eclipse shrouded the Nephil's transmission satellites for a few hours. Those were the last hours of the show. Because at exactly 13h41 on that dreadful day, the humans launched a hidden space shuttle (at that time two of the Earth's biggest nations were at war) aimed at the closest asteroid that they had named the 'moon'. The event would have been a climax in the Nephil's show had the shuttle not collided with the Nephil's DataCompilling Periphery which gathered all the transmissions and patched them together to make the best episodes possible.
The show was cut out for weeks (in addition to the few hours of the solar eclipse) while the Nephil's mended the damage. Unfortunately, back on Earth, debris from the crippled station had been attracted by the Earth's gravity well and crashed throughout the planet. Humans analyzed the wreckage and discovered EVERYTHING about their past and about their hidden puppeteers. The news sent waves of revolutions across the planet as people began to demand retribution for having been nothing but the centre of a joke. In the months that followed, international quarrels were put aside as the Humans united against this common foe. War industries were reopened and spaceships began spewing out of them like they were going out of style.
The curtain had fallen for the Nephils which, not only lost their most profitable show, but found themselves facing an opponent which, even though they were inferior in technology, had an indomitable determination.
Welcome to Sins of a Solar Empire: Tools of the trade.
Overview: Being intergalactic television broadcasters, the Nephils have are always on the move for the latest trendy show. In other words, they are extremely mobile people which never stop scouring the universe in search of new and exciting locations, races or artefacts to forever secure their position as No.1 intergalactic broadcaster.
Colonies: Nephils do not colonize, on the other hand, they place furtively place transmitters on every planet they travel to. These hidden cameras basically start a new show and gather income depending on the strength of the opposing player. I.E. on an undiscovered planet, I could place a transmitter which would generate 2 metal, 2 crystal per second, a measure which would reflect the interest of other races in watching the show and the income that is provided through merchandising. Furthermore, a fully loaded planet, would bring in 18 metal, 18 crystal, as other races adore the show.
These probes would be invisible to the other player unless he creates a broadcast center in which he gets an option allowing him to detect hidden transmitters, or a ship with high-frequency sensors, capable of 'spotting' the emanations.
Ships: Like I said earlier, Nephils are weak. Being a broadcasting network, they contain no military force. However, in the light of the conflict with the humans, they have developed a system capable of mimicking vessels encountered in their shows. Therefore, it might be possible that a TEC ship would encounter a Bismarck Battleship, a 15 century Galleon or who knows...maybe even the Galactica. Their diversity is their strength.
Combat: All Nephil ships contain no shields and minimal weapons in order to grant them the fastest speed imaginable. Also their jump speed is almost instantaneous.
Technologies: Nephils specialize on technologies allowing them to better hide their probes and/or unlock new human (or even alien) vessel designs.
Economy: Nephils are masters of economy. In other words, as long as their probes remain unscathed, they will perceive an INCREDIBLE amount of funds. Destroy the probes...and their shit out of luck.
Nephils vs. others: On their own, Nephils tend to be weak, fragile as it takes a while to mimic recent human ships. On the other hand, in a team, they can be the backbone, deploying probes in allied colonies thereby guarantying herself a really safe and steady source of income which she then can spend on new vessels or give to an ally which is in need.
Hope it attracts enough to be added in