SINS "1.1" (add-ons) purchase methods?

the entrenchment add-on and others to come.

So far I haven't seen anything about how these new "installments" (entrenchment and whatnot) are going to be released/purchased or even cost per "release" of the entrenchment stuff.

Info needed:
Number of "installments".
Purchase method.
Purchase location.

Also a little curious about why the new stuff that goes with SINS 1.1 isn't being released as 1 product when all the bugs are worked out and running smoothly -namely so modders can do their magic?  Seems a bit strange to release new packages one at a time when SINS is so Mod heavy.  Just seems like modders are getting the short end and having to not only completely rework their mods for 1.1, but are also going to have to either rework their mods as each release comes out or wait until all are released.

 

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Reply #2 Top

Three planned micro-expansions at around $10 each and then a retail boxed version of all three together when they're all done.

As for the modders, I'm guessing the devs will be a lot more speedy at getting the reference data, etc. out there once Entrenchment and the final version of the 1.1 patch are out.

Reply #3 Top

Number of Installments: 3 planned.

Purchase method: PayPal, credit, debit (whatever works in the Impulse store)

Purchase location: Impulse only for each individual pack, retail bundle when all are done.

 

Sins 1.1 has nothing to do with the expansions.  It's a patch that will be finally done soon. Entrenchment is the first micro expansion that will follow it, with the goal of releasing the others in a few month intervals.

There are several stories/interviews on why Ironclad decided to go the micro expansion route, and indeed one of the most informative ones was just posted yesterday and is still in the site's News section.