Okay guys, just wanted to show you what I am currently working on and what you could expect in the next release. I am using ideas given to me by Foraven and SlugwormX as well as my own. I have also posted this in the top of the thread and like always it is up for discussion.
Dubbled Max Research Levels (Completed-In Testing): Max levels of many of the research will be dubbled in order to further use of the mod into later stages of the game. Along with the Increased Need for Trade described below, it will definately be of use into many more hours of play then usual. Take note that both ship supply and capital ship max will also be effected by this, dubbling the amount of vessels you can have.
Increased Need for Trade and Foundries(Completed-In Testing): There will be an increased need for trade and foundries within the game. No longer can you expect to run a powerful empire on just taxes and extractors alone and still drown yourself in spare credits and resources. No longer will you merely laugh when your full entire fleet gets wiped because you can easily have another ready in mere moments. No longer can you expect to complete all the research in a cupple of hours on a meager handful of worlds.
Reorganized Pirates(In Progress): With the increased power given by the added technologies, pirates have become seriously dwarfed by the strength of the empires, but no longer. Pirates vessels themselves will improve as the game moves on, and once again become a feared enemy in the galaxy, or a powerful tool if you have the credits.