MORE carrier squadrons (alot more)
so i want to beef up the wimpy amount of strike craft carriers have, but is there a number i should stay below or is the sky the limit?
so i want to beef up the wimpy amount of strike craft carriers have, but is there a number i should stay below or is the sky the limit?
the sky is the limit mind you the info card can only show the status of a certian ammount. (ive had 20+ but it gets kinda lagy, its best to beef up the ammount of fighters in each squadrom compared to how many squadrons you got. this can be done in the "Squadron(race)combat.entity" or the "Squadron(race)bomber.entity"
I've got a mid-powered graphics, Go7600, and I have significant slow down with 30 Squads of 12 Strike craft each. I have to zoom out to Icon level to smooth out the framerate during a battle.
So although the sky is the limit, what your system can handle smoothly will be somewhat less...
The other thing to consider is that the game deals with Squads, and thus you are never dealing with that many, but if you take a moment and consider how many Stike Craft the Squads in play actually represent...then the number of Squads a Carrier could logically operate may not big as initially thought - well that was what I found.
ya. and you dont want to make it too overpowered since if your in a 200-500+ ship battle, with 500+ strike craft, your comp will lag badly
lol. mine would be laging, but ive done it before. ![]()
so its easier to add more fighters than squads, good to know. and if my rig got laggy i'd die, oc'ed 98gtx (soon to be 2
). thnx for the help
lol. well it depends on OS and ram also. not just the vid card. but anyhow, good luck with that. keep in mind that modifying squads will modify ALL squads unless you make a new squad and use it for your carrier. (that can be done by copying the squad file, renaming it, and replacing it on the carrier in question, this is the part of a capital ship where you would add it
maxSpeedLinear 25.000000
squadTypeEntityDef:0 "SquadTechCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadTechBomber"
squadAntiMatterCost:1 0.000000
NumSoundsFor:ONATTACKORDERISSUED 3
i'm planning on keeping it fair so all sides get a boost. also i made a post earlier, i cant seem to find the thread where the code to convert the txt file into bin files. as the game glitches when its not converted, thnx
There are convert tools in the forge tools that you can download from the site here. Also, keep in mind, though this
is only my opinion okie? That if i made my carrier have 200+ strike craft (fighters and bombers) that you can walk onto a planet gravity well and mop up the floor with the bad guys. The battles are all like 60 seconds long. After a bit, i was sooo bored i went back to fewer numbers and touching up the speed and the weapons a little bit, and lowering the armor, because i wanted them to be vulnerable. I wanted it to not be too easy, haha, silly huh? But there you go, we are all looking for the perfect game. ![]()
-T
lol. you got no idea teal, ive had a beefed up ship get its but kicked with strike craft alone. altho it was 1 vs 100 but still. but as you say, its best to balance it out, if you beef up its strike craft, take away its guns, or so to say.
i agree.
well i donwloaded the tools but u have to type some line in the command console thing in windows to convert the txt files into bin files, but i dont know wat that code looks like
your game can read text files. binary just speeds it up a bit.
A little about lag
lag is whan 160+ ships are in a battel and 200+ strike craft (standerd nomber of fighter per squad)
Also i would like to thank you all for the great ideas,
sincerly, Stephen
I don't say there should be a limit of squardron but rather a limit of fighters/bombers. why bother call them squadron when they don't fly together most of the time except during the first attack run. they should just be individual fighters built individually but quicker and for a tiny price of maybe 1 credit and 1 metal. there should be like a limit of 100 fighters, 25 bombers or something like that.
because your idea would take up way too much space, and squadrons in space wouldnt fly in single formation anyhow since they would get picked off easily.
you could set the number in squadpsibomber or squadpsicombat to 1 and see what happens. You could then have a squadron of 1. I dont see why it wouldnt work. except when i make alot of squadrons they run off the screen when i mouse over the ship, but its do-able.
It might have some uses and make for an interesting feel if each fighter/bomber was a unit in itself.
Worth doing just to see. ![]()
-Teal
try managing 100 squads on a single carier. come on, i dare you.
my point is, there simply is not enough room in the carriers info card for all the squads so it will "tear" the card
It runs off screen for me, but still there.
i lose the part that shows the ships stats, and just see a bunch of fighter bomber units.
Haha.... its annoying to not see the info on the ship. I wish the window were scrollable, you know? So then we could see them all. One way around this i found was to up the numbers in the squadrons and lower the squadron amount that i call. Say up squadron to 50, and then from the ship list 2 squadrons. I get 100 fighters/bombers, but only two listed squadrons, which still shows the ship info.
Its great.
As for lag, it is probably the same no matter how i play with the numbers, that many fighters/bombers on screen still impacts my poor computer.
Haha... but for a brief time, even the Vasari trembled in fear!
That was nice to see.
![]()
-T
lol. if i could actually get a good modeler/texturer id be making my own mod that puts my own twish on how the carriers should have been made.
Haha... Sounds like a plan.
Im not a texturer or a modeler, but when you find one, go for it!! ![]()
-Teal
lol their a rare breed now days. not many people do it, and the ones who do usualy are already in 1 or several projects. fastest way to get one is to learn yourself which i dont got the pacients for.
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