I went with the pc version. Main Reason? Because of modding. If it is as nearly as moddable as morrowind or oblivion then I will spending 100s of hours playing it. I had initially bought morrowind and obivlion for the consoles..but after you beat the main quests and the downloadble content..there isn't much to do. I have almost 600 hours on oblivion just because of user created content. Bethesda games are much better buy for pc. Plus 10 bucks cheaper? Come on.
Same here. I dont know what their intentions are for modding, but I hope they release as robust a set of mod tools for this game as they did for Oblivion. I don't even consider the vanilla version of Oblivion to be the real game. I dont think you've really played Oblivion til you've played with the Oscurro's Overhaul mod that supresses content level scaling, forces characters to specialize, and makes it in to the game it should have been. The console players missed out on all these community improvements.
Im hoping for the same thing here , that maybe some of the same people get a hold of this and sand off some of the rough or unsatisfying edges, tone down VATS a bit until you have really high skill scores, make it harder to generalize in the game and require a player to really commit to an identity. Its a really amazing game and should really be played by any RPG fan, but there are just a few aspects that gall me.
The first fix I'd like to see is something that toned down the ease and frequency with which heads go flying from shoulders in a strong breeze. Its a great effect, but it happens so easily and frequently, it rapidly loses its appeal, because you dont feel you've achieved anything when it happens. Its not "special".