masterage masterage

Massive amounts of bombers

Massive amounts of bombers

How to counter?

Imagine...about 80 drone hosts, and they've maxed out all the bombers, Advent edition (so theere are a LOT).

 

Tec can't do much (magnitize needs a bulky target)...what to do against them?

20,633 views 46 replies
Reply #26 Top

BTW, can you cheat in MP ? I never tried.
End of quote

 

Yeah...talk about derailing the thread, right?

Reply #27 Top

Rerailing the thread, now that said person has read this thread, it's very likely his 'game' will change again. Great...

Reply #28 Top

Quoting Cykur, reply 11
1.  Thes OP appears to be playing 1.09 or later based on his description of the carriers

2.  Flak is not the answer, but by all means, go try it for yourself
End of Cykur's quote

 

True, Flak is not the answer all by itself. The point I was making was that you could buy enough flak to counter his bombers, and purchase other ships to destroy his carriers for the same price ( like the LRMs you suggested ). Cobalts, LRMs, HC's... doesn't matter really. Once his bombers are gone he's got a lot of very expensive ( and empty ) cargo ships.

 

Reply #29 Top

True, Flak is not the answer all by itself. The point I was making was that you could buy enough flak to counter his bombers, and purchase other ships to destroy his carriers for the same price ( like the LRMs you suggested ). Cobalts, LRMs, HC's... doesn't matter really. Once his bombers are gone he's got a lot of very expensive ( and empty ) cargo ships.
End of quote

By all means, do what you like.  I was just pointing out that Cobalts are extremely suited to carrier hunting and are more resistant to strikecraft damage.  This is a fact.  Play a game with an equally skilled friend where you make nothing but carriers and he makes nothing but cobalts....see who wins.  =)

Reply #30 Top

Ok i just tried the carriers tactic myself and they got owned by illums so obviously just build illums if your advent.

Reply #31 Top

Kol with maximum Flak Burst, easy.

Reply #32 Top

Cobalts are resistant to bomber weaponry, not so much fighter weaponry.

If you're lucky enough to get a Dunov to survive long enough, magnetizing a few of their ships is possible.

Reply #33 Top

Ok i just tried the carriers tactic myself and they got owned by illums so obviously just build illums if your advent.
End of quote

 

Carriers with fighters can kill Illums, not bombers though.....and it works a lot better in 1.09+.  In 1.05, the Illuminator is king.  =)

Reply #34 Top

I just tried it with 40 fighters from a sova and 35 frigates against his 40 illums and they barely scratched him. I thought 1.05 was the latest patch though so what is this patch 1.09 you speak of?

Reply #35 Top

 

Your force probably isn't  going to beat that many Illuminators in 1.05, but it can do hit and run and inflict damage with very few casualties if your micro is good.  Anyhow, it is kind of hard to know what you are doing from your description.  You would have to post a replay.  You have to micro your fighters to keep them attacking the Illuminators and run your carriers so they don't just sit there and get chewed up.  It isn't a fight where you can just put your force in the system,  but one you have to manage very actively.

1.09 is the beta for 1.1, the patch that will be out soon.  The one where Illuminators get a nerf and carriers get a buff....and other good stuff.

It is almost impossible for TEC to beat an equally skilled Advent player in 1.05.  The burden of skill falls to the TEC player, meaning you have to out econ and out play your opponent.  Even in the beta, I feel like TEC is still a bit weaker, but nowhere near as bad as it is in 1.05.

Reply #36 Top

Given that TEC is the main race from the storyline point of view and so most players will probably be choosing them after watching the intro you would have thought they would be the easiest to play.

Reply #37 Top

it's either Vasari or TEC. Everyone hates advent, although i do play them sometimes :|

Massive amount of bombers is literally a noobish plan. Who would do that?

Squads have never really been an asset for me except for counter-attacking siege forces.

 

Reply #38 Top

my new creation the antifighter terran cruser ;P

Reply #39 Top

Solution:  Buy 100 cobalts (~40000 credits) and 4 Kols (~21000 credits) and sit them on the gravwell edge at a choke point.  Use the other 40,000 credits that the Advent player spent to research and deploy a few Novalith Cannons :p

Reply #40 Top

 

I have a tactic for flak frigates.  I detatch 1/2 my flak frigates from the fleet and jump them into battle before everybody else.  The rest of my fleet follows about 10-15 seconds later. 

All the opposing strike craft attack my flak frigates and take damage.  Usually his strike craft make 3 passes or so fighting only vs flak.  Opposing light frigates race toward my flak.  If the timing works right, his light frigates are outside the radius of Iconus Guardians or other support just when my main fleet arrives.  I prioritize his light frigates, then his flak.  I deploy my strike craft after all the opposing stike craft have been weakened.

Reply #41 Top

we need some sort of 2e ship supply, one that makes sure a single unit cannot be maxed

at this time, whenever someone masses carriers, theres no way he can lose......... carriers just run away and bombers /fighters take out ALOT of enemy ships, then when ure finaly close enough,, he jumps out.... some sick dumb annoying,  but especially dumb strategy

theres little you can do about someone attacking you with masses of carriers... if it wouldve been masses of kodiaks, you could at least haave the 2 fleets fight,   but all the carriers do is run and take out entire fleets without you losing anything...   ofcourse flakship helps  but it takes a while to build enough,  and any carrier rusher should also mass some light frigates.... anti-flak and anti-carrier

so.. is the next super-strategy of patch 1.1 going to be massed carriers?

at this rate every fix is going to result in an imbalance-ness  so what about cranking up the damage done to specific damage types? 

know its a bad idea and it wont make it tot the game (i hope.. cant even think of all the problms that'll come cuase of that... but cant figure much else

 

its pretty hard making countering stuff....   only the "famous" illuminator spam, peopel think so highly of it... i've never, ever lost to an illum spam, either cuase i micro'd pretty well or becuase i quickly found out that flaks are THE solution to any lrf fleet... they take so little damage from their attacks... have so much gealth and do so much back to them.....

Reply #42 Top

I'd try a mixed fleet of maybe 2 kinds of each cap ship with 20 cobalts, Javelis, 40 flak (put them ahead of all other ships) 20 light carriers with interceptors, 20 robotics cruisers to repair any damaged ships, 20 kodiacks with the afterburner ability to rush the opponent and attack the drone hosts while the bombers are attacking your fleet.

You might lose a couple caps against that many drones but with the support abilities of ships like the robotics cruiser and the dunovs you might be able to keep your fleet going. Be sure to use at least one cap as bait so the others can help the kodiaks you rushed in earlier to attack the hosts(which should be defenseless) make sure your marzas have the missle volly ability as it has an area affect. Once the marzas get in range use the missle volley and if the hosts are close enough togather the opponent should lose a lot of them. While thats happening have the rest of your fleet follow the kodiaks and marzas while using your 20 interceptor squads to harass the bombers and microing the flacks so they are always the first ships the bombers fly by.

Reply #43 Top

I'm new but um... don't let him build 80 carriers?

Reply #44 Top

Since I usually play vs the AI, I can't really comment on carrier spam - except maybe for the fact that I use it myself.

Against carriers, the trick is to survive the first wave and decimate the strike crafts. Many people forget that strike craft need quite some time to be rebuild... So once the destruction of the enemy strike crafts is achieved, the carriers are sitting baits - except for the fact that they will try to run away.

Okay, so how can I destroy all these strike crafts?
Well, you can use flak frigates. Mass them, set their move-to-attack radius to minimum range and gather them around your fleet. The enemy may micro his fighters to avoid them, but if you stay tight, you can easily adept.
But frigates are only the minor part to deal with mass strike crafts - the choise of caps will decide the game. As TEC, you have to use Magnetise, as Advent, you rely on Telekinetic push (which WILL rip the strike crafts to pieces, esp. if you got more than one carrier), as Vasari... Well... Okay, dunno... Phased out hull?
Remember to turn off outocast! You have to wait until enough enemies are within range and THEN trigger your abilities. You might loose your caps - but if the strike craft go down, the rest of your fleet will make micemeat out of his carriers.

Another thing is, that YOU have to choose carefully where to fight.
On the offensive, your choises are limited. A pack of charging cobalts might do the trick, maybe Illuminators if you can jump in close enough, as Vasari, a Marauder might speed you up enough to catch them.
However, on defence, you can win! With phase jumo inhibitors, he can't run away. And if he targets them with his strikecraft, you have time to catch up and kill his carriers. And don't forget that inhibitors do now stack. 2100% jump time, anyone?

I agree it is tricky and micro demanding to deal with mass strike crafts - but is not impossible to win.

Reply #45 Top

Quoting GAGA, reply 19
As TEC, you have to use Magnetise, as Advent, you rely on Telekinetic push (which WILL rip the strike crafts to pieces, esp. if you got more than one carrier), as Vasari... Well... Okay, dunno... Phased out hull?
End of GAGA's quote
Vasari get the shaft when it comes to anti strike craft abilities. Jam Weapons only effects fighters last time I checked, so they have no real useful way to shoot down masses of strike craft

Reply #46 Top

Usually once I hit mid game I stop bothering with them, though it always helps to have a balanced fleet so I am sure a few wont hurt.