getting models into xsi (crosswalk from 3ds max)

I have been using the xsi crosswalk to get models transfered from 3ds max to XSI mod tool

 

however it seems like some models will lose their UV coorindinates. the mesh transfers properly into XSI otherwise and will export to sins except for the UV coordinates being blank (I can assign a new uv unwrap and it will work, but it is not possible for me to remap ships in XSI in any sane amount of time) It is only a few models that I have this problem on, a larger percentage come over with no problem. No amount of adding and removing UV modifiers on the max side seems to fix it.

 

has anyone else had this problem with the crosswalk?

 

I can't use .obj because max mangles texture coordinates, fbx is broken, 3ds has no binormals. Any suggestions on how to consistantly get models converted?

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Reply #1 Top

I dont use crosswalk because others have had issues with it like you do.

What i do is use deep exploration to convert the 3ds to .x format since that seems to be the format XSI has the least issues importing.

I wouldnt worry about the normals because the Tangents in XSI are pretty much how the models are smoothed in game.