Severus Severus

Can't break the deadlock on Hard.

Can't break the deadlock on Hard.

The vibe I get from many of you is that you seem to be trouncing the AI on hard, or even unfair.  Some seem to think the AI is just dumb...  well, I'm wondering at this point if it's even possible to break a deadlock with the AI on hard.  I've never done it before, and on my best run at it, I still can't make any headway.

 

Here's the scenario.  I'm TEC, AI is advent.  Small, 2 player map, enemy AI is researcher.  I own the majority of the planets in the system, not quite 2/3 of it.  There are essentially two chokepoints leading between our empires, but one is occupied by the pirates, so the AI won't go that way (and I won't destroy them, because I don't want to lose them as a bulwark).  So there's really only 1 chokepoint.  My defensive planet has been taken a couple of times in invasions, but I've always managed to beat them back, but never gain any ground on the AI.  My credit income, crystal income, and metal income are first.  Here are my problems.

1) I can't win an even fight.

No matter what ship composition I make, I can't win an even fight.  In this particular case, I'm being mobbed by fighters and bombers, while being unable to seriously damage them due to massive numbers of defenders shooting up shields over the whole area.  It's not research - it's far along, and I've had this problem with all other types of AI.  My best odds seem to be using 33% kodiaks, 33% percherons, mostly with bombers, remainder split between hoshikas and gardas, with a handful of cielos to round it out.  Missile frigates are good for only a volley or two before being destroyed.  I use different mixes of capital ships, kols, dreadnoughts, durovs, usually 3 or 4, with a total of about 300 ships in play.  Yeah, that's a lot of ships.

I try destroying their capital ships, and I often can, but they never seem to retreat, usually because they outnumber me 2/1 by the time the capital ships are gone, and they've got other capital ships enroute.  Even if they don't they still don't run because they outnumber me, and by that time all my bombers are gone and I can't take the frigates.  Or if I can, more ships arrive.  I can only win when I outnumber around 1.5/1.  Technically, I shouldn't even be able to hold them off, except they're overly scared of my planetary defenses, and when they do chase me off, they never fortify enough.  That leads to problem 2...

2) I can't outproduce the AI when it comes to ships.

I just can't.  Even with me having more money and resources, with multiple shipyards churning out ships as fast as my money will allow, they've always got more.  Any gains are quickly crushed by a new fleet to trash my worn-out victors.  I don't understand it.  With this much fleet logistics in play, they should really be hurting for resources, especially with less income.  Yet somehow they keep churning out cap ships, no matter how much I keep blowing them up.  My economy is in high gear, with max planet upgrades, trade lanes, and orbital refineries.

3) The AI seems to have infinite money.

I've tried tanking the AI's economy with raids, but it took too much away from my defense.  In desperation, I built 2 novalith cannons, and I've got them autofiring to blast the enemy planets to pieces, which should be tanking the economy, since they've essentially got almost no population.  In fact, it seems to be, since when I quit the game, I can see their credit income rate is in the toilet.  Yet somehow, they keep replacing the ships I blow up, even super-expensive fleets of capital ships, and running up the pirate bounty on me.  The noviliths seem to be helping a little, but they STILL seem to be outproducing me.  Even if they had an absurd stockpile of credits saved up they've been draining, that sitll makes no sense because they're outproducing me in ships.

 

I've been working on this problem for a few weeks now, trying out strategies, and I'm about at my wit's end.  Medium is way too easy for me (never any real risk I'll lose), but Hard is just ridiculous.  I'm actually about to put the game down because of it, since I can't find a challenge that suits me.  Is there something I'm doing wrong that someone can point out?

12,492 views 28 replies
Reply #26 Top

when everything else fails. SPAM LRF!!!!!!!!!! the AI cant beat 999999999999 of them. rofl. also focus fire on his capital ships first. i noticed that teh AI will retreat when he is about to lose one.

 

now to be serious,. Hard AI is still easy to beat,. u just have to be aggressive enough to expand rapidly. u cant just sit back and turtle. AI will just raid u alot. Im mainly a vasari player so advent shields arent really a problem to me unless im getting out spammed. then again.... assailants spam ftw. having only 1 fleet is also bad.

my main fleet is consisted of 40% LRF, 30% carriers, 20% enforcers, 10% subverters (or other support frigs)

my 2nd fleet would mostly be consisted of anti planet ships

my 3rd fleet is consisted of 60% LRF and 40% enforcers,. (this fleet is my defensive fleet)

Reply #27 Top

TEC Defensive strategy:(assuming max fleet capacity and 1 choke pnt as described by op)

- 4 Kol's, 4 Marza's, 2 Akkan's, 6 Dunov's. Dunov's in thier own separate fleet in the rear.

- Surround them with repair bays, most enemy attacks will go for these first...

- Rest of fleet is approx 10-20 Kodiaks(cannon fodder / anti carrier), 10-20 carriers(all fighters), 30ish anti fighter frig, 40ish LRMs(killing carriers).

I prefer the massive capital ship fleet and if supported properly it is unstoppable, once enemy grinds itself to pieces on your defensive choke point planet - its time for full offensive of capital ships... the 6 Dunov's spamming shield restore seem to work wonders, the Akkan's +25% range enable Kol's/Marza extended range to wipe enemy capital ships and remain in range of repair bays.

Reply #28 Top

Quoting superfingers, reply 25

Quoting lordkiely, reply 24yes because you fighters will be sooooo effective as their carriers are shredded by long range cruise missles


actually theyll be there for a few more minutes after their host dies and if theres as many as you say there are your cobalts will drop like flies
End of superfingers's quote

 

Thats the cool thing about cobalts. You can lose like 50 of them and replace them easily. At least if you have the TEC economy rolling. Once the TECs economy is rolling, losing 50 cobalts is a small loss