I am surprised it happened to you in a 1v1, it seems to usually occur in larger games. It happened to me a lot during the Beta, and I know they did some extra debugging to get rid of the desync error. I don't know how well that went though, considering the problem still exists. If you ask me, your chances of a minidump/desync error has actually increased with v1.1. I say kill the Alloy netcode. That would probably solve all of the problems.
Amen
i tried hosting a few games, i have no idea how alloy works but im farily sure alloy makes slower
made 4 (succesfull) games in 1.1 so far 2 of them on alloy (was to lazy to re-change ports) and 2 with ports reforwarderd
the first 2 games were rather laggy, or atleast had a higher ping (around 218) and felt... not smooth
2 games after had the usual 50-100 ping and went smoother, thats way of an actual test, but atleast gives me a feeling that i'd rther play without alloy
(dont comment on that statement just now just seen from the basics i know that u shouldnt use alloy if u dont need it)